Dilemma, which console to buy MW2 for
Discussion
GG89 said:
Isn't XBL MW2 gameplay riddled with online hackers/
s?
No, not riddled. PSN was actually far worse last week.
s?XBL at least take a hard line on glitchers and hackers, handing out temporary or permanent bans from time to time. PSN doesn't seem to do anything about them, and there's no simple way to file complaints about them.
WeirdNeville said:
XBL at least take a hard line on glitchers and hackers, handing out temporary or permanent bans from time to time. PSN doesn't seem to do anything about them, and there's no simple way to file complaints about them.
I would imagine it is much tougher for PSN as it isn't a subscription service. There is nothing stopping you just setting up a new account.Sony seem to be quicker at getting the patches through their quality control and available for download. PSN had the update a couple of weeks ago that fixed most of the issues, but the following day someone figured out a new way to do the caredrop glitch. As far as I have seen this is the only glitch that is cropping up over and over again on the Playstation version.
Infinity Ward need a slap for not fixing this sooner, but I suppose it was inevitable that glitches would be found when a game sells as strongly as MW2 has.
Dare2Fail said:
Infinity Ward need a slap for not fixing this sooner, but I suppose it was inevitable that glitches would be found when a game sells as strongly as MW2 has.
I was with you until the 2nd half of this sentence. IIRC MW2 was the most pre-ordered game in gaming history and I'm pretty sure it was also the highest first weekend grossing game of all time. (i.e. it made lots of money and was predicted to make lots of money.) You'd think that the developers would get the blimmin thing working before they release it.IMO I would rather go back to not having updates made availible. That way developers (that means of games and software) would have to get the thing working and properly tested before release, rather than releasing something half finished to hit a deadline on the basis that they can patch bugs that come up later. I would prefer to see developers who have gaping holes in their code suffer financially, as no one will want to buy their games any more and so the quality will go up.
I know choice etc may go down with fewer games and more expense due to more testing, so maybe a middle ground could be achieved? Like patches are allowed but MS fines companies for releasing half finished games. (That would be a bit hypocritical given the sheer volume of MS patches release on a weekly basis for windows products, but hey ho.)
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