Monetising Apps/Websites
Monetising Apps/Websites
Author
Discussion

XJ75

Original Poster:

499 posts

170 months

Wednesday 13th December 2017
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Does anyone have any views on which strategies are most effective for monetising apps and websites? The way I see it is there are a few options:

1) Upfront purchase cost (applicable to apps only)
2) Subscription charges (only relevant for certain types of app/website)
3) Advertising revenue (both apps and websites)

I guess it's also possible to use a combination of the above.

I have an idea for an app but it's not entirely unique. An existing service exists but it's a service that you have to pay for. The existing offering really doesn't make full use of the potential either (IMO). I was wondering if it's worthwhile putting together something similar but making it free to use. This means I would only be able to make revenue from options 1 and 3 above. Given that I was also intending to make it available via a website, that only really leaves me with option 3.

Presumably the correct strategy is dependent on the volume of users. The site will only be of use to people in the UK, and I would guess that only a small subset of the UK population would actually use it (I'm yet to do research on this).

plasticpig

12,932 posts

255 months

Wednesday 13th December 2017
quotequote all
You have missed a vital one which is In App-Purchases.



If at all possible I would provide the service at two levels. First level with basic functionality but free with adverts. Second level is subscription based (via in app purchase for the app) with enhanced functionality and no adverts.

jonamv8

3,296 posts

196 months

Thursday 14th December 2017
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Opt3 - going to need a LOT of users to cover costs and enter profit

bearman68

4,941 posts

162 months

Thursday 14th December 2017
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There's other options for revenue as far as I see it.

1) Provide a basic app, but with the option to buy something with better functionality.
2) We use an app where we pay for specific services. The app is car software based,so if we wish to download a specific function - for example to make keys work,we pay an upfront fee. We are generally quite happy to pay this.

Frimley111R

19,322 posts

264 months

Friday 15th December 2017
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Someone I know created a white label app and sold it companies in a specific industry. Each company just branded it and had an instant App which (I think) the guy updated with relevant new sector information and which the companies could also add their content.

plasticpig

12,932 posts

255 months

Friday 15th December 2017
quotequote all
Frimley111R said:
Someone I know created a white label app and sold it companies in a specific industry. Each company just branded it and had an instant App which (I think) the guy updated with relevant new sector information and which the companies could also add their content.
This is now more difficult to do as Apple have cracked down heavily on Apps based on templates.

CzechItOut

2,156 posts

221 months

Friday 15th December 2017
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Don't underestimate affiliate marketing. Depending on your idea this is a great way to generate revenue.

Frimley111R

19,322 posts

264 months

Friday 15th December 2017
quotequote all
plasticpig said:
Frimley111R said:
Someone I know created a white label app and sold it companies in a specific industry. Each company just branded it and had an instant App which (I think) the guy updated with relevant new sector information and which the companies could also add their content.
This is now more difficult to do as Apple have cracked down heavily on Apps based on templates.
Whilst I understand their move it will penalise lots of small businesses. And how different cane you make an App?