Has anyone ever created a custom track? (tech question)
Discussion
Has anyone ever created a custom track for a driving/racing sim?. How easy/difficult would it be to create a virtual town made up of 'ordinary' roads and dynamics.
No fancy rendered scenery requirments, no fast vehicle dynamics; just a numpty driving experience, turn left, turn right, stop at junctions, etc... where would be a good place to start for this type of application?
No fancy rendered scenery requirments, no fast vehicle dynamics; just a numpty driving experience, turn left, turn right, stop at junctions, etc... where would be a good place to start for this type of application?
Police State said:
Has anyone ever created a custom track for a driving/racing sim?. How easy/difficult would it be to create a virtual town made up of 'ordinary' roads and dynamics.
No fancy rendered scenery requirments, no fast vehicle dynamics; just a numpty driving experience, turn left, turn right, stop at junctions, etc... where would be a good place to start for this type of application?
You could always turn the pc off and have a driving lesson? No fancy rendered scenery requirments, no fast vehicle dynamics; just a numpty driving experience, turn left, turn right, stop at junctions, etc... where would be a good place to start for this type of application?

The only one I've ever seen that's fully and properly rendered. 
http://www.hitchin-circuit.co.uk/
If you like in the Windows of shops you can see the tripod and camera used to make it
Oh by the way, its for GTR!

http://www.hitchin-circuit.co.uk/
If you like in the Windows of shops you can see the tripod and camera used to make it

Oh by the way, its for GTR!
LukeBird said:
The only one I've ever seen that's fully and properly rendered. 
http://www.hitchin-circuit.co.uk/
If you like in the Windows of shops you can see the tripod and camera used to make it
Oh by the way, its for GTR!
I emailed that bloke, but didn't get a reply.
http://www.hitchin-circuit.co.uk/
If you like in the Windows of shops you can see the tripod and camera used to make it

Oh by the way, its for GTR!
Conian said:
Police State said:
Has anyone ever created a custom track for a driving/racing sim?. How easy/difficult would it be to create a virtual town made up of 'ordinary' roads and dynamics.
No fancy rendered scenery requirments, no fast vehicle dynamics; just a numpty driving experience, turn left, turn right, stop at junctions, etc... where would be a good place to start for this type of application?
You could always turn the pc off and have a driving lesson? No fancy rendered scenery requirments, no fast vehicle dynamics; just a numpty driving experience, turn left, turn right, stop at junctions, etc... where would be a good place to start for this type of application?


Edited by Police State on Sunday 29th July 01:29
Police State said:
LukeBird said:
The only one I've ever seen that's fully and properly rendered. 
http://www.hitchin-circuit.co.uk/
If you like in the Windows of shops you can see the tripod and camera used to make it
Oh by the way, its for GTR!
I emailed that bloke, but didn't get a reply.
http://www.hitchin-circuit.co.uk/
If you like in the Windows of shops you can see the tripod and camera used to make it

Oh by the way, its for GTR!
I might have an answer

I e-mailed him asking if there was a version coming for GTR2 aand never received a reply...

LukeBird said:
Police State said:
LukeBird said:
The only one I've ever seen that's fully and properly rendered. 
http://www.hitchin-circuit.co.uk/
If you like in the Windows of shops you can see the tripod and camera used to make it
Oh by the way, its for GTR!
I emailed that bloke, but didn't get a reply.
http://www.hitchin-circuit.co.uk/
If you like in the Windows of shops you can see the tripod and camera used to make it

Oh by the way, its for GTR!
I might have an answer

I e-mailed him asking if there was a version coming for GTR2 aand never received a reply...

Depends entirely on the game you are looking to model a track for. If it's something like rFactor, GTR2 then it's relatively easy.
You can model the track in something like Zmodeller or 3d Studio Max as they both have the options via a plugin to export to GMT format.
Or you could buy Bobs Track Builder which is more WYSIWYG and can also do the same for rFactor.
http://www.bobstrackbuilder.net/
There have been some big city tracks done, the problems you would encounter is the more you have on screen and drawn at long distance the slower the frame rate will be on normal PC's.
Here's an example, the Metro track for rFactor - http://www.rfactorcentral.com/detail.cfm?ID=Metro
You can model the track in something like Zmodeller or 3d Studio Max as they both have the options via a plugin to export to GMT format.
Or you could buy Bobs Track Builder which is more WYSIWYG and can also do the same for rFactor.
http://www.bobstrackbuilder.net/
There have been some big city tracks done, the problems you would encounter is the more you have on screen and drawn at long distance the slower the frame rate will be on normal PC's.
Here's an example, the Metro track for rFactor - http://www.rfactorcentral.com/detail.cfm?ID=Metro
Police State said:
Conian said:
Police State said:
Has anyone ever created a custom track for a driving/racing sim?. How easy/difficult would it be to create a virtual town made up of 'ordinary' roads and dynamics.
No fancy rendered scenery requirments, no fast vehicle dynamics; just a numpty driving experience, turn left, turn right, stop at junctions, etc... where would be a good place to start for this type of application?
You could always turn the pc off and have a driving lesson? No fancy rendered scenery requirments, no fast vehicle dynamics; just a numpty driving experience, turn left, turn right, stop at junctions, etc... where would be a good place to start for this type of application?


Edited by Police State on Sunday 29th July 01:29
Police State said:
Has anyone ever created a custom track for a driving/racing sim?. How easy/difficult would it be to create a virtual town made up of 'ordinary' roads and dynamics.
No fancy rendered scenery requirments, no fast vehicle dynamics; just a numpty driving experience, turn left, turn right, stop at junctions, etc... where would be a good place to start for this type of application?
Fairly easy with the data available these days.No fancy rendered scenery requirments, no fast vehicle dynamics; just a numpty driving experience, turn left, turn right, stop at junctions, etc... where would be a good place to start for this type of application?
Satellite map, landline data, spot height points, just make the buildings from big boxes to start with and concentrate on the road, kerbs and junctions specifically.
It's just the vast area of a city the size of Birmingham, and any specifics you might have issue with, ie, finer topolgy details like off-camber bends or mid-corner bumps etc which you'd have to spot out on a run and note down or film etc...
If you want to almost simulate the roads specifically it'll be alot of work, but a 'rough' copy would just be pretty easy to do just from commonly available imagery/vector data.
Dave
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