Noticed a game wrting trend
Noticed a game wrting trend
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bergclimber34

Original Poster:

2,683 posts

16 months

I know this is a theme I have visited before

But I am playing Star Wars Outlaws and the stupid difficulty ramp up in certain things is the worst I have ever seen in a game.

You spend hours traversing the planet initially, very little combat, just working out how the game plays, then you go to a new location, lots of stealth, then you are dumped into a hangar in a massive laser fight (after having basically no need for combat in the game at all so far) and then into space into a huge fight with ships, after basically flying yours for about a minute. SO you go from crawling about for hours to a laser fight and then flying a ship you have no experience of in about 2 minutes, the ramp up in difficulty is pathetic, why is it that this aspect is ALL modern game developers seem to care about?

I detest modern game writing with a passion, huge upscales in difficulty are ALL they seem to care about or manage, or they make games that are stupidly difficult from the off where you die endlessly.

There is no rhythm, in fact the intention seems to be to have no style, rhythm or pace, it is about snapping you about, that is not good game writing to me,it is lazy, boring and dull.