Prey
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Discussion

Bullett

Original Poster:

11,118 posts

205 months

Wednesday 3rd May 2017
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Couldn't see any discussion on this one. I thought it looked promising from the Ads.
Anyone tried the demo?

Bit disappointed there is no PC demo (again) so I downloaded the PS4 version.

It's all a bit meh tbh. Didn't wow me at all, and after I died a few times in the same spot knew I wouldn't be back for more. The glue gun felt unwieldy and ineffective, the controls a bit clunky and awkward the graphics mediocre.

Try before you buy.


alfaben

166 posts

176 months

Thursday 4th May 2017
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I loved the first game and got the demo of the new one downloaded but haven't yet fired it up.

I really enjoyed the first one is this one completely different then and has gone down the generic shooter route?

Venturist

3,472 posts

216 months

Thursday 4th May 2017
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Played the demo expecting a stupid shooter and was pleasantly surprised. Looks like the plot might be quite crafty. Or maybe not and it's generic crap after the first hour. Who knows.
Like you I didn't get on with the combat much, the glue gun was an interesting idea but basically useless I found.

Mastodon2

14,138 posts

186 months

Sunday 14th May 2017
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For anyone that has completed it, does the 1920s style decor extend through the whole game? I've just done the first area and arrived at the hub area and holy st it's ugly. In Bioshock I kind of enjoyed it because it was novel and new but now I just think it's played out and dull looking. They could have literally taken the art in any direction for this game, but if they chose 1920s styling for the whole thing then I think it's a missed chance and really won't help the "Bioshock in space" comparisons.

The combat is rubbish too, the enemies are generally too small and fast for the glue gun to be any use. Using the stun gun and swapping to the wrench to finish opponents off seems to be the best tactic so far, but it's still clumsy and clunky feeling.

A shame the game is off to a bit of a wobbly start. The opening sequence was very clever, but once you actually get to start playing the game properly it does feel a bit rubbish.

snuffy

11,970 posts

305 months

Sunday 14th May 2017
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I've been playing for a couple of hours or so and so far I think it's pretty crap. The combat is especially piss-poor.

moustachebandit

1,332 posts

164 months

Monday 15th May 2017
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I tried the demo and it felt a lot like Dishonoured. I love the visual style as well and the initial reveal that you are in space was great.

Based on the demo though the combat was dire. If thats representative of the game throughout I will pass. Got as far as I could go in the demo and felt that the combat was a grind.

The game also promised "play your own way" but unlike dishonoured didn't seem to have the smart level design / player movement to actually enable it.

Total Restore Alloys

5 posts

104 months

Tuesday 16th May 2017
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IMO I think Prey is a very stylized, very slick game and a strong spiritual successor to the Bioshock series. For me though, it doesn't quite create the "I'm going to fly along a sky rail and shotgun some racists" chaos of Bioshock Infinite. Maybe its unfair of me to compare Prey to such a widely acclaimed title but they're so similar I find it hard no to.

I've only been lucky enough to play it intermittently on my friend's console but I've played enough to realize, I love the art style and how "real" the environments feel but in terms of actual gameplay I'm less impressed. I don't want to bash anyone's favorite game but I feel once you've experienced the combat a few times it gets very samey. I'd say if you like the look of Prey but aren't sure whether its worth your money, buy Bioshock Infinite instead.

Zad

12,933 posts

257 months

Tuesday 16th May 2017
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I have watched a couple of play-through videos, one which was an hour or so at the start, and then another a couple of hours in. Never mind Bioshock or Deus Ex, They just seem to have copied the System Shock concept and wholesale. Come to think of it, the graphics in System Shock probably looked better than this. Okay, I exaggerate, but they look at best like something from 5 years ago, and I'm not sure if it brings anything new to the genre.


snuffy

11,970 posts

305 months

Saturday 20th May 2017
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The more I play it, the crapper it gets. £40 down the toilet.


Steven_RW

1,766 posts

223 months

Tuesday 20th June 2017
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I'm a few hours in and really enjoying it.

The steady Eddie exploration. The awareness that my weapons are pretty useless so I have to use some of the clever grenades and so on. I like environments I enjoy exploring a bit like Alien Isolation but without the utter crapping it factor.

I also like the way it looks...

It would be interesting to know what other games you guys (who all think this game is crap) enjoy as maybe I need to get involved with them.

Cheers,
Steven RW

snuffy

11,970 posts

305 months

Tuesday 20th June 2017
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Steven_RW said:
It would be interesting to know what other games you guys (who all think this game is crap) enjoy as maybe I need to get involved with them.
I gave it 2 or 3 more hours over the weekend. Nope. It's garbage. It's far to much like hard work. All the recycling and so on, what's the point of all that ?

In answer to your question, i play a lot of FPS's and walking simulators. Looking at my Stream account over the last couple of years or so:

Bulletstorm:Full Clip
Quantum Break
A second before us
Outlast 2
bendy and the ink machine (brilliant !)
Firewatch (brilliant !)
Doom
Everybody's gone to the rapture
Hard Reset Redux
Max Payne 3 (took some effort but it got much better)
The Talos principle



Steven_RW

1,766 posts

223 months

Tuesday 20th June 2017
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Useful reply thanks. I've played everyone's gone to the rapture. Fire watch. Doom and quite a few many others. Those three happen to be great examples. I've got most of the others that are available on either ps3 and ps4.

I played Bioshock for the first time when they released the trilogy a few months ago. Loved it.

I'll keep going at prey and see if i hit that same point u all have.

I did very much enjoy alien isolation on hard and having to use different devices based on my chosen strategy and the resources available.

Cheers.

