Forza 3 - sharpening turn in...
Discussion
Hello all,
I'm tuning up a certain 80's/90's American mobile, and have got it tuned to C spec, but I'm working on getting it to turn in sharply (it's a bit sofa-tastic in steering response). (Bit of a surprise really since the real thing darts all over the place.)
I've played with (race) ARB's to at least dial out some of the understeer, it's just wanting it to really quickly respond to steering input.
Given a bit more negative camber on the front and a bit more castor too.
All suggestions welcomed!
I'm tuning up a certain 80's/90's American mobile, and have got it tuned to C spec, but I'm working on getting it to turn in sharply (it's a bit sofa-tastic in steering response). (Bit of a surprise really since the real thing darts all over the place.)
I've played with (race) ARB's to at least dial out some of the understeer, it's just wanting it to really quickly respond to steering input.
Given a bit more negative camber on the front and a bit more castor too.
All suggestions welcomed!
Soften the front ARB and stiffen the rear is usually the first change I make. If it's understeering when trailbraking try moving the brake bias back a bit as well.
You can also try reducing the toe in at the front and rear, be careful with toe out because the car can become very difficult to control, toe out at the front will make the car turn in better but it will wander on the straights. Toe out at the back will tend to make the car oversteer.
Giving the car a higher rear ride height will create more lateral weight transfer at the back and in doing so, usually promote oversteer.
Obviously if you have wings, increase the front and decrease the rear, if you have a customisable diff', you can also adjust the coast side to promote oversteer.
This advice only applies to sims though, I'm not a vehicle setup expert so don't do this to a real car.
You can also try reducing the toe in at the front and rear, be careful with toe out because the car can become very difficult to control, toe out at the front will make the car turn in better but it will wander on the straights. Toe out at the back will tend to make the car oversteer.
Giving the car a higher rear ride height will create more lateral weight transfer at the back and in doing so, usually promote oversteer.
Obviously if you have wings, increase the front and decrease the rear, if you have a customisable diff', you can also adjust the coast side to promote oversteer.
This advice only applies to sims though, I'm not a vehicle setup expert so don't do this to a real car.

Wax1234 said:
Does anyone know how to get rid of torque steer? I have a 600bhp GTO that I'm building up for drag racing and at the moment I just have to fight to keep it straight
You mean lighting up the back end, always thought it was impossible to torque steer a rwd/4wd car (two GTO's on there iirc, one 4wd, one rwd) considering the engine torque isnt being used on the steering and drive wheels to make it go sideways.Try lowering the pressures in the rear tyres down to abou 25 psi,
pits said:
Wax1234 said:
Does anyone know how to get rid of torque steer? I have a 600bhp GTO that I'm building up for drag racing and at the moment I just have to fight to keep it straight
You mean lighting up the back end, always thought it was impossible to torque steer a rwd/4wd car (two GTO's on there iirc, one 4wd, one rwd) considering the engine torque isnt being used on the steering and drive wheels to make it go sideways.Try lowering the pressures in the rear tyres down to abou 25 psi,
I'll try the tire pressure tip, thanks

Gassing Station | Video Games | Top of Page | What's New | My Stuff


