Discussion
Where do you see VR going then? I've always hoped that one day VR will turn in effectively the Matrix where you can hook yourself up and go explore a virtual world in complete immersion. Imagine being able to visit a time period, spend your evening walking around 1992 Manchester, 1985 Miami, 2000 New York, 1966 London and so on. Or being able to go to Laguna Seca and do laps in anything, or go run a rally stage in a Group B car. Day to day, shopping in VR to see how items will look in your house before you buy. VR is easily the most exciting tech to me, I look forward to seeing where it goes. Here's a good VR video of a Type R Impreza:
https://www.youtube.com/watch?v=e-lwhhOrVLY
https://www.youtube.com/watch?v=e-lwhhOrVLY
Most young gamers dislike complex analogue controls, of which VR is an example. Most games still use wasd and aim assist.
I can see it being good for driving sim and flying games. But these are rarely the type of game kids are going to run up 1000s hours in. So it will be as niche as a driving wheel or joystick.
I can see it being good for driving sim and flying games. But these are rarely the type of game kids are going to run up 1000s hours in. So it will be as niche as a driving wheel or joystick.
Its future is a slow decline into obscurity for another decade now people have once again realised they didn't need or even particularly want it, and that having more pixels and higher frame rates this did little to address the fundamental problems that causes the previous 2 or 3 hype cycles to fail.
Sambucket said:
Most young gamers dislike complex analogue controls, of which VR is an example. Most games still use wasd and aim assist.
I can see it being good for driving sim and flying games. But these are rarely the type of game kids are going to run up 1000s hours in. So it will be as niche as a driving wheel or joystick.
Brilliant for driving & flying-with these visualsI can see it being good for driving sim and flying games. But these are rarely the type of game kids are going to run up 1000s hours in. So it will be as niche as a driving wheel or joystick.
https://www.youtube.com/watch?v=BPyly_sn5s8
coupled with this sim rig
https://www.ebay.co.uk/i/123768792914?chn=ps&n...
and the sensation would be great
If 3DOF stuff gets cheaper then more people would be into these sort of games & wiling to get a decent set up,even without, driving games are quite popular & enhanced by VR
FPS games not so much as running about in VR will get your shins taken out, but as todays gamers get older they probably will want more expensive toys & maybe drift towards more mature games
ging84 said:
Its future is a slow decline into obscurity for another decade now people have once again realised they didn't need or even particularly want it, and that having more pixels and higher frame rates this did little to address the fundamental problems that causes the previous 2 or 3 hype cycles to fail.
That's a very negative outlook. I@m guessing you don't have one.If you have used a decent setup, like the Rift, you'd know it is simply amazing.
Driving games become truly 3D, which means you can judge the turn rate of corners, and look over your shoulder when next to another car.
Space games become ridiculously immersive.
Every single person who has tried my rift setup is left totally amazed.
Most people, including myself, never considered the many many implications of having true 3D. A simple example: pick up a gun with a scope and it works as it should - you have to align your eyes down the scope, and hold the gun the right distance away. It's all very natural, but also , very surprising.
The only major gripe with my setup is the space needed. I have to prance around in front of the TV which my gf isn't madly keen on. It isn't hugely convenient to play VR. Once the "inside out" tracking headsets catch up (in terms of quality) with regular setups with external sensors then it'll be much more plug and play.
There isn't much "hyped" about the current VR product launches, it's much more a case of "we at last have the technology to make it work, and work properly". Up until a few years ago the technology simply wasn't there.
As for the future. Who knows?
Sambucket said:
Rodger, I’m curious what game you play the most and how many hours you put in a week?
depends on my mood. I had a stint of playing Elite Dangerous for 4 hours plus a night for a few months.
Then iRacing nightly for around 3 months.
Then random games of Dead & burried (lots of).
Then lots of one where you leap form floating sky islands - cant remember the name.
Currently playing Arizona Sunshine, once or twice a week.
Have purchased another driving game ready for winter VR racing.
It will go unused for most of the summer as for me it's a winter thing. I like being outdoors when it's sunny.
snuffy said:
RogerDodger said:
Every single person who has tried my rift setup is left totally amazed.
Yes, they are. For 10 minutes.Do you have anything positive to offer? Have you owned a VR headset?
RogerDodger said:
snuffy said:
RogerDodger said:
Every single person who has tried my rift setup is left totally amazed.
Yes, they are. For 10 minutes.Do you have anything positive to offer? Have you owned a VR headset?
But yes, I do have one. It's sitting on my desk right now. I don't think I've bothered with it for several months. I upgraded my GPU to a RTX2060 and I could not be bothered to try the thing again to see what difference it made.
