Star Wars The Old Republic - MMO
Discussion
Just wanted to draw your attention to this upcoming MMO, which I am pretty excited about and really hope it will make a good alternative to those who like the quality of WoW, but prefer their games to be less about mana, fantasy and mythical creatures.
http://swtor.com/
So: Starwars franchise, Developed by Bioware (the kings of RPG imho) and we have a serious chance of getting the next MMO champion!
Looks interesting, i was a big fan of Star Wars Galaxies before Sony Online Entertainement fecked it up....twice. But this does not look similar at all which i suppose will appeal to a lot of people but probably not for me. I really liked the fact everything in SWG was crafted by players and you could own houses etc. There may of been very few "instances/dungeons" but everyone made their own content.
Then Sony Online Entertainement decided to try and make it more like WoW and failed... badly.
Since i love Star Wars i willll probably end up playing the Old Republic anyway.
Then Sony Online Entertainement decided to try and make it more like WoW and failed... badly.
Since i love Star Wars i willll probably end up playing the Old Republic anyway.
...Mole... said:
Looks interesting, i was a big fan of Star Wars Galaxies before Sony Online Entertainement fecked it up....twice. But this does not look similar at all which i suppose will appeal to a lot of people but probably not for me. I really liked the fact everything in SWG was crafted by players and you could own houses etc. There may of been very few "instances/dungeons" but everyone made their own content.
Then Sony Online Entertainement decided to try and make it more like WoW and failed... badly.
Since i love Star Wars i willll probably end up playing the Old Republic anyway.
+1 The "insta-Jedi" thing was the death knell. I used to love being a weaponsmith Then Sony Online Entertainement decided to try and make it more like WoW and failed... badly.
Since i love Star Wars i willll probably end up playing the Old Republic anyway.

Famous Graham said:
...Mole... said:
Looks interesting, i was a big fan of Star Wars Galaxies before Sony Online Entertainement fecked it up....twice. But this does not look similar at all which i suppose will appeal to a lot of people but probably not for me. I really liked the fact everything in SWG was crafted by players and you could own houses etc. There may of been very few "instances/dungeons" but everyone made their own content.
Then Sony Online Entertainement decided to try and make it more like WoW and failed... badly.
Since i love Star Wars i willll probably end up playing the Old Republic anyway.
+1 The "insta-Jedi" thing was the death knell. I used to love being a weaponsmith Then Sony Online Entertainement decided to try and make it more like WoW and failed... badly.
Since i love Star Wars i willll probably end up playing the Old Republic anyway.

