Away from console gaming...
Discussion
I'm creating a game for a college project and this is the first online test of it. Some feedback please kind PH gamers 
Some of you may remember the original "Pong" well this is a remake.
Should work at your various workplaces too
Criticism is acceptable, as long as it's constructive
My Game
Matt


Some of you may remember the original "Pong" well this is a remake.
Should work at your various workplaces too

Criticism is acceptable, as long as it's constructive

My Game
Matt

randlemarcus said:
Class 2 of St Neophytes Primary thoroughly enjoyed creating the photorealistic tennis court. Sadly, little Johnny has partaken of too much meowmeow and the court markings are somewhat wobbly.
Miss Hartigan also suspects little Johnny of slipping the games AI a little sniff as well.
In English, the courts on the piss and the AI is too slow? Miss Hartigan also suspects little Johnny of slipping the games AI a little sniff as well.
Yes?
Help?

My Assignment said:
Pass criteria Comments
P3 – Identify functional data and interface requirements for a given specification and using appropriate design tools, produce a design for a game with a given specification.
Working with your lecturer, choose a game to develop using Scratch. Use the methods and tools identified in class. Your lecturer must agree the game specification with you.
Your design will include research, storyboards and planning documents.
P4 – create a working game that includes user interaction, variable assignments and operations.
Create your game using Scratch or an alternative IDE.
Your game must include at least one “actor” which incorporates content which you have created entirely by yourself.
Game must have scores or use variables
Your game should be “published” to the Scratch galleries.
P5 – create a test plan and use it to test and debug a program during its development.
Document this plan and show that the results of testing have been taken into account. Your test-plan should take into account user feedback generated by comments on your game from the Scratch website.
P6 – produce user documentation for a working game. Produce a user manual for your game.
Merit criteria
M1 – determine appropriate data-types for your game and show how they are declared
Describe all of the variables for all of the objects in your game and where and how they are used.
M2 – identify and use appropriate selection and iteration methods for computer games solutions
Describe how the core scripts in your game operate. Print out your Scratch code and annotate it with comments.
M3 – produce technical documentation for a game including a data dictionary
Produce a “developers” manual for your game. This should include information on how to upgrade or modify your game.
M4 – describe in detail the roles played by both hardware and software in the game development process. Write a short report on this subject in your technical documentation. Hint: this could be about the software and hardware required and performance.
Distinction criteria
D1 – Enhance a game using validation and additional graphical elements. Your game must use some form of animation and event-detection.
D2 – Describe how the structure and design of a game can assist in maintenance and capacity for extension Write about this in your “developers” manual. Does the structure of your Scratch game make it easy or difficult to maintain or modify? Explain.
Nice wall of text on a Monday morning P3 – Identify functional data and interface requirements for a given specification and using appropriate design tools, produce a design for a game with a given specification.
Working with your lecturer, choose a game to develop using Scratch. Use the methods and tools identified in class. Your lecturer must agree the game specification with you.
Your design will include research, storyboards and planning documents.
P4 – create a working game that includes user interaction, variable assignments and operations.
Create your game using Scratch or an alternative IDE.
Your game must include at least one “actor” which incorporates content which you have created entirely by yourself.
Game must have scores or use variables
Your game should be “published” to the Scratch galleries.
P5 – create a test plan and use it to test and debug a program during its development.
Document this plan and show that the results of testing have been taken into account. Your test-plan should take into account user feedback generated by comments on your game from the Scratch website.
P6 – produce user documentation for a working game. Produce a user manual for your game.
Merit criteria
M1 – determine appropriate data-types for your game and show how they are declared
Describe all of the variables for all of the objects in your game and where and how they are used.
M2 – identify and use appropriate selection and iteration methods for computer games solutions
Describe how the core scripts in your game operate. Print out your Scratch code and annotate it with comments.
M3 – produce technical documentation for a game including a data dictionary
Produce a “developers” manual for your game. This should include information on how to upgrade or modify your game.
M4 – describe in detail the roles played by both hardware and software in the game development process. Write a short report on this subject in your technical documentation. Hint: this could be about the software and hardware required and performance.
Distinction criteria
D1 – Enhance a game using validation and additional graphical elements. Your game must use some form of animation and event-detection.
D2 – Describe how the structure and design of a game can assist in maintenance and capacity for extension Write about this in your “developers” manual. Does the structure of your Scratch game make it easy or difficult to maintain or modify? Explain.

Edited by MS on Monday 14th June 10:14
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