Forza 3 Drifting: Sliders and Queries
Discussion
So,the aim of this thread:
It's proving to be quite difficult to find "Drifting" races of Forza3 at the moment and many "Racers" don't appreciate a bit of sideways action...
So here's a thread to make things a bit more accessible..
If you enjoy Touge or just like messing around with some gymkhana, put your name down and maybe we can get some nights on the Airfield/Kaido... It doesn't have to be all you do, but at least it should highlight who wants to leave this part of the game alone and avoid lobby hopping and mis-inviting...
How to earn drift points
Drift points can only be earned on certain corners. As a general rule any tight corner. Long "Kinks" in the road dont seem to comply.
By the looks of it you have to have a 15-20 degree angle.
Stopping/Crashing/Spining (beyond 90 degrees) voids your chain.
You cannot back track and "redo" corners. You have to carry forward momentum for a drift to register and once you've completed a corner you get "locked out" of repeating it until the next lap.
In FM3 you do not have to be spinning your tires to earn drift point. Simply having the back end out of line enough is sufficient.
Often the scoring section of a corner starts a long way before the apex meaning that entering corners with a drift already initiated will incur maximum points.
Discuss all things sideways! Tunes/Setups/Cars/Tracks/Scores/Achievements
Please don't copy the table... I'll add you in to this original post.
It's proving to be quite difficult to find "Drifting" races of Forza3 at the moment and many "Racers" don't appreciate a bit of sideways action...
So here's a thread to make things a bit more accessible..
If you enjoy Touge or just like messing around with some gymkhana, put your name down and maybe we can get some nights on the Airfield/Kaido... It doesn't have to be all you do, but at least it should highlight who wants to leave this part of the game alone and avoid lobby hopping and mis-inviting...
How to earn drift points
Drift points can only be earned on certain corners. As a general rule any tight corner. Long "Kinks" in the road dont seem to comply.
By the looks of it you have to have a 15-20 degree angle.
Stopping/Crashing/Spining (beyond 90 degrees) voids your chain.
You cannot back track and "redo" corners. You have to carry forward momentum for a drift to register and once you've completed a corner you get "locked out" of repeating it until the next lap.
In FM3 you do not have to be spinning your tires to earn drift point. Simply having the back end out of line enough is sufficient.
Often the scoring section of a corner starts a long way before the apex meaning that entering corners with a drift already initiated will incur maximum points.
Discuss all things sideways! Tunes/Setups/Cars/Tracks/Scores/Achievements
Please don't copy the table... I'll add you in to this original post.
| PH Name | GamerTag | Preferred Car | Worldwide Rank |
| GasolineFire | GT Kodiak | S14 | out of date |
| Granty1803 | Granty1803 | Toyota AE86 | out of date |
| ChappeRS | ChappeRS | Jaguar XK-S | out of date |
| Y2Blade | y2blade | Nissan R33 (RWD Conversion) | out of date |
| Ih8thisname | Ih8thisname | out of date | |
| CypherP | CypherP | '09 Subaru | out of date |
| Z06George | English ManOwar | Supra | out of date |
| The Jackal | TheJackal GN | out of date | |
| Westtra | Westtra | Subaru 22b | out of date |
| SW4RM | SW4RM | out of date | |
| Mr E | Gridlinked | '86 Toyota Corolla | out of date |
| Mekon | DrMekon | out of date | |
| Matt uk 1992 | Matt UK 1992 | V8 Focus | out of date |
| ConcreteBuffalo | ConcreteBuffallo | S13 | out of date |
| Gun | MAQ84 | Land Rover | |
| Xenocide | Zenocide | ||
| Wildcards | Wildcards26 | ||
| Ikemi | ikemi007 | RS2000 | |
| JimmyB206 | JimmyB206 | ||
| Spongepaul | Spongepaul | ||
| Luckynumber72 | Luckynumber72 | BMW E36 | |
| Babu 01 | Babu 01 | ||
| MB418 | Logdrop | ||
| GMX09 | GMX09 | RWD R32 or S14 | |
| S3_Graham | GSI 2000 | ||
| nsmith180 | Godric VXR | ||
| Slinky | Boostbyslinky | AE86 | |
| smokey2326 | smokey2326 | ||
| FunPayback | FunPayback | ||
| jonesy | Rolling Moss | ||
| TransAm | Lord Herbivore | ||
| TVR moneypit | TVR Moneypit | E36 |
Edited by GT Kodiak on Wednesday 27th January 20:22
Edited by GT Kodiak on Monday 15th February 08:12
Edited by GT Kodiak on Friday 11th June 08:06
Edited by GT Kodiak on Thursday 28th October 14:10
A couple of questions from me to get things going:
Has anyone found that with the upgraded tire physics there's any difference in style when driving a heavier car as opposed to a lightweight one?
Many people used the RX7 in FM2 because it was so lightweight... But in Forza3 is weight really that important? Most cars feel fairly planted as it is.
Secondly, How does that scoring system work? Does the game reward speed or angle exponentially? I've been trying to find some answers by a simple google search but nothing much comes up. Have Turn10 said anything about this?
Has anyone found that with the upgraded tire physics there's any difference in style when driving a heavier car as opposed to a lightweight one?
Many people used the RX7 in FM2 because it was so lightweight... But in Forza3 is weight really that important? Most cars feel fairly planted as it is.
Secondly, How does that scoring system work? Does the game reward speed or angle exponentially? I've been trying to find some answers by a simple google search but nothing much comes up. Have Turn10 said anything about this?
