OMG Bentley SUV
Discussion
ProEXR File Description =Attributes= channels (chlist) comments (string): "created with mental ray 3.8.1.26" compression (compression): RLE dataWindow (box2i): [0, 0, 7999, 5655] displayWindow (box2i): [0, 0, 7999, 5655] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 tiles (tiledesc): [32, 32] =Channels= A (half) B (half) BodyMatte.A (half) BodyMatte.B (half) BodyMatte.G (half) BodyMatte.R (half) ChromeMatte.A (half) ChromeMatte.B (half) ChromeMatte.G (half) ChromeMatte.R (half) FrontWindow.A (half) FrontWindow.B (half) FrontWindow.G (half) FrontWindow.R (half) G (half) LightGlassFront.A (half) LightGlassFront.B (half) LightGlassFront.G (half) LightGlassFront.R (half) LightGlassRear.A (half) LightGlassRear.B (half) LightGlassRear.G (half) LightGlassRear.R (half) MirrorPass.A (half) MirrorPass.B (half) MirrorPass.G (half) MirrorPass.R (half) NoPlateMatte.A (half) NoPlateMatte.B (half) NoPlateMatte.G (half) NoPlateMatte.R (half) PlasticMatte.A (half) PlasticMatte.B (half) PlasticMatte.G (half) PlasticMatte.R (half) R (half) RearWindow.A (half) RearWindow.B (half) RearWindow.G (half) RearWindow.R (half) UndersideMatte.A (half) UndersideMatte.B (half) UndersideMatte.G (half) UndersideMatte.R (half) WindowMatte.A (half) WindowMatte.B (half) WindowMatte.G (half) WindowMatte.R (half) plasticChromeMatte.A (half) plasticChromeMatte.B (half) plasticChromeMatte.G (half) plasticChromeMatte.R (half)
Pothole said:
ProEXR File Description =Attributes= channels (chlist) comments (string): "created with mental ray 3.8.1.26" compression (compression): RLE dataWindow (box2i): [0, 0, 7999, 5655] displayWindow (box2i): [0, 0, 7999, 5655] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 tiles (tiledesc): [32, 32] =Channels= A (half) B (half) BodyMatte.A (half) BodyMatte.B (half) BodyMatte.G (half) BodyMatte.R (half) ChromeMatte.A (half) ChromeMatte.B (half) ChromeMatte.G (half) ChromeMatte.R (half) FrontWindow.A (half) FrontWindow.B (half) FrontWindow.G (half) FrontWindow.R (half) G (half) LightGlassFront.A (half) LightGlassFront.B (half) LightGlassFront.G (half) LightGlassFront.R (half) LightGlassRear.A (half) LightGlassRear.B (half) LightGlassRear.G (half) LightGlassRear.R (half) MirrorPass.A (half) MirrorPass.B (half) MirrorPass.G (half) MirrorPass.R (half) NoPlateMatte.A (half) NoPlateMatte.B (half) NoPlateMatte.G (half) NoPlateMatte.R (half) PlasticMatte.A (half) PlasticMatte.B (half) PlasticMatte.G (half) PlasticMatte.R (half) R (half) RearWindow.A (half) RearWindow.B (half) RearWindow.G (half) RearWindow.R (half) UndersideMatte.A (half) UndersideMatte.B (half) UndersideMatte.G (half) UndersideMatte.R (half) WindowMatte.A (half) WindowMatte.B (half) WindowMatte.G (half) WindowMatte.R (half) plasticChromeMatte.A (half) plasticChromeMatte.B (half) plasticChromeMatte.G (half) plasticChromeMatte.R (half)
Are you already spec'ing yours?I think you've missed the boat of the matte look stuff.
Utterly foul. For chavs and footballers only. Those with taste and decency will buy a Bentley Mulsanne (or, even better, a RR Ghost) for trips to the South of France and a Range Rover or even a Defender for trips to the country.
BMW have got it so right with RR and VW have got it so wrong with Bentley.
BMW have got it so right with RR and VW have got it so wrong with Bentley.
Pothole said:
ProEXR File Description =Attributes= channels (chlist) comments (string): "created with mental ray 3.8.1.26" compression (compression): RLE dataWindow (box2i): [0, 0, 7999, 5655] displayWindow (box2i): [0, 0, 7999, 5655] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1.000000 screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000 tiles (tiledesc): [32, 32] =Channels= A (half) B (half) BodyMatte.A (half) BodyMatte.B (half) BodyMatte.G (half) BodyMatte.R (half) ChromeMatte.A (half) ChromeMatte.B (half) ChromeMatte.G (half) ChromeMatte.R (half) FrontWindow.A (half) FrontWindow.B (half) FrontWindow.G (half) FrontWindow.R (half) G (half) LightGlassFront.A (half) LightGlassFront.B (half) LightGlassFront.G (half) LightGlassFront.R (half) LightGlassRear.A (half) LightGlassRear.B (half) LightGlassRear.G (half) LightGlassRear.R (half) MirrorPass.A (half) MirrorPass.B (half) MirrorPass.G (half) MirrorPass.R (half) NoPlateMatte.A (half) NoPlateMatte.B (half) NoPlateMatte.G (half) NoPlateMatte.R (half) PlasticMatte.A (half) PlasticMatte.B (half) PlasticMatte.G (half) PlasticMatte.R (half) R (half) RearWindow.A (half) RearWindow.B (half) RearWindow.G (half) RearWindow.R (half) UndersideMatte.A (half) UndersideMatte.B (half) UndersideMatte.G (half) UndersideMatte.R (half) WindowMatte.A (half) WindowMatte.B (half) WindowMatte.G (half) WindowMatte.R (half) plasticChromeMatte.A (half) plasticChromeMatte.B (half) plasticChromeMatte.G (half) plasticChromeMatte.R (half)
Rendering EXRs in Mental Ray ? 
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