RE: Bathurst for Gran Turismo 6
RE: Bathurst for Gran Turismo 6
Thursday 3rd October 2013

Bathurst for Gran Turismo 6

Legendary Mount Panorama track joins the Gran Turismo (virtual) world



Given that one of Gran Turismo's hero cars - the Nissan Skyline - forged much of its reputation on the Mount Panorama circuit it's a wonder it's taken this long. But fear not, at last you too will be able to lap the fearsome Australian track in the comfort of your living room in Gran Turismo 6, though you'll have to arrange for the crates of stubbies and barbies yourself to complete the atmosphere.

Flying XXXX cans not yet rendered...
Flying XXXX cans not yet rendered...
"We are very pleased to be able to include Bathurst in our expanded selection of race tracks available in Gran Turismo," says Gran Turismo figurehead Kazunori Yamauchi. "It seems only right that the legendary Mount Panorama circuit is included as fans will now have a chance to drive one of the toughest tracks out there. Described by some as Australia's very own Nurburgring, this is a formidable track that will provide an exciting new challenge for PlayStation gamers."

Going by the list of cars carried over from GT5 you'll be able to pick from any number of R32 Skylines if you with to recreate the GT-R's early 90s dominance at Bathurst before organisers changed the rules to effectively outlaw the car. Famed for its attention to detail, we'll have to see if Kazunori's team has included a booing crowd of XXXX-fuelled Aussies in the game should you end up winning a race with a Skyline as per the notorious Mark Skaife/Jim Richards red flag victory in the 1992 Bathurst 1000. Yes, the one where Richards ended up calling the crowd a "pack of ****holes" from the podium...

If you want to play it safer and avoid the wrath of the famously partisan Bathurst crowd the 2004 Holden Commodore SS and 2000-spec V8 Touring Car Ford Falcon XR8 also appear.

See for yourself when GT6 officially launches on December 6.

See the teaser vid here.

 

 

 

 

 

Author
Discussion

MikeGoodwin

Original Poster:

153 posts

208 months

Thursday 3rd October 2013
quotequote all
Love Bathurst.

The main attraction to it, for me, is the noise of those filthy V8's.

Wonder how GT6 will sound........

TankRS

2,850 posts

184 months

Thursday 3rd October 2013
quotequote all
MikeGoodwin said:
Love Bathurst.

The main attraction to it, for me, is the noise of those filthy V8's.

Wonder how GT6 will sound........
cant see it being much better than GT5. I never understood how they could be so anal about the visuals of the cars and tracks, but seem to have a 'that'll do' attitude to the sounds of each car.


Also I notice that Xbox announced the Bathurst track on Sept 4th. Sony playing catchup a little! wink

Edited by TankRS on Thursday 3rd October 10:49

SturdyHSV

10,443 posts

197 months

Thursday 3rd October 2013
quotequote all
MikeGoodwin said:
Love Bathurst.

The main attraction to it, for me, is the noise of those filthy V8's.

Wonder how GT6 will sound........
Upon release not much better than GT5, but they are completely redoing how the sounds are done and will be patching it once that process is complete. Hopefully that will be a LOT better, it's the one area GT has always lacked, aural excitement ( hehe )

VeeDub Geezer

461 posts

184 months

Thursday 3rd October 2013
quotequote all
Did I hear right that the Goodwood hillclimb will also be making an appearance in GT6?

I really must get my pre-order in...

Krikkit

27,938 posts

211 months

Thursday 3rd October 2013
quotequote all
SturdyHSV said:
MikeGoodwin said:
Love Bathurst.

The main attraction to it, for me, is the noise of those filthy V8's.

Wonder how GT6 will sound........
Upon release not much better than GT5, but they are completely redoing how the sounds are done and will be patching it once that process is complete. Hopefully that will be a LOT better, it's the one area GT has always lacked, aural excitement ( hehe )
Really? About bloody time. GT5 sounded totally crap, but what surprises me is how much effort they put into sound and get out such rubbish - putting the cars onto a dyno and recording them, but making them sound completely lifeless at the same time.

EdT

5,239 posts

314 months

Thursday 3rd October 2013
quotequote all
I expect the footage is all pre-rendered.. but just imagine gameplay as realistic as the in-car view at 0'45"
One day.

Chicane-UK

3,861 posts

215 months

Thursday 3rd October 2013
quotequote all
TankRS said:
cant see it being much better than GT5. I never understood how they could be so anal about the visuals of the cars and tracks, but seem to have a 'that'll do' attitude to the sounds of each car.

Edited by TankRS on Thursday 3rd October 10:49
Precisely my feelings on the audio in Gran Turismo.. can't understand how the Forza guys put so much effort into the audio, but Gran Turismo guys aren't even in the same ballpark! :|

em177

3,149 posts

194 months

Thursday 3rd October 2013
quotequote all
Fantastic addition this, thinking of investing in a Logitech G27 and a game chair smile

Mr Whippy

32,453 posts

271 months

Thursday 3rd October 2013
quotequote all
Krikkit said:
SturdyHSV said:
MikeGoodwin said:
Love Bathurst.

The main attraction to it, for me, is the noise of those filthy V8's.

