What a pile of sh1t
Discussion
http://news.bbc.co.uk/1/hi/health/645
'They should carry a warning' - what? Gran Turismo and other games have disclaimer on the front of them all ready ffs.
'More agressive/risktaking/speeding' - i've been driving for nearly 2 years and playing racing games for 9 years. Am i aggressive? - No
Do i take risks? - No
Do i speed? - No (the law may be an ass but flouting it just gives Brake and the associated scum a load of ammo)
Most people can tell the difference between a computer game and reality. Thos who can't are just plain stupid.
'They should carry a warning' - what? Gran Turismo and other games have disclaimer on the front of them all ready ffs.
'More agressive/risktaking/speeding' - i've been driving for nearly 2 years and playing racing games for 9 years. Am i aggressive? - No
Do i take risks? - No
Do i speed? - No (the law may be an ass but flouting it just gives Brake and the associated scum a load of ammo)
Most people can tell the difference between a computer game and reality. Thos who can't are just plain stupid.
Hahahahaha - check it out - they asked them to play a computer racing game, then they test for their so-called results by getting them to drive on.....yes, a computer simulation!
So they didn't get in a real car and see how many crashed? No, that might have produced some accurate results. Far easier to say "here, play this racing game" then "here, play this serious driving simulation", and OH MY GOD they all floored it and crashed
I want to be a researcher. Rather than studying a cure for cancer or the common cold, I'm going to state that playing Tetris makes builders take more risks when putting up new homes, and get a grant to 'research' it for the rest of my life - future security : sorted!
bollox researchers said:
they were asked to play computer games - some involving racing cars and others involving neutral sports such as football.
Finally, some were asked to drive in critical traffic situations on a computer simulator.
Finally, some were asked to drive in critical traffic situations on a computer simulator.
So they didn't get in a real car and see how many crashed? No, that might have produced some accurate results. Far easier to say "here, play this racing game" then "here, play this serious driving simulation", and OH MY GOD they all floored it and crashed
I want to be a researcher. Rather than studying a cure for cancer or the common cold, I'm going to state that playing Tetris makes builders take more risks when putting up new homes, and get a grant to 'research' it for the rest of my life - future security : sorted!
Agreed, however... expect Computer games to take a beating in comming months, it's in fashion and has been the last few years to blame all of childrens issues on video games. (As it was movies, comic books and music before).
I suspect 3 months and we'll have another 'violent video games' article appearing with say Doom 3 mentioned, but with the 18 logo neatly airbrushed out the stock photo.
I suspect 3 months and we'll have another 'violent video games' article appearing with say Doom 3 mentioned, but with the 18 logo neatly airbrushed out the stock photo.
play a lot of games where i kill the virtual people around me, might also run them over or push them off a cliff, does not mean i do it in rl and if given 2 games, both where the object appears to win, one is a game, the other is a sim, who can be surprised if they crash in the sim as well
How about you try actually reading the study? I'm betting not a single one of you has.
For starters, the games they used were only driving games where you're on normal roads with other traffic - NFS, Burnout and Midnight Racer. Circuit racing games like GT and Forza weren't tested. Secondly, the study was actually rather well designed to test whether or not there was a causal link.
You can (and evidently should) read more about it here: http://arstechnica.com/news.ars/post/ since I can almost guarantee that the BBC and Inquirer articles were written direct from the press releases by journalists with no science background who didn't bother reading the full study.
For starters, the games they used were only driving games where you're on normal roads with other traffic - NFS, Burnout and Midnight Racer. Circuit racing games like GT and Forza weren't tested. Secondly, the study was actually rather well designed to test whether or not there was a causal link.
You can (and evidently should) read more about it here: http://arstechnica.com/news.ars/post/ since I can almost guarantee that the BBC and Inquirer articles were written direct from the press releases by journalists with no science background who didn't bother reading the full study.
Dr JonboyG said:
How about you try actually reading the study? I'm betting not a single one of you has.
For starters, the games they used were only driving games where you're on normal roads with other traffic - NFS, Burnout and Midnight Racer. Circuit racing games like GT and Forza weren't tested. Secondly, the study was actually rather well designed to test whether or not there was a causal link.
You can (and evidently should) read more about it here: http://arstechnica.com/news.ars/post/ since I can almost guarantee that the BBC and Inquirer articles were written direct from the press releases by journalists with no science background who didn't bother reading the full study.
For starters, the games they used were only driving games where you're on normal roads with other traffic - NFS, Burnout and Midnight Racer. Circuit racing games like GT and Forza weren't tested. Secondly, the study was actually rather well designed to test whether or not there was a causal link.
You can (and evidently should) read more about it here: http://arstechnica.com/news.ars/post/ since I can almost guarantee that the BBC and Inquirer articles were written direct from the press releases by journalists with no science background who didn't bother reading the full study.
It's irrelevant what the study suggests. Yes the games are driving in traffic, but if you can't drive with your head on in real life, then it's not the games fault, it's your own fault.
Watch a film with cars driving fast in, what are the effects?
