Marcos LM600 cars relased for GTR2
Discussion
Long time in development but retail quality cars. 
http://forum.rscnet.org/showthread.php?t=302536

You will notice the rFactor mention above, that is on the way too.

http://forum.rscnet.org/showthread.php?t=302536

You will notice the rFactor mention above, that is on the way too.
TVRleigh_BBWR said:
Have any of the GT or Rfactor games got any TVR in them.
Thanks
Leigh
GTR2 has the T440. FIA GT mod (GTR2 conversion) on rFactor also has the T440.Thanks
Leigh
Plus I'm developing the Dunlop TVR Tuscan Challenge for rFactor.
Thumbnails - clicky for bigness.



Edited by FourWheelDrift on Wednesday 31st October 17:02
TVRleigh_BBWR said:
FourWheelDrift said:
Plus I'm developing the Dunlop TVR Tuscan Challenge for rFactor.
Wow looking good,What stuff do you need to develop a CAR, as would love to do a wedge or a Tasmin Racer.
Create the model.
3d modelling program either 3d Studio Max, Blender, ZModeller or the like which can save off a model (in many parts) to any format that can be converted to 3ds format. Then it needs texturing either in the 3d application or in the editor used by GTR2/rFactor/GTL/Race called 3dSimEd. This can generate (convert) the model into game files that can be used. Put all of these into a folder.
Create the game files.
You then have to create some standard files for the new car folder, looking in any other car folder you will see SFX (sound), GEN & GEN Spinner (Gen is the file that calls upon all the car components in game, the spinner in the spinner car choosing), HDV file for physics and others for tyres, engine, gears, suspension, cockpit views, camera views. You create your own versions of these matching the performance of the car you have modelled and you are almost there. VEH files are the files for the car (description of driver, unique car texture used and which SFX, GEN HDV files it uses and what class of car it belongs to).
Get it loading into the game.
You then create what is called an RFM file, easy by copying any other and changing the header description to match your own cars names and the class of car that is loaded up (matching the class name in the VEH file.)
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