Forza 4 - how do I set up the car?
Discussion
I'm getting fed up of constantly fighting oversteer in every car. Doesn't matter what it is, the back steps out no matter what. The only cars that don't are the Mazda Furai, some of the Civics (but even then I can still get power oversteer from them...) and the Ford Ka you get given at the start of the game. Oh, and The Ferrari Enzo. That and my R35 GTR, which is still a fecking pig to drive. Also the Ferrari 333SP. Only R1 car I can get off the line...
And then I drive some of the cars in the garage, and they actually do what I want them to do. Some of them I can almost get within a few seconds of people on here...
I've tried trying to figure out the tuning stuff, managed to make a B495 Dino lose 20 seconds a lap from when I started, but was still 10 seconds off the pace...
Anyway, how the hell do you do it?
And then I drive some of the cars in the garage, and they actually do what I want them to do. Some of them I can almost get within a few seconds of people on here...
I've tried trying to figure out the tuning stuff, managed to make a B495 Dino lose 20 seconds a lap from when I started, but was still 10 seconds off the pace...
Anyway, how the hell do you do it?
Couple of things. First off, are you driving with all assists off? (ABS, TCS, ESC, manual with clutch)?
On slowing down, my guess is that you're shifting down too early, causing the drive wheels to shift lock. Shift down later and see if that helps.
On speeding up, you need to not mash the accelerator. Think about your circle of traction (each wheel has its own which you can find if you scroll through the telemetry) and don't put your finger down until you know that you're going straight.
Try and set up your corner entry with traction in mind - how can I get my car pointed at the next straight earliest - and you'll get better drive out of the corner.
The other thing you may have done is upgraded power at the expense of handling. Try doing upgrading in the order of - diff, tyre width, gearbox, weight, tyre compound, suspension, roll bar, brakes, roll cage, wheels, power, wings, aspiration/engine swap.
-edit-
B495 Dino, what track and what time? Let's get a bit of unoffical rivals going...
On slowing down, my guess is that you're shifting down too early, causing the drive wheels to shift lock. Shift down later and see if that helps.
On speeding up, you need to not mash the accelerator. Think about your circle of traction (each wheel has its own which you can find if you scroll through the telemetry) and don't put your finger down until you know that you're going straight.
Try and set up your corner entry with traction in mind - how can I get my car pointed at the next straight earliest - and you'll get better drive out of the corner.
The other thing you may have done is upgraded power at the expense of handling. Try doing upgrading in the order of - diff, tyre width, gearbox, weight, tyre compound, suspension, roll bar, brakes, roll cage, wheels, power, wings, aspiration/engine swap.
-edit-
B495 Dino, what track and what time? Let's get a bit of unoffical rivals going...
Edited by davepoth on Saturday 2nd February 23:02
davepoth said:
Couple of things. First off, are you driving with all assists off? (ABS, TCS, ESC, manual with clutch)?
All assists off, manual with clutch.
On slowing down, my guess is that you're shifting down too early, causing the drive wheels to shift lock. Shift down later and see if that helps.
On speeding up, you need to not mash the accelerator. Think about your circle of traction (each wheel has its own which you can find if you scroll through the telemetry) and don't put your finger down until you know that you're going straight.
Try and set up your corner entry with traction in mind - how can I get my car pointed at the next straight earliest - and you'll get better drive out of the corner.
They just let go anyway... Generally it's a case of off brakes, back end steps out, get it pointed vaguely in the general direction of the exit and sort of slide it out balancing power and slide, or turn in and it understeers, while oversteering. Highly annoying...
The other thing you may have done is upgraded power at the expense of handling. Try doing upgrading in the order of - diff, tyre width, gearbox, weight, tyre compound, suspension, roll bar, brakes, roll cage, wheels, power, wings, aspiration/engine swap.
Engine is always the last thing to be upgraded, and usually I don't bother with it.
B495 Dino 1 - 3 minutes, road America.All assists off, manual with clutch.
On slowing down, my guess is that you're shifting down too early, causing the drive wheels to shift lock. Shift down later and see if that helps.
On speeding up, you need to not mash the accelerator. Think about your circle of traction (each wheel has its own which you can find if you scroll through the telemetry) and don't put your finger down until you know that you're going straight.
Try and set up your corner entry with traction in mind - how can I get my car pointed at the next straight earliest - and you'll get better drive out of the corner.
They just let go anyway... Generally it's a case of off brakes, back end steps out, get it pointed vaguely in the general direction of the exit and sort of slide it out balancing power and slide, or turn in and it understeers, while oversteering. Highly annoying...
The other thing you may have done is upgraded power at the expense of handling. Try doing upgrading in the order of - diff, tyre width, gearbox, weight, tyre compound, suspension, roll bar, brakes, roll cage, wheels, power, wings, aspiration/engine swap.
Engine is always the last thing to be upgraded, and usually I don't bother with it.
By Dino 6 - 2:38, Road America.
John S4x4's Dino - 2:35, Road America.
Edited by CBR JGWRR on Sunday 3rd February 09:22
You need to read the blurb for each tuning option in the menu. I had the same problem when I first got the game but if you read each blurb it will tell what affects what with the car's handling.
For steering/stability issues you need to be looking at, but not limited to, anti-roll bars, spring rates, camber/castor angles and tyre pressures.
