Surviving Mars
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Squirrelofwoe

Original Poster:

3,232 posts

197 months

Wednesday 14th March 2018
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Released tomorrow (March 15th), is anyone else getting this?

Looks like a Sim-City take on the colonisation of Mars - basically you get to play as Elon Musk biggrin

From the gameplay I've seen, the level of depth looks incredible, picking the load-outs of the initial rocket, choosing a landing site, looking for raw materials, ordering re-supplies, setting up infrastructure- then actually selecting the age/socio profiles of the colonists you want to bring over once you've got a habitable environment in place, before assigning jobs etc.

The presentation looks extremely polished, as does the sound/music (including a GTA-style radio station system), and in a complete first for me for a strategy game, I am actually going for the PS4 version (rather than PC) as the control interface looks great and it seems to me the ideal game to lounge on the sofa whilst playing.

As a bit of a space geek I can't wait!

No word yet though on whether or not you can grow potatoes in poo... getmecoat

paolow

3,258 posts

279 months

Wednesday 14th March 2018
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Mrs Paolow can't stand stuff like this, but Scott Manley has a series:

https://www.youtube.com/results?search_query=scott...

But then she watches st like 'celebrity dancing on ice in the jungle' or whatever so what does she know?

I'm saving the series for a quiet day at work - but I like his other videos so this should be ok


Zetec-S

6,579 posts

114 months

Thursday 15th March 2018
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I've seen this pop up on Steam a few times and am definitely curious. It's the sort of game I like (city building + space related smile ). I tried Planetbase but really couldn't get on, so this could be the answer. Might give it a go, although I'm a tight git and usually have a £20 max spending limit rule...



Squirrelofwoe said:
No word yet though on whether or not you can grow potatoes in poo... getmecoat
^^^ although if you can then it might be enough for me to break the rule hehe

Squirrelofwoe

Original Poster:

3,232 posts

197 months

Thursday 15th March 2018
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paolow said:
Mrs Paolow can't stand stuff like this, but Scott Manley has a series:

https://www.youtube.com/results?search_query=scott...
That is a great video series, I hadn't seen those - just watched the first 3 at lunch. Itching to get playing now!

paolow said:
But then she watches st like 'celebrity dancing on ice in the jungle' or whatever so what does she know?
I am eternally fortunate that my other half absolutely hates anything like that!

No reality/celebrity/soap crap gets watched in our house biggrin



Squirrelofwoe

Original Poster:

3,232 posts

197 months

Monday 19th March 2018
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Absolutely loving this game so far - addictive is not the word.

I tried my first game using the USA as mission sponsor - the International Mars Mission one looks a bit too easy. All was going ok-ish until about Sol-95 when I realised I had made a few too many mistakes early on that were really starting to cost me, without an obvious route to correct them - chiefly having my colony too spread out in an attempt to make the most of the resources, coupled with a chronic metals shortage...

So I started a new game yesterday using Europe as mission sponsor (only 2 rockets) and the trait that makes all drone hubs completely autonomous (no power or maintenance requirements). Up to around Sol-75 now and have both a small and medium dome up & running with around 40 (happy) colonists. I also got the tech that lets extractors work autonomously without colonists but at a reduced output - this has been a God send!

Hugely enjoyable, and despite principally being a PC gamer, I have to say I am really glad I got it on PS4 - the interface works great with the controller and you can see so much more of what is going on playing on a 42" HD screen.

Jakarta

576 posts

163 months

Monday 26th March 2018
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Downloaded this yesterday and had a couple of hours on it.
Tried the 'Easy Game' version which I thought would be a bit of a tutorial, gave up very quickly when I couldn't get cables connected.
Then followed a youtube video which showed me how to get going, and I'm enjoying it, got my first dome up and running and my first batch of Colonists.
I think I'll bin the current save whilst it's still young and now get started on a set up that is all mine, now I have a better idea of what to do.

Squirrelofwoe

Original Poster:

3,232 posts

197 months

Monday 26th March 2018
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Jakarta said:
Downloaded this yesterday and had a couple of hours on it.
Tried the 'Easy Game' version which I thought would be a bit of a tutorial, gave up very quickly when I couldn't get cables connected.
Then followed a youtube video which showed me how to get going, and I'm enjoying it, got my first dome up and running and my first batch of Colonists.
I think I'll bin the current save whilst it's still young and now get started on a set up that is all mine, now I have a better idea of what to do.
The 'easy start' is a waste of time really - it doesn't give you any more tutorial than a beginning a new game normally, and doesn't give you access to the important initial loadout screens etc.

Also for anyone starting a new game, I would avoid using the International Mars Mission as a sponsor once you have even a basic understanding of the game mechanics, as it just gives you soooooo much stuff, there isn't any sense of danger or need to prioritise anything.

I'm currently up to around 400 colonists with 5 domes and after cruising through the mid-game it's starting to get quite tough again- mainly due to a lack of any kind of population control!

Once the colonists start having kids you build more accommodation for them, but then they grow up and have kids themselves so you then build more accommodation, and the problem spirals- against a backdrop of diminishing natural resources. Much like the real world I guess! hehe

I've built 'pensioner' domes that let no-one in but the Seniors (to keep them out of my factoring working domes), but as the seniors don't work they have nobody to staff their service buildings. This then causes them to lose comfort, with those who become earthsick eventually leaving on the re-supply rockets, which actually kind of helps!

I've also built domes specifically for kids using nurseries as the only accommodation buildings so nobody else can stay there, with schools, gyms, and a university to train them into efficient factory workers... But then they become Youths and so have to leave the dome, which means I have to build more accommodation for them in other 'working' domes. They then quickly grow up and have kids meaning I have to build more of those domes to school them...

I fear that without any kind of population control technology, my colony will quickly become an unsustainable sprawl... Time will tell!

chris285

812 posts

153 months

Tuesday 27th March 2018
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My sort of game so sounds interesting, but i have enough games as it is haha