Grid for Xbox 360
Discussion
Agreed, looks stunning.
But the graphics on most playback / intro movies look great.
Visually looks stunning, but it will all be about the gameplay. If the Forza driving was installed it really couldn't fail.
But I'm sure I'll have a punt if I'm walking passed Game on lauch day though...
But the graphics on most playback / intro movies look great.
Visually looks stunning, but it will all be about the gameplay. If the Forza driving was installed it really couldn't fail.
But I'm sure I'll have a punt if I'm walking passed Game on lauch day though...
Thing is, Codemasters appear to hate the laws of physics. They claimed that Dirt dropped centre pivot:
"Does Dirt use a “Pivot Point”?
No, it doesn’t. DiRT uses a full four-point physics model (in fact each wheel is calculated as a contact patch of multiple points that can change shape depending on tyre deformation and camber)." - http://community.codemasters.com/forum/showthread....
The fact that everyone who plays it comes away with the sense that it's pivoting around a central point leads me to think that they don't know what they are doing or don't drive cars. It feels completely unnatural to me. I am not bad at Forza, but my missus (non-driver) can beat me at Dirt - it just doesn't drive like any other game I play, let alone feel like a car. Unless they can get it sorted, I won't bother downloading the demo, let alone buying.
"Does Dirt use a “Pivot Point”?
No, it doesn’t. DiRT uses a full four-point physics model (in fact each wheel is calculated as a contact patch of multiple points that can change shape depending on tyre deformation and camber)." - http://community.codemasters.com/forum/showthread....
The fact that everyone who plays it comes away with the sense that it's pivoting around a central point leads me to think that they don't know what they are doing or don't drive cars. It feels completely unnatural to me. I am not bad at Forza, but my missus (non-driver) can beat me at Dirt - it just doesn't drive like any other game I play, let alone feel like a car. Unless they can get it sorted, I won't bother downloading the demo, let alone buying.
Mekon said:
Thing is, Codemasters appear to hate the laws of physics. They claimed that Dirt dropped centre pivot:
"Does Dirt use a “Pivot Point”?
No, it doesn’t. DiRT uses a full four-point physics model (in fact each wheel is calculated as a contact patch of multiple points that can change shape depending on tyre deformation and camber)." - http://community.codemasters.com/forum/showthread....
The fact that everyone who plays it comes away with the sense that it's pivoting around a central point leads me to think that they don't know what they are doing or don't drive cars. It feels completely unnatural to me. I am not bad at Forza, but my missus (non-driver) can beat me at Dirt - it just doesn't drive like any other game I play, let alone feel like a car. Unless they can get it sorted, I won't bother downloading the demo, let alone buying.
I could have sworn I was driving hovercraft when I was playing Dirt."Does Dirt use a “Pivot Point”?
No, it doesn’t. DiRT uses a full four-point physics model (in fact each wheel is calculated as a contact patch of multiple points that can change shape depending on tyre deformation and camber)." - http://community.codemasters.com/forum/showthread....
The fact that everyone who plays it comes away with the sense that it's pivoting around a central point leads me to think that they don't know what they are doing or don't drive cars. It feels completely unnatural to me. I am not bad at Forza, but my missus (non-driver) can beat me at Dirt - it just doesn't drive like any other game I play, let alone feel like a car. Unless they can get it sorted, I won't bother downloading the demo, let alone buying.
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