Daft-ish pub games
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Discussion

boyse7en

Original Poster:

7,991 posts

189 months

Monday 14th August 2023
quotequote all
I'm organising a social night for my local sports club, and thought a friendly pub games night would be fun.

So I'm putting together some pub games everybody, even those without skill, can compete in.

So far I've got:

Skittles - roll a D10 die and try to score that number with one throw (ie. roll a 5, you have to knock 5 skittles down)
Beer Pong - throw a ping pong ball into a cup
Higher or lower pop quiz - did song X chart higher or lower than the song on the previous card.
Darts - not sure yet, but need a simple to score game (like round-the-clock or similar)

Any ideas? Got a large back room on a pub, so space isn't a massive issue, but it can't use anything that i can't source for free.

douglasb

315 posts

246 months

Monday 14th August 2023
quotequote all
Jacks - put a shuffled pack of cards face down on the table. People take it in turns to turn over the top card. The person who turns over the first jack suggests a drink - anything at all. The person who turns over the second jack suggests another drink - but one that if mixed with the first would be a disgusting cocktail. The person who turns over the third jack buys the two drinks and the person who turns over the final jack has to drink the mixture.

I've seen people having to drink an advocaat and cider cocktail and a Guinness and Pernod cocktail!

Eric Mc

124,964 posts

289 months

Monday 14th August 2023
quotequote all
You can do no worse than watch some Indoor League on You Tube -


boyse7en

Original Poster:

7,991 posts

189 months

Monday 14th August 2023
quotequote all
douglasb said:
Jacks - put a shuffled pack of cards face down on the table. People take it in turns to turn over the top card. The person who turns over the first jack suggests a drink - anything at all. The person who turns over the second jack suggests another drink - but one that if mixed with the first would be a disgusting cocktail. The person who turns over the third jack buys the two drinks and the person who turns over the final jack has to drink the mixture.

I've seen people having to drink an advocaat and cider cocktail and a Guinness and Pernod cocktail!
Sounds absolutely disgusting... so its going on the list smile

bodhi

13,940 posts

253 months

Monday 14th August 2023
quotequote all
See if you can borrow a Cornhole set from somewhere then tie it into a drinking game?

https://en.wikipedia.org/wiki/Cornhole


Nomme de Plum

7,050 posts

40 months

Monday 14th August 2023
quotequote all
Start off with a couple of rounds of Buzz and then Fizzbuzz and the evening will then go swimmingly.

Sycamore

2,133 posts

142 months

Monday 14th August 2023
quotequote all
I'm sure it has a name, but in a similar vein to the disgusting drink above - Everyone puts a little bit of their drink into a glass.
You take it in turns to stack a card onto the rim of the glass in a circle. Whichever poor sap makes the stack collapse has to drink the random-drink concoction.

It helps if everyone has different sort of drinks. Even then, some prick usually ends up putting ketchup or something in there hehe

bodhi

13,940 posts

253 months

Monday 14th August 2023
quotequote all
Nomme de Plum said:
Start off with a couple of rounds of Buzz and then Fizzbuzz and the evening will then go swimmingly.
21 is usually a good one for causing some carnage as well.

smithyithy

7,791 posts

142 months

Monday 14th August 2023
quotequote all
Depending on your level of dedication, I recommend to you:

CharDee MacDennis - The Game of Games™

Rules (Remember - it’s not a game, it’s a war):

The game is played with two opposing teams for fifteen minutes (not including stoppage time, which is frequent) where each team must progress through three stages with its own set of rules. The game ends when one team has completed the required number of challenges from each level. Each team should have a team photo, and game pieces/figures to represent each player. Upon achieving victory, the winning team gets to smash the game pieces of the losing team.

Cheating

Cheating is a big part of this game. It’s tolerated and accepted, but there are penalties for getting caught. If a player is caught cheating while both teams are at the same level the opposing team advances one level. If the team at the higher level is caught cheating the opposing team is advanced to the same level.

Pre-Round Etiquette

Classical music should be played while the participants dine and make small conversation, it gives the illusion of respect for one’s opponent. Ask any questions now because asking questions are forbidden while the clock is running, an infraction of the question rule results in being penalized by the team drinking for five seconds. After the reception wine glasses should be smashed and fierce dancing and Maori war dances should occur to intimidate the other team.