Wonder how GT6 will sound........
Upon release not much better than GT5, but they are completely redoing how the sounds are done and will be patching it once that process is complete. Hopefully that will be a LOT better, it's the one area GT has always lacked, aural excitement ( hehe )
Really? About bloody time. GT5 sounded totally crap, but what surprises me is how much effort they put into sound and get out such rubbish - putting the cars onto a dyno and recording them, but making them sound completely lifeless at the same time.
They've said they are planning revamped sounds for each version since GT2 but from what I can tell things haven't changed much hehe

Best to just accept that they either can't do good sounds, or they are lying.

marctwo

3,666 posts

290 months

Thursday 3rd October 2013
quotequote all
EdT said:
I expect the footage is all pre-rendered.. but just imagine gameplay as realistic as the in-car view at 0'45"
One day.
They usually just show the 'replay' view which is higher quality due to not having to run all the AI and physics etc. I don't think it's pre-rendered.

SturdyHSV

10,443 posts

197 months

Thursday 3rd October 2013
quotequote all
Krikkit said:
SturdyHSV said:
MikeGoodwin said:
Love Bathurst.

The main attraction to it, for me, is the noise of those filthy V8's.

Wonder how GT6 will sound........
Upon release not much better than GT5, but they are completely redoing how the sounds are done and will be patching it once that process is complete. Hopefully that will be a LOT better, it's the one area GT has always lacked, aural excitement ( hehe )
Really? About bloody time. GT5 sounded totally crap, but what surprises me is how much effort they put into sound and get out such rubbish - putting the cars onto a dyno and recording them, but making them sound completely lifeless at the same time.
yes

http://www.gtplanet.net/new-gt6-engine-sounds-coul...

It sounds much better on a surround sound system, and needs to be quite loud etc. and on the right 'home theatre' type setting in the audio options bit, but it's still way off the mark for the visceral excitement of driving fast.

VeeDub Geezer said:
Did I hear right that the Goodwood hillclimb will also be making an appearance in GT6?

I really must get my pre-order in...
Yep, Goodwood, Brands Hatch, Willow Springs, Silverstone, lots of nice new tracks to play with it seems smile

http://www.gtplanet.net/gt6-vs-real-life-goodwood-...

SonicShadow

2,452 posts

184 months

Thursday 3rd October 2013
quotequote all
http://www.youtube.com/watch?v=uD-SiSStgcw

Here's a short video of Turn 10 recording the 787B for Forza 4, it just shows how much time and money is needed to get decent audio for a racing game.

Johnnytheboy

24,499 posts

216 months

Thursday 3rd October 2013
quotequote all
You get Bathurst on Real Racing 3, and I have to be honest: I hate it!

SturdyHSV

10,443 posts

197 months

Thursday 3rd October 2013
quotequote all
Mr Whippy said:
They've said they are planning revamped sounds for each version since GT2 but from what I can tell things haven't changed much hehe

Best to just accept that they either can't do good sounds, or they are lying.
Without wishing to come across as a 'fanboy' or some such, that's a little harsh hehe

I'd say GT4 was probably still just a slightly refined version of GT2 / GT3 sounds, but GT5 was appreciably better on a decent sound system (shouldn't be necessary I know).

The other thing is a lot of modern cars from the interior are fairly muted and wind noise is a big factor, but it doesn't excuse the fact the engines still sound so poorly synthesised at higher rpm. It's as if they sample every 2,000rpm or so and just blend between them.

There are a few cars (often once they're modified admittedly) that actually sound really quite good, so they're getting better.

My fingers are crossed anyway, graphics are frankly good enough now, let's hope they concentrate on something that matters far more...

DanielJames

7,543 posts

198 months

Thursday 3rd October 2013
quotequote all
Chicane-UK said:
TankRS said:
cant see it being much better than GT5. I never understood how they could be so anal about the visuals of the cars and tracks, but seem to have a 'that'll do' attitude to the sounds of each car.

Edited by TankRS on Thursday 3rd October 10:49
Precisely my feelings on the audio in Gran Turismo.. can't understand how the Forza guys put so much effort into the audio, but Gran Turismo guys aren't even in the same ballpark! :|
Speaking of Forza effort, in real life an Integra's temperature gauge sits just below half way, at around 11 o'clock. In the games in car view, it's exactly the same. How good is that?

Silverbullet767

11,343 posts

236 months

Thursday 3rd October 2013
quotequote all
Speaking of Forza, The next one, which is out on the 22nd of November. Will have Bathurst.

Meanwhile GT6 will be released sometime in the next millennia.

rufusruffcutt

1,551 posts

235 months

Thursday 3rd October 2013
quotequote all
em177 said:
thinking of investing in a Logitech G27 and a game chair smile
This you must do. Makes a huge difference.

Ali_T

3,379 posts

287 months

Thursday 3rd October 2013
quotequote all
TankRS said:
Also I notice that Xbox announced the Bathurst track on Sept 4th. Sony playing catchup a little! wink

Edited by TankRS on Thursday 3rd October 10:49
On the other hand, GT6 has day to night transition that Microsoft still haven't managed..... wink

alangla

6,791 posts

211 months

Thursday 3rd October 2013
quotequote all
DanielJames said:
Speaking of Forza effort, in real life an Integra's temperature gauge sits just below half way, at around 11 o'clock. In the games in car view, it's exactly the same. How good is that?
Have you ever noticed the in-car clock in Forza shows the correct time?

Ali_T

3,379 posts

287 months

Thursday 3rd October 2013
quotequote all
Silverbullet767 said:
Speaking of Forza, The next one, which is out on the 22nd of November. Will have Bathurst.

Meanwhile GT6 will be released sometime in the next millennia.
December 6th. I believe that's in the current millenia.