costing a job
Author
Discussion

dfen5

Original Poster:

2,398 posts

243 months

Tuesday 24th March 2009
quotequote all
Is there an easy way to figure how much to charge for a "widget" (other goods are avaialable) that has to be manufactured from raw material on a machine(s)?
So far, I've factored in:

Machine (equipment) costs
Tooling costs
Energy costs
salary
fixed overheads (property, business tax etc.)
Shipping

I'm thinking the machinery could be given an "income" level per hour/minute that it would need to achieve to cover the fixed costs, add the raw materials, then a 'profit' and work it on a part per hour/minute basis. Would this make sense?

DonnyMac

3,634 posts

234 months

Tuesday 24th March 2009
quotequote all
I'm not in the manufacturing business, never have been, and thus do not understand it; hence these comments...

Why do you not outsource?

Fixed price product, fixed margin... fixed profit - no overhead.

BigAlinEmbra

1,629 posts

243 months

Wednesday 25th March 2009
quotequote all
Development and after sales?

stuthemong

2,534 posts

248 months

Wednesday 25th March 2009
quotequote all
You have to factor in downtime too, you break the machine, you are FUBARD.

You can buy insurance to cover this shortfall, likewise you'd do well to insure the plant/stock and employers liability.

If you are looking at buying a CNC machine you'll need to buy software too, which can be pretty pricy, or cheap, depending on what you want to be able to do.


of course RAW material and finishing probably need to be considered too wink


Edited by stuthemong on Wednesday 25th March 10:29

JustinP1

13,364 posts

261 months

Wednesday 25th March 2009
quotequote all
dfen5 said:
Is there an easy way to figure how much to charge for a "widget" (other goods are avaialable) that has to be manufactured from raw material on a machine(s)?
So far, I've factored in:

Machine (equipment) costs
Tooling costs
Energy costs
salary
fixed overheads (property, business tax etc.)
Shipping

I'm thinking the machinery could be given an "income" level per hour/minute that it would need to achieve to cover the fixed costs, add the raw materials, then a 'profit' and work it on a part per hour/minute basis. Would this make sense?
A good idea.

But for low margin deals you would be overpriced in the market.

For high margin deals you would be throwing away profit.


So, price the widget at what the market will allow, and check that the cost is covered. Once you have done that, you can then work out incentives for larger orders of the widget.

stuthemong

2,534 posts

248 months

Wednesday 25th March 2009
quotequote all
Justin is of course correct.
I scan read that as the cost price of the part to you, which is how you would do it.

In terms of a selling price, as high as you can go isn't a bad place to start smile Of course, lower price may get more volume, but conversely higher price can also get more volume too, it's a psycological thing.

Work out your cost price, then work out if the market will allow you to sell above that price happily. If so, game on!