Any Doom style FPS games these days?
Discussion
This may be wishful thinking, but are there any Doom style first person shooters about today (xBox360 or PS3).
In terms of what I'm meaning:
-can start playing it pretty quickly, no long video cut scenes, no taking 40 mins+ before you even get to play the game
-easy pick up and play ability, ie if you want to play you can turn on the system and be playing as soon as it loads, yet have the ability to play for short periods at a time rather than having to take an hour or two to get into it
-ability to save not wait for checkpoints to be reached
-actual game play needs to be free reigning and allow you to do what you want, when you want pretty much. To expand on this a bit:
In Doom you started a level, ok there'd be walls and doors that wouldn't open. But mostly you could go where you wanted provided you could get there. Rarely was there any single route that you had to follow. You could double back and take in as much or as little as the level as you wanted.
With FPS's I've been playing recently they all seem like some sort of movie script. Even taking control from you or preventing you from moving to watch or listen a to a cutscene. There's also only ever one route to go for the most part and even if you can go other places they usually don't result in anything but a a blocked path.
I also truly hate it when you have companions, so you just follow them and they do 90% of the work. Making you just an 'extra' to tag a long.
Basically it's an FPS - I want to shoot stuff. I don't want to be auditioning for a movie.
Recently been playing:
-Fallout 3/New Vegas - great game, but not an FPS
-Halo 3 or whatever number it is - awful
-Duke Nukem Forever - awful
-Metro 2033 - meant to be good, but found I'm spending more time putting the controller down and browsing the web while it goes through another contrived cut scene, than I am playing. And when you do play you seem to end up following another person and frequently control is taken away from you for some sort of movie scene to be performed. I also hate how doors can be blocked by a kid or person standing in them, yet you can't shoot them or jump over them.
Classic FPS's with great gameplay:
-Doom/Doom 2
-Duke Nukem 3D
-Quake
-Serious Sam First/Second Encounter
Can anything modern offer a similar style of game play?
In terms of what I'm meaning:
-can start playing it pretty quickly, no long video cut scenes, no taking 40 mins+ before you even get to play the game
-easy pick up and play ability, ie if you want to play you can turn on the system and be playing as soon as it loads, yet have the ability to play for short periods at a time rather than having to take an hour or two to get into it
-ability to save not wait for checkpoints to be reached
-actual game play needs to be free reigning and allow you to do what you want, when you want pretty much. To expand on this a bit:
In Doom you started a level, ok there'd be walls and doors that wouldn't open. But mostly you could go where you wanted provided you could get there. Rarely was there any single route that you had to follow. You could double back and take in as much or as little as the level as you wanted.
With FPS's I've been playing recently they all seem like some sort of movie script. Even taking control from you or preventing you from moving to watch or listen a to a cutscene. There's also only ever one route to go for the most part and even if you can go other places they usually don't result in anything but a a blocked path.
I also truly hate it when you have companions, so you just follow them and they do 90% of the work. Making you just an 'extra' to tag a long.
Basically it's an FPS - I want to shoot stuff. I don't want to be auditioning for a movie.
Recently been playing:
-Fallout 3/New Vegas - great game, but not an FPS
-Halo 3 or whatever number it is - awful
-Duke Nukem Forever - awful
-Metro 2033 - meant to be good, but found I'm spending more time putting the controller down and browsing the web while it goes through another contrived cut scene, than I am playing. And when you do play you seem to end up following another person and frequently control is taken away from you for some sort of movie scene to be performed. I also hate how doors can be blocked by a kid or person standing in them, yet you can't shoot them or jump over them.
Classic FPS's with great gameplay:
-Doom/Doom 2
-Duke Nukem 3D
-Quake
-Serious Sam First/Second Encounter
Can anything modern offer a similar style of game play?
Far cry 3, to be honest there are cut scenes and they are annoying now I'm playing through it again, but the games worth it and first time round the cut scenes do build a useful story line.
It's a fantastic game that I was dubious about, but I honestly think it's the best game I've ever played. And you can just pick it up and have a blast if you want.
It's a fantastic game that I was dubious about, but I honestly think it's the best game I've ever played. And you can just pick it up and have a blast if you want.
wildoliver said:
Far cry 3, to be honest there are cut scenes and they are annoying now I'm playing through it again, but the games worth it and first time round the cut scenes do build a useful story line.
It's a fantastic game that I was dubious about, but I honestly think it's the best game I've ever played. And you can just pick it up and have a blast if you want.
I've played and got the earlier Far Cry's. They are ok, but I found them a bit in depth and protracted. Not really fast paced like FPS's of yesterday. I also found the them too unfocused. You either did the mission aka follow a script. Or if you go off then there's no point in anything you are doing as you can't progress, or you just end up wasting lots of time.It's a fantastic game that I was dubious about, but I honestly think it's the best game I've ever played. And you can just pick it up and have a blast if you want.
300bhp/ton said:
Never understood in the day and age of HDD's in consoles why any game designer opts for checkpoints.
Because it's easy, you don't have the situation where you're killed and are then forced to go back to the last time you remembered to save. I've been playing some old Sierra adventure games over the past week and it's infuriating when you get killed, go to reload and realise you've been so engrossed, that 20 minutes have gone by and you've not saved. Checkpoints eliminate this by and large, saving at regular intervals and after big sequences so that you can simply enjoy the game, rather than ruining the immersion by popping into the menu every 5 minutes to save. Most games these days will let you save manually too remember, sometimes with the caveat that you're not in mortal danger at the time, so you don't save and back yourself into a corner you can't get out of.Aphex said:
300bhp/ton said:
funkyrobot said:
Steve Evil said:
Borderlands and Borderlands 2.
Crappy checkpoint saves I'm afraid.I picked up Unreal Tournament III for the pricely sum of £3 in game the other day; ok the graphics are ~5-7 years old (but it looks good on a big screen) but I bought it for quick accessibility to run'n'gun tournaments (I don't do the online thing, only offline). It's good fun; I have fond memories of the original UT on the PC around 1999/2000 and this seems to be just as good. Haven't had a chance to crank the number of bots all the way up to max yet, or access all the maps, but its good for coming in after a s
tty day at work and unwinding 
I also found Gears of War to be similairly useful for that as well.
tty day at work and unwinding 
I also found Gears of War to be similairly useful for that as well.
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