[nostalgia]
I played after the NGE, and at first it wasnt great, but by 2 years ago it seemed pretty decent IMO.
That game had lots for me:
Multiple worlds to explore
Many different mounts, mechanical and organic.
Space combat + crafting ships/components
Weapons/Armour Crafting
Commando and Smuggler Classes(under dog ftw!)(Bounty Hunter and Jedi sucked as there were so many and they were overpowered)
A lot of instances by the time when I left.
I quit as I had played for 4 years, my space ships were the best on Chilastra, I had done everything a lot of times and had too much money to do anything with as I bought all the pre-NGE trinkets I hadnt earned when my "toon" was a newb pre-NGE.
I do sometimes think about going back on, but I lost billions of credits worth of items as all my storage vendors will have expired by now.
That and I reckon I'd get addicted to it again haha!
Had some awesome fun in that game [/nostalgia]
I played after the NGE, and at first it wasnt great, but by 2 years ago it seemed pretty decent IMO.
That game had lots for me:
Multiple worlds to explore
Many different mounts, mechanical and organic.
Space combat + crafting ships/components
Weapons/Armour Crafting
Commando and Smuggler Classes(under dog ftw!)(Bounty Hunter and Jedi sucked as there were so many and they were overpowered)
A lot of instances by the time when I left.
I quit as I had played for 4 years, my space ships were the best on Chilastra, I had done everything a lot of times and had too much money to do anything with as I bought all the pre-NGE trinkets I hadnt earned when my "toon" was a newb pre-NGE.
I do sometimes think about going back on, but I lost billions of credits worth of items as all my storage vendors will have expired by now.
That and I reckon I'd get addicted to it again haha!
Had some awesome fun in that game [/nostalgia]
I was quite looking forward too it as well. I mean, its Bioware (who, lets face it, are possibly one of the greatest RPG devs of all time) and its Star Wars. Can't fail, surely...
But the feedback after E3 has been terrible. Maybe it was over-hyped, but quite a few people have been very negative about it, despite it 'alpha' state. Main criticism is that its following the "WoW model" which makes sense financially, as it'll be insanely popular, but WoW is pretty dire really in its core gameplay.
MMO's need a big shakeup. The whole "Get to level X" to play the "end game" while endlessly repeating "Collect Y of Z" is old now. Did anyone here play Ultima Online, back in the days of dial-up? Thats proper MMO'ing
A new game called "Mortal Online" came out, following very similar principles. Its currently expesnive due to the exhange rate and very buggy, but its showing great promise...I thought Old Republic was going to be dynamic ie NPC's will give you different missions with multipul outcomes and how you finish that mission dictates how that NPC will react to you and what mission you will do next... Also if people in your group has pissed off that npc or already killed X you will get a different mission
MattyB_ said:
I was quite looking forward too it as well. I mean, its Bioware (who, lets face it, are possibly one of the greatest RPG devs of all time) and its Star Wars. Can't fail, surely...
But the feedback after E3 has been terrible. Maybe it was over-hyped, but quite a few people have been very negative about it, despite it 'alpha' state. Main criticism is that its following the "WoW model" which makes sense financially, as it'll be insanely popular, but WoW is pretty dire really in its core gameplay.
MMO's need a big shakeup. The whole "Get to level X" to play the "end game" while endlessly repeating "Collect Y of Z" is old now. Did anyone here play Ultima Online, back in the days of dial-up? Thats proper MMO'ing
A new game called "Mortal Online" came out, following very similar principles. Its currently expesnive due to the exhange rate and very buggy, but its showing great promise...
But WoW has been built on EQ and zilliuons of toher mmorpgs out there. People seem to think that wow has defined the genre. Blizzard has always been good at making games that are easy to play, but are hard to play very well. That's what makes it appeal to so many people.But the feedback after E3 has been terrible. Maybe it was over-hyped, but quite a few people have been very negative about it, despite it 'alpha' state. Main criticism is that its following the "WoW model" which makes sense financially, as it'll be insanely popular, but WoW is pretty dire really in its core gameplay.
MMO's need a big shakeup. The whole "Get to level X" to play the "end game" while endlessly repeating "Collect Y of Z" is old now. Did anyone here play Ultima Online, back in the days of dial-up? Thats proper MMO'ing
A new game called "Mortal Online" came out, following very similar principles. Its currently expesnive due to the exhange rate and very buggy, but its showing great promise...isee said:
MattyB_ said:
But WoW has been built on EQ and zilliuons of toher mmorpgs out there. People seem to think that wow has defined the genre. Blizzard has always been good at making games that are easy to play, but are hard to play very well. That's what makes it appeal to so many people.
Well, they have defined the genre, haven't they? Think "MMO" and you instantly think "WoW". They may not have been the founders or revolutionaries of the genre, but they've certainly topped the pile, at least in terms of popularity. And I think they key to that was the fact its was fantastically polished, at least in MMO terms, from the start, and easy to play as you say.
But I don't agree its hard to play well, especially not now. I started playing WoW from beta, and I had some of my greatest gaming moments playing "Vanilla" WoW with mates. "Blackrock Depths" runs were legendary, you know, back when the game was actually a challenge.
But now? Everything is handed on a plate, most things are available purely through "time investment" rather than skill. But thats the key to its success, isn't it? Its not hard, its not frustrating (resulting in quitting) it just requires time. That next item is just around the corner.
From a marketing point of view, its fantastic, which is why Bioware seem to be trying the same tack but with added Star Wars.
I agree that vanilla was just awesome. I went all the way from Mc to Nax in 40 man raids. then stopped playing when WotLK came out. I picked it up again recently and am levelling a pally on a new server, so admittedly haven't been to any latest raids yet.
Either way I don't care. I only play wow to take up my time until SWTOR comes out
Either way I don't care. I only play wow to take up my time until SWTOR comes out

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k did that post on this thread and not the oned aimed at?