COD5 WAW - Zombies
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Discussion

SAGPACK

Original Poster:

357 posts

219 months

Monday 15th December 2008
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There's been lots of stuff on how far people have got in the multiplayer on-line but how far has everyone got on the solo game, I've managed level 9...just! By that point I'm having to run round like one of the mad running zombies! and chuck grenades at as much as possible whilst reloading like a man possessed! What level has any one else got to on their own?

thetrash

1,860 posts

235 months

Monday 15th December 2008
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Dont know will try

Z06George

2,519 posts

218 months

Monday 15th December 2008
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I got to level 10 and promptly died 30 seconds after getting that far and this was after a rather long stint of practicing smile

KENZ

1,229 posts

222 months

Monday 15th December 2008
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Any acheivements gained on getting far on with this?

RemaL

25,102 posts

263 months

Monday 15th December 2008
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got to level 12 on my first and only go. fun but how do you play that level with others?

yes I have not tryed?

BMWBen

4,906 posts

230 months

Monday 15th December 2008
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level 10 here. Could only manage 7 tonight.

I find that they're quite hard to headshot. Sometimes you're pretty sure you should've got them but you don't frown

Kuroblack350

1,388 posts

229 months

Tuesday 16th December 2008
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RemaL said:
got to level 12 on my first and only go. fun but how do you play that level with others?

yes I have not tryed?
Co-op gaming - makes the Zombie level pretty good

LaurenceOnSynth

135 posts

219 months

Tuesday 23rd December 2008
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co-opped and got to level 15, keep getting bloody surrounded by them.
does anyone use tactics or just run round like a headless chicken haha, i know i do the former smile

allister88

206 posts

236 months

Tuesday 23rd December 2008
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I think the best way to play it is to unlock the 'Help' room downstairs with the mystery box in, then move up stairs through the room you started on and basicly camp at the top of the stairs where you can buy grenades off the wall with your 3 team mates!

Try and make sure that atleast two of you have the ray gun as its a 'one shot kill' scenario with that and pick up the max ammo boxes which the zombies leave!

Good luck!

Z06George

2,519 posts

218 months

Wednesday 24th December 2008
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Got to 24 with three people, however there were a lot of ray guns and mg42s involved. Personally I find that if you unlock the stairs in the help room you can camp in the room above the other stairs so there's only two ways to get in.

0836whimper

983 posts

227 months

Wednesday 24th December 2008
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Some zombie data that may be useful :

Zombies start the first round with 150 health and they gain 100 points of health with each Round.
At Round 10, they have 1050 health. Instead of adding 100, health begins increasing by a multiple of 1.1.
That is to say,
Round 11: 1155
Round 12: 1270
Round 13: 1397
Round 14: 1537
Round 15: 1691
Round 64: 180465
Round 100: 5578673 (five-point-five million health for one zombie)

NOTE: Singleplayer weapons are vastly different from the multiplayer guns.
For example, the starting Colt delivers 20 damage at any range, but has a 3.5x for a headshot, 1.5 for a chest shot, 1.1 stomach, 0.8 arms.

By Round 10, all zombies are at their maximum "run speed" (speed doesn't change, they just advance from "walk" to "run" to "sprint" animations). Even at level 64, you can still outrun them walking backwards with a heavy machinegun.

In Solo, the zombies reach a capacity of 24 zombies per round.
In Co-op, the zombies after Round 10 increase in number exponentially, relative to the number of players (there will only be a maximum of 32 zombies at a time, more will continue to file in as existing ones are killed). If the maths is correct, a team of four players will face 100+ zombies in a single round by Round 28.

Rebuilding barriers has a maximum payout of 500 points per round after Round 10. You may be able to just keep rebuilding, but after 50 planks of wood, you won't get any points it until next Round. Before round ten, multiply 50 by the round number and that's how many points you can get from rebuilding barriers in that round.

Zombies deliver 50 damage per whack. You go down on a one-two punch.

There is a also variable that prevents more than one Flamethrower out of the Random Box in Co-op.



MK4 Slowride

10,028 posts

237 months

Wednesday 24th December 2008
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Cheers I didn't know that.

It's all about team work & comms. I got to level 20 with some other PH'ers. It can fall apart quickly though and as it takes ages to get up to a decent level it's a one or two goes before getting a bit fed up with it imo.

escargot

17,123 posts

246 months

Saturday 27th December 2008
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Level 4 though in my defence, I am slightly pissed...

Meatball

1,638 posts

239 months

Tuesday 30th December 2008
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Got to level 8


Edited by Meatball on Wednesday 31st December 01:00