Level One (Mind): Trivia, Puzzles, and Artistry

At this stage only wine is to be served. To advance the team must complete three challenges, taking the card to show proof of victory. Each team picks a card that contains a trivia question, puzzle, or artistic challenge. There are also chance cards taken directly from monopoly, but can be modified.

Level Two (Body): Physical Challenge, Pain, and Endurance

At this stage only beer is served. There is no swearing allowed either, in the event of sweaing the team has to chug a drink for 5 seconds while the other team counts as slow as they wish. The team picks a card which has a physical challenge written on it, completing two challenges will allow the team to advance to the third level.

Level Three (Spirit): Emotional Battery and Public Humiliation

At this stage only hard liquor is served. The team picks a card which has an emotional battery or public humiliation challenge. No mercy should be shown.

_______________________________

Level Advancement – To advance each level, each team must collect challenge cards.

  • 6x MIND cards to advance to Level 2
  • 5x BODY cards to advance to Level 3
  • 4x SPIRIT cards to Win.
Clock – Although not strictly enforced during friendly play the general rules state: 15 minutes on the game clock, with a halftime (7:30 min) and a 2 minute warning. Time stops for event related cards.

Post level Breaks – 10 minute break following each round advancement

  • After each Post Level Break, the Maori war dances resume
Time Outs – Each team is awarded 3 Time Outs

Completed Beverages – General rule applies to all drinking events. A beverage is not considered completed if a “drinkable amount” remains. Spills also may designate an uncompleted beverage which may or may not be redeemed by drinking the equivalent from another vessel. Judge may enforce this definition as he/she sees fit.

No Vomiting: Since this is a drinking game, and the goal is to get drunk, then vomiting should be punished. Any player who vomits from alcohol consumption must then slam a container of the cheapest alcohol in the room. short of that, they must consume a volume of some kind of booze greater than what they shot out. If said player fails to accomplish this task, said player must not be allowed inside for one level. If anyone on the above mentioned players team utters the name of the vomiting player, the ENTIRE team must consume a level appropriate beverage (glass of wine, full beer or shot) before the game can continue.

Team Sizes – Only two teams may play but the size of the teams is unlimited. Odd teams may be permitted but some events may positively or negatively influence the outcome.

No phones or driving – Phones and keys will be collected during “The Ritual of Sportsmanship”. Failure to follow these rules will result in said person going to jail*. He/She will not pass go and will not collect $200. However, certain cards may require use of a phone or a phone specific to a player. At this point a Judge may allow use only for this event and recollect phone after use.

Player Ability – Players may impartially rate or be rated on their playing ability based on obvious abilities of Mind, Body and Spirit. It is suggested teams should be formed based on balancing these traits evenly.

Judge(s): Judge or Judges may be present to officiate the game. These parties MUST have a strict understanding of game play and MUST be impartial less be banished from their post.

Police – If the police are called, you go into a “Special Round.” The clock is stopped for this round. The host must assess the severity of the situation and make the decision as to “Play or Pass.” If the host chooses to pass all efforts must be made to make the cops leave as soon as possible. If the host says “Play” then the first person to be arrested without getting anyone else in trouble automatically wins the game. Losing team must wait outside of jail (as long as it takes) to pick up the arrested player.

Quitter(s) – Calling it quits is for quitters and technically triggers a technical foul. Five technical fouls are worth a point, but every two technical fouls requires a single-hole miniature golf duel. It’s generally not worth it to go down this road.

Cleanliness – It is the responsibility of the losing team to clean up everything after the game is over.