Steven RW

Steven_RW

1,766 posts

223 months

Wednesday 21st June 2017
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I've now played a long way through the campaign on hard.

I couldn't disagree more with the negative comments on here.

Ive been creeping around seeking routes and solutions that steer away from simple direct confrontation.

I have my special helmet mask thing and am using that to spot and analyse aliens and so on.

The environment is brilliant to explore stealthily and I couldn't recommend it enough to those who like the enemy to have real bite where you need to work out a strategy rather than run and gun.

Thinking stealthing exploring creating stuff and making wise choices on how to upgrade your person depending on how you want to play.

This isn't COD it's something more like Bioshock and alien isolation mixed up a bit.

Cheers
Steven RW

Clockwork Cupcake

78,981 posts

293 months

Sunday 11th February 2018
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I'm currently well advanced through my first playthrough of Prey. I'm limiting myself to only non-Typhon upgrades.

Impressions are that it is a mashup of so many other similar games - it has the inventory system of Deus Ex: Human Revolution & Mankind Divided, some of the Art Deco aesthetic of the Bioshock series, the Psyscope 'research' is from Bioshock 2, it has the skill tree advancement of pretty much any game of the genre, it has some of the mechanics of Dishonored (hardly surprising as both are Arkane Studios titles). The whole thing feels like somewhat of a pastiche, but I don't mean that in a negative way as such.

Although I haven't finished it yet, I unfortunately did catch a spoiler that it is all just a simulation which in some ways is quite clever of Arkane, because it means that any game engine glitches like floating bodies, things flickering, or moving in and out of draw distance, glitching, whatever, can be explained away by a flaw in the simulation (a glitch in The Matrix) rather than a buggy game enginesilly

I do very much like the zero-G dynamics though, although the fact that you slow down when not thrusting is a bit annoying - I would have preferred true Newtonian mechanics. But it's not bad.

The crafting system is good too - finally a game where you can actually use all the junk that's lying around (I don't include the Junk Cannon in the Fallout games). I have even taken to piling up chairs, cases, etc. and then lobbing a Recycler Grenade into it in order to get much-needed mineral components. Likewise recycling copies of weapons.

I also like how you can solve blocked paths in several ways - Leverage to remove the blockage, mimic a small object to get through a gap, or failing both, lob a Recycler grenade at it.

Edited by Clockwork Cupcake on Sunday 11th February 23:26

Richyvrlimited

1,869 posts

184 months

Monday 12th February 2018
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I bought this a few months ago on the recommendation of my brother.

I'm not a big gamer, and tend to play most / all stuff on easy, I don't mind dying every so often, but don't get much time so endless frustration isn't why I play a game.

Unfortunately that's what I get with Prey, I've given up with it now, I've got to the point where I have no ammo, no health, nor armour and little PSI. I just entered a room / new area and was confronted with a 'nightmare'

Instant death at every reload. I do have some resources so thought I'd go and spacewalk back to where I know there is a recycler etc and 'build' some bullets, but what was once a previously cleared out and empty room is now teeming with enemies so I'm basically stuck outside

I can't go anywhere / move without being taken down by any of the aliens. It's an incredibly difficult game even on easy, very very disappointing.

Clockwork Cupcake

78,981 posts

293 months

Monday 12th February 2018
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Resource management is definitely very important early in the game. I would recommend unlocking the recycling skill as early as possible (I don't recall its exact name) which increases material yield when recycling as this will improve the resource scarcity issue somewhat.

I find I'm always short of Mineral when crafting, and one way to gain extra Mineral us to recycle duplicate wrenches and guns etc. Or, as I mentioned earlier, a recycler grenade into a pile of stuff.

If you encounter the Nightmare, you only need to hide until the timer reaches zero, at which point it will leave you alone for at least 20 mins. It's appearance is a random encounter, so you may find reloading from a save just before entering the area may mean it doesn't appear.

Yes, cleared areas do respawn after a while (not immediately though) and I agree that it's annoying.

Edit: Also, earlier on in the game, I used to leave turrets active in areas I had cleared, and when I came back they were all destroyed. So I took to packing them down and hiding them, so that on my return to an area that had respawned I could deploy them again. That seemed to help.

Edited by Clockwork Cupcake on Sunday 25th February 16:23

Steven_RW

1,766 posts

223 months

Monday 12th February 2018
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Running multiple save games in a grandfather, father and son routine allows you to recover from a position when you have no resources.

I'm not claiming to be the ultimate gamer (though I do not give up easily) and I did manage on hard mode on first play through.

To Rich:

You may need to start again and choose better upgrades this time?

Alternatively you may need to find a way to stealth by one entrance and find some more resources then be very sparse with them.

I without doubt had a few moments where an enemy guarding an area basically made it a no go zone for ages. I'd save the game, build up a number of items and try an attack. If it didn't work I would go back and use my resources differently this time.

Good luck.

SRW

Clockwork Cupcake

78,981 posts

293 months

Monday 12th February 2018
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Recycler grenades are awesome earlier on in the game, when you have them. Not only can they take out several enemies at once, but you convert them into useful material too.

Also, every level has multiple ways to get around - there are all sorts of passages, shortcuts, etc., and many different ways to achieve your goals.

Clockwork Cupcake

78,981 posts

293 months

Sunday 25th February 2018
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I just finished it today, having eked it out and done most of the side quests.

I thought the ending was fairly limp, especially the post credits bit where you (MAJOR SPOILER) find out you are a Typhon with human DNA, and it was all a simulation, and then get a binary good/bad final choice.

As a homage to (or pastiche of) games that came before it, it worked well enough. But I can't see me wanting to replay it.