I never really bothered comparing lap times before and after as for me, with the way the game is, if the car is easier to drive it will be faster as you make less mistakes.
For steering/stability issues you need to be looking at, but not limited to, anti-roll bars, spring rates, camber/castor angles and tyre pressures.
I never really bothered comparing lap times before and after as for me, with the way the game is, if the car is easier to drive it will be faster as you make less mistakes.
CBR JGWRR said:
B495 Dino 1 - 3 minutes, road America.
By Dino 6 - 2:38, Road America.
John S4x4's Dino - 2:35, Road America.
OK, I'll give it a go now, see what time I get and then write down the setup I use. If you can't get anywhere near, then it's not the tune. By Dino 6 - 2:38, Road America.
John S4x4's Dino - 2:35, Road America.
Edited by CBR JGWRR on Sunday 3rd February 09:22

davepoth said:
CBR JGWRR said:
B495 Dino 1 - 3 minutes, road America.
By Dino 6 - 2:38, Road America.
John S4x4's Dino - 2:35, Road America.
OK, I'll give it a go now, see what time I get and then write down the setup I use. If you can't get anywhere near, then it's not the tune. By Dino 6 - 2:38, Road America.
John S4x4's Dino - 2:35, Road America.
Edited by CBR JGWRR on Sunday 3rd February 09:22


Upgrades are:
Sport Ignition
Race Camshaft
Race Oil and Cooling
Race Brakes
Race Springs and Dampers
Race Front ARB
Race Rear ARB
Race Weight Reduction
Race Transmission
Race Differential
Sport Tyre Compound
225/65/R14 Front tyres
225/65/R14 Rear tyres
Tuning wise I left everything stock apart from the final drive ratio, which went to a 5.03 to use all of the gears down the straights.
My GT is DPoth. I've just done a Hot Lap with the Dino; it was a bit slower but still under 2:30. Add me as a friend and then you can race my ghost using the tune, which I've uploaded for free on the Storefront. I can have a look at your ghost too, and see if there's anything obvious.
Edited by davepoth on Sunday 3rd February 13:47
A fun few laps there.
Are you driving with the suggested line on or off? I'd give it a go with it on if not, because you look to be braking far too late, missing the apex on a lot of corners, and then having to turn hard to get back on line. When you do that with the throttle on it makes oversteer.
The trick is to get the car into the optimum position for the next straight. Even if that means braking early, you lose 10m over the hundreds you'll gain on the next straight if you get the line right.
Are you driving with the suggested line on or off? I'd give it a go with it on if not, because you look to be braking far too late, missing the apex on a lot of corners, and then having to turn hard to get back on line. When you do that with the throttle on it makes oversteer.
The trick is to get the car into the optimum position for the next straight. Even if that means braking early, you lose 10m over the hundreds you'll gain on the next straight if you get the line right.
davepoth said:
A fun few laps there.
Are you driving with the suggested line on or off? I'd give it a go with it on if not, because you look to be braking far too late, missing the apex on a lot of corners, and then having to turn hard to get back on line. When you do that with the throttle on it makes oversteer.
The trick is to get the car into the optimum position for the next straight. Even if that means braking early, you lose 10m over the hundreds you'll gain on the next straight if you get the line right.
Got it on now.Are you driving with the suggested line on or off? I'd give it a go with it on if not, because you look to be braking far too late, missing the apex on a lot of corners, and then having to turn hard to get back on line. When you do that with the throttle on it makes oversteer.
The trick is to get the car into the optimum position for the next straight. Even if that means braking early, you lose 10m over the hundreds you'll gain on the next straight if you get the line right.
CBR JGWRR said:
It wasn't very good...
It tells a story though. You aren't shifting fast enough - leave the throttle flat and press the clutch and shift buttons at pretty much the same time.
You're trying to correct the line with throttle - the Dino won't like that as a mid engined car. Throttle will equal understeer (the rear will squat down and reduce front grip) until the back wheels run out of grip and then it'll let go quite suddenly. The best way to correct the line is to ease off the brakes a little and then the front will tuck in.
You are trail braking into corners that don't need it - try and brake in a straight line rather than turning and braking, especially for right angle turns like most of the ones at Road America. Turning uses up traction, and then you end up understeering wide of the apex.
Concentrate on getting to the apex above all else - it's the quickest way round the track.
Use the whole width of the track - approaching the corner in the middle of the road rather than on the far outside makes the line you have to take much sharper.
Don't know if it helps, but setting the low gears to have a longer ratio can help with wheelspin off the line. Not too long or you'll be in 1st forever.
Aside from that, the main problem I had when I first started was braking during corner entry. If you learn to brake on the straight leading upto the corner, the wheels are freed up purely for steering which'll stop you going wide and missing the apex. Most of the time, going through a corner slower and hitting the apex is much faster than flying round it miles away from the apex.
The damping settings can really affect how the car responds to different situations as well; the game does explain it really well but there's no substitute for going on a practice test drive and adjusting settings along the way.
Aside from that, the main problem I had when I first started was braking during corner entry. If you learn to brake on the straight leading upto the corner, the wheels are freed up purely for steering which'll stop you going wide and missing the apex. Most of the time, going through a corner slower and hitting the apex is much faster than flying round it miles away from the apex.
The damping settings can really affect how the car responds to different situations as well; the game does explain it really well but there's no substitute for going on a practice test drive and adjusting settings along the way.
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