Other rules:

  • There are 15 minutes on the game clock.
  • Be sure to always have a first aid kit for injury stoppage.
  • It is highly suggested that the game board be nailed down as someone will get angry at losing and try to flip the board.
  • Swearing is not allowed in level two. If a player swears, he or she must chug for 5 seconds, but the opponents count.
  • Asking any questions is not allowed while the clock is running, and it results in drinking for five seconds.
  • If the individual player who draws a card is unable to complete a task, anyone on the other team has the chance to steal the card.
  • Each time a team completes a task or answers a question successfully, the other team members have to take a sip of their drinks.
  • When a team advances to the next level, they finish their drinks.
  • If a player spills their drink, their team must chug the opposing team’s drinks.
  • Typically, three cards are needed to advance a level. Decide before the game starts.
  • Chance cards do not count towards completing levels.
  • If a card says “until the end of the round,” and is the round winning card, the task carries over to the end of the next round.
  • If a card says “until the end of the game,” and is the game winning card, the task must stay active for five minutes.
  • If a card says to do one thing and the rules say to do another, the card wins.
  • Should a player/teammate comment that a card is “easy”, they must pick a new card. Concurrently, should an opponent say it, the opponent must complete the challenge or face the penalty of a shot (no card may be won). However, in order to implement this rule, the opposing team must approve of the new card in order to avoid truly difficult challenges.
  • A spilt drink results in the the drinking of the opponents’ drinks.
  • Throwing/damaging CharDee MacDennis equipment is a direct result of restarting at level one. Should the team already be at level one, they must finish one beer in three minutes.
Black Card – In the event of a tie:

Meaning time expires and both teams are at the same level (one card, which has been chosen randomly and the beginning of the game is selected. Black Cards, do not involve mind body or spirit. Since you failed to accomplish a win on your own, it is up to the gods to decide.

Black Card:

Flip…A…Coin.

Black Card:

High…Card. One Card for Each Team.

Black Card:

Bribe the official. Silent bidding. Each player must INDIVIDUALLY make a genuine offer to the judge and he/she will decide the victor based on the single best offering.

Black Card:

Gay Chicken. One player from each teach must duel in a game of gay chicken to decide the winner. The first player to back down is the loser.

Black Card:

Dare Duel: Players from each team will compete in a no-holds-bar game of dares. Each player will alternate until one player refuses to complete such a dare. However, should a player refuse to complete a dare, the dare initiator must complete their own dare to win.

Edited by smithyithy on Monday 14th August 15:53

Nomme de Plum

7,050 posts

40 months

Monday 14th August 2023
quotequote all
bodhi said:
Nomme de Plum said:
Start off with a couple of rounds of Buzz and then Fizzbuzz and the evening will then go swimmingly.
21 is usually a good one for causing some carnage as well.
It has never ceased to amaze me how a seriously intelligent group of guys and girls can hardly count into double figures after a few rounds. I recall making a particularly pompous fellow student who drove a Daimler Dart V8 drink a pint of bitter through the pipe he was smoking.

Nomme de Plum

7,050 posts

40 months

Monday 14th August 2023
quotequote all
smithyithy said:
Depending on your level of dedication, I recommend to you:

CharDee MacDennis - The Game of Games™

Rules (Remember - it’s not a game, it’s a war):

The game is played with two opposing teams for fifteen minutes (not including stoppage time, which is frequent) where each team must progress through three stages with its own set of rules. The game ends when one team has completed the required number of challenges from each level. Each team should have a team photo, and game pieces/figures to represent each player. Upon achieving victory, the winning team gets to smash the game pieces of the losing team.



Edited by smithyithy on Monday 14th August 15:53
Do you think this maybe a bit MaleCentric?

Other than that the rules are completely incomprehensible......... so absolutely perfect!!

smithyithy

7,791 posts

142 months

Monday 14th August 2023
quotequote all
Nomme de Plum said:
Do you think this maybe a bit MaleCentric?

Other than that the rules are completely incomprehensible......... so absolutely perfect!!
I've seen men and women play it equally well to be honest..


bodhi

13,940 posts

253 months

Monday 14th August 2023
quotequote all
Nomme de Plum said:
bodhi said:
Nomme de Plum said:
Start off with a couple of rounds of Buzz and then Fizzbuzz and the evening will then go swimmingly.
21 is usually a good one for causing some carnage as well.
It has never ceased to amaze me how a seriously intelligent group of guys and girls can hardly count into double figures after a few rounds. I recall making a particularly pompous fellow student who drove a Daimler Dart V8 drink a pint of bitter through the pipe he was smoking.
The group I used to play it with were all medical students, and as far as I am aware have all qualified as doctors. As long as their jobs don't involve counting past 8 I have every faith in them smile

