VR low resolution
Discussion
Ive dipped my toes into my first vr and bought an oculus go.
Only problem is everything just seems really low resolution and it takes away so much from the experience, even using the discovery VR app, i downloaded the 1.4gb 6 minute video and even that looks like a 320p resolution video.
All the youtube vr videos look low resolution too, its just blurry is the best way to describe it, is this just how vr is at the moment?
Only problem is everything just seems really low resolution and it takes away so much from the experience, even using the discovery VR app, i downloaded the 1.4gb 6 minute video and even that looks like a 320p resolution video.
All the youtube vr videos look low resolution too, its just blurry is the best way to describe it, is this just how vr is at the moment?
Haven't tried the Go but given it isn't attached to a £1000+ gaming computer it wouldn't surprise me to hear that it looked awful.
Most normal VR games look spot on with the aforementioned computer but even with a £2000+ computer, some games won't look that great, the GPU tech we have at the minute isn't good enough to max out even the 1st gen VR headsets.
Most normal VR games look spot on with the aforementioned computer but even with a £2000+ computer, some games won't look that great, the GPU tech we have at the minute isn't good enough to max out even the 1st gen VR headsets.
Graphics in VR are not as good as non-VR, unfortunately that’s just a fact at the moment. However with the right games and experiences you can lose yourself in the game and forget about the graphics quite easily.
The Go is a very basic entry into VR. I’ve never used one but wouldn’t expect it to be great. Without a gaming PC you have two better options:
PlayStation VR
Oculus Quest
PSVR is a good entry into VR, if you already have a PS4 then you need the headset, camera and move controllers. There are some very good games out for it. This is a wired experience (so you have a cable from the headset to the PS4)
The Quest is a wireless experience. It’s better than the Go with more power and you get proper controllers and can get proper games on it. The limits are the processing power of the headset but it’s still a great experience. It also has a feature where you can plug it into a suitable gaming PC and use the processing power of that to play PCVR games at much higher graphics than the Quest could normally handle.
The Go is a very basic entry into VR. I’ve never used one but wouldn’t expect it to be great. Without a gaming PC you have two better options:
PlayStation VR
Oculus Quest
PSVR is a good entry into VR, if you already have a PS4 then you need the headset, camera and move controllers. There are some very good games out for it. This is a wired experience (so you have a cable from the headset to the PS4)
The Quest is a wireless experience. It’s better than the Go with more power and you get proper controllers and can get proper games on it. The limits are the processing power of the headset but it’s still a great experience. It also has a feature where you can plug it into a suitable gaming PC and use the processing power of that to play PCVR games at much higher graphics than the Quest could normally handle.
Very much experience dependent I've found.
For video watching a normal VR headset is crap. There simply aren't enough pixels. I went far enough to try a dedicated film watching headset, a Royole Moon, and the screen was perfect, except it was like watching a mobile phone at the other end of a bin.
360 videos in particular look worse than 144p most of the time in VR but that's more the video itself. The Go is supposed to be better than the Quest for video but I wouldn't keep either if I were into it for video. It's nowhere near good enough yet.
For other things like games you're still conscious of the resolution but the experience is enough to often push it to the back of your mind. It's a generation or two away from it no longer being an issue and I'm very much looking forward to it.
I can forgive current resolutions to an extent but it still feels like something waiting for the real deal to arrive.
There are some headsets like the HP Reverb which are supposed to be a big step up but it has plenty of problems of its own.
For video watching a normal VR headset is crap. There simply aren't enough pixels. I went far enough to try a dedicated film watching headset, a Royole Moon, and the screen was perfect, except it was like watching a mobile phone at the other end of a bin.
360 videos in particular look worse than 144p most of the time in VR but that's more the video itself. The Go is supposed to be better than the Quest for video but I wouldn't keep either if I were into it for video. It's nowhere near good enough yet.
For other things like games you're still conscious of the resolution but the experience is enough to often push it to the back of your mind. It's a generation or two away from it no longer being an issue and I'm very much looking forward to it.
I can forgive current resolutions to an extent but it still feels like something waiting for the real deal to arrive.
There are some headsets like the HP Reverb which are supposed to be a big step up but it has plenty of problems of its own.
I have a first gen Vive and the resolution/screen door effect isn’t great but everything else makes up for that. Play Half Life Alyx on an Index driven by a powerful PC and you’ll be blown away.
All the tech needed to double perceived resolution exists (eye tracking, the screens themselves and foveated rendering/compression) so we just need to wait for someone to put it all together.
All the tech needed to double perceived resolution exists (eye tracking, the screens themselves and foveated rendering/compression) so we just need to wait for someone to put it all together.
Petrolsmasher said:
i guess the problem is video isent really set up for vr well yet then?
The actual programs for watching video like Skybox VR are absolutely superb. That's what makes it more annoying when there's a giant screen filling your eyes under your complete control that's saddled with picture quality that looks like arse. It's just a case of waiting for better headsets. VR 360 video tends to be low resolution, mostly because there's a rectangular image mapped onto a cube/cylinder/sphere to give the wraparound effect and even with an 8K or higher source that doesn't actually give you much resolution in any particular direction.
The screen door effect of the headsets doesn't help much, the only way I ever found to work around that was to basically try to avoid focusing on anything too closely as that's when you usually notice that you just can't manage it.
I do have a headset which is 4 times the resolution (in pixels per degree) of the usual ones and has no visible pixels at all in the focus area but that costs a fortune and takes silly hardware to drive it. And then if you're streaming normal video you just see the same old compressed image - you need to use a really good lossless source if you want things to work well.
Things will improve with time but right now a lot of the mainstream hardware is still compromised. Though at least these days the tracking is pretty good.
The screen door effect of the headsets doesn't help much, the only way I ever found to work around that was to basically try to avoid focusing on anything too closely as that's when you usually notice that you just can't manage it.
I do have a headset which is 4 times the resolution (in pixels per degree) of the usual ones and has no visible pixels at all in the focus area but that costs a fortune and takes silly hardware to drive it. And then if you're streaming normal video you just see the same old compressed image - you need to use a really good lossless source if you want things to work well.
Things will improve with time but right now a lot of the mainstream hardware is still compromised. Though at least these days the tracking is pretty good.
Yeah, 360 video isn’t going to be a good experience unless it’s very high res and frame rate. Even stereo 180 degree 4K 60fps video doesn’t look great.
Also these cheaper headsets don’t run at 90hz+ which is what is needed for perfectly fluid motion and zero perceived lag. I’m quite sensitive to that so I don’t think I could live with 72 or 80hz.
Also these cheaper headsets don’t run at 90hz+ which is what is needed for perfectly fluid motion and zero perceived lag. I’m quite sensitive to that so I don’t think I could live with 72 or 80hz.
mackie1 said:
I’m quite sensitive to that so I don’t think I could live with 72 or 80hz.
I have a Rift S that runs at 80Hz and don't notice any difference in smoothness compared to my old CV1 headset that ran at 90Hz. It's a different technology as well though (LCD on the Rift S like the Index vs. OLED)Gassing Station | Computers, Gadgets & Stuff | Top of Page | What's New | My Stuff


