Golf R Trackday mods advice
Golf R Trackday mods advice
Author
Discussion

Pugsey

Original Poster:

5,816 posts

233 months

Saturday
quotequote all
Hi all. Can anyone help with advice on recognised/essential mods for track daying a Golf R (2017). Could be braked/cooling/engine etc etc.
much appreciated.

Discombobulate

5,725 posts

205 months

All depends on your budget smile

As ever, if you have not done track days before, spend your first £50-100 on a session with an instructor.

You can track it as it is now, but they tend to wear outer edges of tyres very quickly if driven hard.

I would leave the engine at first, and start with brakes (more fade resistant pads and fluid), extra camber (front and back) and track tyres / wheels. Lots of options out there on the forums if you Google. I run a Clubsport S in standard spec and it is nigh on perfect on track as long as you don't stay out for ever.

And if manual and wanting to up the power too, start with a more robust clutch first before any engine / software mods.

Edited by Discombobulate on Monday 3rd November 21:14

Dr G

15,665 posts

261 months

Agreed on the above.

You may also want to check all of these are 100% up to date first:
Brake fluid
Wheel alignment
Haldex servicing

Old brake fluid or broken haldex will spoil your day. Some of the adjusters for alignment are prone to seizing too, particularly the rear arms (they corrode). Alignment might feel fine on the road but could be quite different at 120!

Does the car already have reasonable tyres fitted?

the-norseman

14,746 posts

190 months

Tyres and brakes! If it has the standard brakes (IIRC they are 340mm), the Clubsport S discs are a nice upgrade.

I ran a upgraded 380mm Brembo kit on my Cupra 280 that I went on track with a few times.

neverlifted

3,675 posts

264 months

Yesterday (21:32)
quotequote all
I'd attend to tyres, brakes and geo first.

Bridgestone Potenza Race tyres, GiroDiscs, Center Gravity/ String Theory Geo- à la GT3 treatment.