AndySheff

6,855 posts

231 months

Monday 14th August 2023
quotequote all
This one takes a degree of physical exertion and not many people will be able to do it. The trim/fit/trained people might, or should be able to. The drunk will give it a go anyway. I could do it when I was younger wink. Not a hope in hell now.
You need 3 low bar stools. Simple, low, no backrest stools.
The victim/volunteer sits on one stool then reclines/lies down (with help) so that the heels of the feet are on a stool - the bum where they were sitting, and the head on the third stool. You then have to raise your rump and lift the bum stool from under you. Pass it over the top of your body, to complete one lap, and then place it back under your bum. So support youself only by feet and head as you do one lap of your midriff with the stool.
It hurts the day after wink

ETA - the feet should be together to make it hardest.

Edited by AndySheff on Monday 14th August 16:35

Nomme de Plum

7,050 posts

40 months

Monday 14th August 2023
quotequote all
bodhi said:
The group I used to play it with were all medical students, and as far as I am aware have all qualified as doctors. As long as their jobs don't involve counting past 8 I have every faith in them smile
These days I think they can count to 35 or is it 36? There's inflation for you.



Nomme de Plum

7,050 posts

40 months

Monday 14th August 2023
quotequote all
AndySheff said:
This one takes a degree of physical exertion and not many people will be able to do it. The trim/fit/trained people might, or should be able to. The drunk will give it a go anyway. I could do it when I was younger wink. Not a hope in hell now.
You need 3 low bar stools. Simple, low, no backrest stools.
The victim/volunteer sits on one stool then reclines/lies down (with help) so that the heels of the feet are on a stool - the bum where they were sitting, and the head on the third stool. You then have to raise your rump and lift the bum stool from under you. Pass it over the top of your body, to complete one lap, and then place it back under your bum. So support youself only by feet and head as you do one lap of your midriff with the stool.
It hurts the day after wink
I remember this but you've missed out a key step. Alcohol intake and if you're really lucky/unlucky a very attractive young lady sits on one's midriff. I choose the location and my words carefully.



C5_Steve

7,782 posts

127 months

Monday 14th August 2023
quotequote all
For the Darts, suggest "Killer" (you can Google the rules) but it allows for a large group to play and keeps it interesting even if you're not throwing.

Jordie Barretts sock

6,018 posts

43 months

Monday 14th August 2023
quotequote all
Bottles.

Draw a chalk line on the floor. Acquire two empty bottles (330ml beer). The idea is the player must start behind the line and at no time may their feet cross the line. They 'walk' the bottles forward (one in each hand) as far as possible. One bottle must be placed upright and the return journey must be made with the other bottle until safely back over the line. At no point may any part of your body touch the floor over the line and no outside assistance is permitted. The furthest bottle placed beyond the line wins. Obviously a chalk mark is used to mark the successful placement of the marker bottle.

Nomme de Plum

7,050 posts

40 months

Monday 14th August 2023
quotequote all
Jordie Barretts sock said:
Bottles.

Draw a chalk line on the floor. Acquire two empty bottles (330ml beer). The idea is the player must start behind the line and at no time may their feet cross the line. They 'walk' the bottles forward (one in each hand) as far as possible. One bottle must be placed upright and the return journey must be made with the other bottle until safely back over the line. At no point may any part of your body touch the floor over the line and no outside assistance is permitted. The furthest bottle placed beyond the line wins. Obviously a chalk mark is used to mark the successful placement of the marker bottle.
Variation on a similar theme.




Nomme de Plum

7,050 posts

40 months

Monday 14th August 2023
quotequote all
Jordie Barretts sock said:
Bottles.

Draw a chalk line on the floor. Acquire two empty bottles (330ml beer). The idea is the player must start behind the line and at no time may their feet cross the line. They 'walk' the bottles forward (one in each hand) as far as possible. One bottle must be placed upright and the return journey must be made with the other bottle until safely back over the line. At no point may any part of your body touch the floor over the line and no outside assistance is permitted. The furthest bottle placed beyond the line wins. Obviously a chalk mark is used to mark the successful placement of the marker bottle.
Variation on a similar theme.