GasolineFire said:
A couple of questions from me to get things going:
Has anyone found that with the upgraded tire physics there's any difference in style when driving a heavier car as opposed to a lightweight one?
Many people used the RX7 in FM2 because it was so lightweight... But in Forza3 is weight really that important? Most cars feel fairly planted as it is.
Secondly, How does that scoring system work? Does the game reward speed or angle exponentially? I've been trying to find some answers by a simple google search but nothing much comes up. Have Turn10 said anything about this?
I haven't seen anything from Turn10. And I've yet to do a drift race in the Season Play, so I have no idea. From my experience of racing online and in single player though, there does seem to be much better differences in the movement of different cars, especially weight-dependant.Has anyone found that with the upgraded tire physics there's any difference in style when driving a heavier car as opposed to a lightweight one?
Many people used the RX7 in FM2 because it was so lightweight... But in Forza3 is weight really that important? Most cars feel fairly planted as it is.
Secondly, How does that scoring system work? Does the game reward speed or angle exponentially? I've been trying to find some answers by a simple google search but nothing much comes up. Have Turn10 said anything about this?
If I had to guess, i'd say that the scoring system will probably be based on speed, angle and length of drift (i.e how long you hold the drift through the corner). This being said, i've somehow managed to complete the Drifter achievement, so I must have been getting a little tail-happy in some of my races...
CypherP said:
Definitely. I'd love to join in on this. It'd give me an ideal opportunity to try my Ken Block Impreza on Benchmark Layout A.
ETA: GT = CypherP
hehe, I bought a Scooby and Boosted it to A-Class... I was rather shocked at how tricky 4WD drifting has become. They feel much more weighty now than they did of FM2... and at mid-A-Class my Scooby just did not want to pull itself out of a corner when I entered it boot first...ETA: GT = CypherP
What Class is your Scooby? I guess it's the Hatchback type one?
Edited by GasolineFire on Monday 26th October 12:28
GasolineFire said:
CypherP said:
Definitely. I'd love to join in on this. It'd give me an ideal opportunity to try my Ken Block Impreza on Benchmark Layout A.
ETA: GT = CypherP
hehe, I bought a Scooby and Boosted it to A-Class... I was rather shocked at how tricky 4WD drifting has become. They feel much more weighty now than they did of FM2... and at mid-A-Class my Scooby just did not want to pull itself out of a corner when I entered it boot first...ETA: GT = CypherP
What Class is your Scooby? I guess it's the Hatchback type one?
Edited by GasolineFire on Monday 26th October 12:28
This has worked in some cases, and I had a quick play around on the Benchmark airfield circuit the other night, and managed some nice drifts, but in all honesty, a lot were just the cars momentum carrying it into the corner, rather than my steering input. Methinks I need to adjust the tuning settings quite a bit. If all else fails, it'll probably get a drivetrain upgrade!
All this just to pull off a few moves that are similar to the Gymkhana master... how very sad of me!
Henrico said:
I don't think that speed or angle of attack are measured it seems pretty basic. Also I haven't seen any drift modes in single player. Drift mode almost seems almost like a multiplayer afterthought.
I'm sure that many of the Hardcore Racers appreciate that though and I don't see it as a big drawback for people who enjoy pushing their slip angles. It's better to tandem against a friend...As for the lack of speed or angle I just don't know... It's really hard to tell. I may just be a case of "When car exceeds 20 degrees to racing line and is above 20mph 200 points per meter"
As for going into a corner with the back end first in a 4WD (as I like to do) it discounts the points and I find that frustrating... The really showoff methods in FM2 have become defunct in FM3 due to the "rules".
Edited by GasolineFire on Monday 26th October 13:03
CypherP said:
This is very true! They do feel a hell of a lot more weighty in FM3. I've got my Ken Block 09 Impreza up to S class at the moment, and for this exact reason. My logic thought that if I give it as much power as possible, then 4wd drifting should become slightly easier, and then I just have to compensate in direction for the increase in power.
This has worked in some cases, and I had a quick play around on the Benchmark airfield circuit the other night, and managed some nice drifts, but in all honesty, a lot were just the cars momentum carrying it into the corner, rather than my steering input. Methinks I need to adjust the tuning settings quite a bit. If all else fails, it'll probably get a drivetrain upgrade!
All this just to pull off a few moves that are similar to the Gymkhana master... how very sad of me!
Heh, It's a shame there's not a fella on a segway driving up and down the far straight ey? ;pThis has worked in some cases, and I had a quick play around on the Benchmark airfield circuit the other night, and managed some nice drifts, but in all honesty, a lot were just the cars momentum carrying it into the corner, rather than my steering input. Methinks I need to adjust the tuning settings quite a bit. If all else fails, it'll probably get a drivetrain upgrade!
All this just to pull off a few moves that are similar to the Gymkhana master... how very sad of me!
And it would be really good if they included the jump, they've got the physics and the modelling to do it... just got to pray for some DLC content

Have you changed the Diff on your Scooby to mostly rear wheel power as per the norm in FM2? I think in FM3 that'll be a bad idea. More importand to fiddle with the Castor and Tire Pressures to get those front wheels loose I'd have thought.
Stick me down for this. I only just found a drift tune that works for me at the end of FM2. Plus I have found drifting a lot more controllable in 3. I nearly got the Drift lap achievement, getting 90,000 instead of the required 100,000.
Fujimi Kaido is just brilliant to drive on.
GT = TheJackal GN
Fujimi Kaido is just brilliant to drive on.
GT = TheJackal GN
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