Watch an advert advertising some crap, and you go buy it?
Just because some people are influenced doesn't mean it's the fault of what they are exposed to... I go to bed reading Evo magazine, quickly, raise my insurance premium
Dave
Mr Whippy said:
Dr JonboyG said:
How about you try actually reading the study? I'm betting not a single one of you has.
For starters, the games they used were only driving games where you're on normal roads with other traffic - NFS, Burnout and Midnight Racer. Circuit racing games like GT and Forza weren't tested. Secondly, the study was actually rather well designed to test whether or not there was a causal link.
You can (and evidently should) read more about it here: http://arstechnica.com/news.ars/post/ since I can almost guarantee that the BBC and Inquirer articles were written direct from the press releases by journalists with no science background who didn't bother reading the full study.
For starters, the games they used were only driving games where you're on normal roads with other traffic - NFS, Burnout and Midnight Racer. Circuit racing games like GT and Forza weren't tested. Secondly, the study was actually rather well designed to test whether or not there was a causal link.
You can (and evidently should) read more about it here: http://arstechnica.com/news.ars/post/ since I can almost guarantee that the BBC and Inquirer articles were written direct from the press releases by journalists with no science background who didn't bother reading the full study.
It's irrelevant what the study suggests. Yes the games are driving in traffic, but if you can't drive with your head on in real life, then it's not the games fault, it's your own fault.
Watch a film with cars driving fast in, what are the effects?
Watch an advert advertising some crap, and you go buy it?
Just because some people are influenced doesn't mean it's the fault of what they are exposed to... I go to bed reading Evo magazine, quickly, raise my insurance premium
Dave
LOL. You think companies would spend billions of pounds a year advertising things if those adverts didn't result in more sales? Come here, I've got a bridge I want to sell you.
Feel free to dismiss this study out of hand through ignorance, you're the only one who looks stupid. Alternatively, why don't you actually read the research? I know I wrote a pretty concise summary of it at Nobel Intent that explains exactly what they did and didn't test for.
Exactly, the adverts DO work, people are weak minded, but there are also those of us that are not. For example I can't think of one thing I bought that was on an advert in the last year.
Anyway, my point is that everything influences people. Being late to meetings makes some people drive badly, so should we ban meetings or clocks?
No, use your bloody common sense
It's about time we stopped finding things to blame for why we do dumb things, and start taking some personal responsibility!
Research is only as good as the information that goes in to it, and to be honest you can call into question half of what is presented in the intial text...
Things like, % of drivers under 24 admitted to taking more risks? Now are these risks they define to be risky, or what a police officer would define risky?
Drivers at this age may well have had 7 years of driving or just 1, we don't know, to a proportion things like not indicating may be seen as a risk, or crossing their arms when turning
It really is a pathetic link at best. I think the lack of education is the biggest cause of increased exposure of young drivers to risk... afterall, video games are more popular than ever, with driving being up near the top of the list, yet we don't see a significant increase in deaths of young people do we?
Any link would likely manifest itself in other forms, ie, young lad now can't play video games with fast driving, so they just imagine it in their heads instead, go do it in real life instead, read a magazine with fast cars in it instead, watch a film with it in instead
Not really fussed, I just think that research and statistics will tell you whatever you want these days. The problem is this research is just crap when it comes down to it, it's not looking at other influences, the observation of these drivers is based upon self-assesment of the driver, not independent assesment, demographics are probably all to pot, no attitude assesment generally (ie, are the people cretins to start with)...
Just seems like another witch hunt because it's easier than addressing the real issues. Some people are simpletons!
Dave
Anyway, my point is that everything influences people. Being late to meetings makes some people drive badly, so should we ban meetings or clocks?
No, use your bloody common sense
It's about time we stopped finding things to blame for why we do dumb things, and start taking some personal responsibility!
Research is only as good as the information that goes in to it, and to be honest you can call into question half of what is presented in the intial text...
Things like, % of drivers under 24 admitted to taking more risks? Now are these risks they define to be risky, or what a police officer would define risky?
Drivers at this age may well have had 7 years of driving or just 1, we don't know, to a proportion things like not indicating may be seen as a risk, or crossing their arms when turning
It really is a pathetic link at best. I think the lack of education is the biggest cause of increased exposure of young drivers to risk... afterall, video games are more popular than ever, with driving being up near the top of the list, yet we don't see a significant increase in deaths of young people do we?
Any link would likely manifest itself in other forms, ie, young lad now can't play video games with fast driving, so they just imagine it in their heads instead, go do it in real life instead, read a magazine with fast cars in it instead, watch a film with it in instead
Not really fussed, I just think that research and statistics will tell you whatever you want these days. The problem is this research is just crap when it comes down to it, it's not looking at other influences, the observation of these drivers is based upon self-assesment of the driver, not independent assesment, demographics are probably all to pot, no attitude assesment generally (ie, are the people cretins to start with)...
Just seems like another witch hunt because it's easier than addressing the real issues. Some people are simpletons!
Dave
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