They are amazing - the first time I tried it I was blown away. I wouldn't stop banging on about it. But I lost interest pretty quickly. It's just too much of a fiddle and faff. Constant adjustments, useless controllers that are like w
ky console things. That's why I say it's like 3D-TV; people are amazed but then they lose interest because they are too much like hard work.
I like the question, but in reality, I think that the answer is - not very far.
You can close your eyes while listening to birdsong and imagine that you are in a forrest, put on a headset and immediately you come up against many lines of programming to create the environment, and a huge physical space to move around in freely.
Take the example of Manchester in the 90s. Do you need to be able to visit bars in Deansgate before you visit the Hacienda? If you pick up a virtual pint of Boddingtons, does it actually taste like Boddingtons did back then. The beer presumably needs to exits in a real form for you to drink while talking with your virtual mates. When eventually one throws-up, are you able to smell the puke?
Virtual driving is nothing like the real thing. Sure you could layout some 1980s replica controls and a virtual stage to interact with, but the G-forces on your body and balance in your inner ear are impossible to replicate. Perhaps it might seem more real if the most exciting thing you do is sitting in an autonomous Tesla, picking its way through environmental protestors.
I think flight simulators probably provide the most realist experience because the hydraulics are able to accurately replicate the forces that the body is likely to experience during flight - if not in a crash landing.
Commercially, it is only likely to exist in areas where the cost of accurately creating an environment can be offset by large numbers of sales of the application. So that does sound like modest add-ons to gaming where the player is restricted by a seat rather than able to move around unrestricted.
So I tend to think that, for the majority of folk, Virtual Reality will be experienced either through Class-A drugs or going Cruising.
You can close your eyes while listening to birdsong and imagine that you are in a forrest, put on a headset and immediately you come up against many lines of programming to create the environment, and a huge physical space to move around in freely.
Take the example of Manchester in the 90s. Do you need to be able to visit bars in Deansgate before you visit the Hacienda? If you pick up a virtual pint of Boddingtons, does it actually taste like Boddingtons did back then. The beer presumably needs to exits in a real form for you to drink while talking with your virtual mates. When eventually one throws-up, are you able to smell the puke?
Virtual driving is nothing like the real thing. Sure you could layout some 1980s replica controls and a virtual stage to interact with, but the G-forces on your body and balance in your inner ear are impossible to replicate. Perhaps it might seem more real if the most exciting thing you do is sitting in an autonomous Tesla, picking its way through environmental protestors.
I think flight simulators probably provide the most realist experience because the hydraulics are able to accurately replicate the forces that the body is likely to experience during flight - if not in a crash landing.
Commercially, it is only likely to exist in areas where the cost of accurately creating an environment can be offset by large numbers of sales of the application. So that does sound like modest add-ons to gaming where the player is restricted by a seat rather than able to move around unrestricted.
So I tend to think that, for the majority of folk, Virtual Reality will be experienced either through Class-A drugs or going Cruising.
I had a Rift for about 6 months but got bored once I had played Lone Echo and a couple of other games through. Most games look terrible compared to a 4k non VR set up - the head sets are years away from being as good.
In principle it should really add to a game but VR for 95% of games doesn't. How on earth anyone watches films or uses a VR desktop I have no idea - utterly terrible.
In principle it should really add to a game but VR for 95% of games doesn't. How on earth anyone watches films or uses a VR desktop I have no idea - utterly terrible.
Just sold my rift.
Was fun for a while, then the novelty wears off. Main attraction is watching new people be amazed by it, problem is it’s a bit of a solitary pastime. I have five screens that broadcast what the person is seeing but it’s not really something for a gathering or a party.
Can’t see it growing in popularity unless the gear itself gets smaller and more ergonomic
I will miss Super Hot though.
Was fun for a while, then the novelty wears off. Main attraction is watching new people be amazed by it, problem is it’s a bit of a solitary pastime. I have five screens that broadcast what the person is seeing but it’s not really something for a gathering or a party.
Can’t see it growing in popularity unless the gear itself gets smaller and more ergonomic
I will miss Super Hot though.
I think this is where the quest works well, you just put it on and no hassle with wires or steam or your pc etc,
The price is also low enough for people to be checking it out, who aren’t early adopters or hardcore gamers.
Mine gets used a lot by me and my kids because it’s so easy to use and accessible.
The price is also low enough for people to be checking it out, who aren’t early adopters or hardcore gamers.
Mine gets used a lot by me and my kids because it’s so easy to use and accessible.
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