Any good 3d Studio Max forums about?
Any good 3d Studio Max forums about?
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FourWheelDrift

Original Poster:

92,387 posts

315 months

Saturday 7th April 2007
quotequote all
That are good for help and tips?

Unless anyone can answer a very quick and easy question here, I'm still learning Max (v8) and have maybe been doing some things via a long route and to maybe save some time......so.

My question is, is there a simple and easy way to combine a number of objects into a single object?

To give you the scenario I have a car model made up from many different objects. I want to create an accurate shadow for it This will be used in a game so what I need is just a black textures shaped model matching the car that when converted in the game will appear under the car and show the accurate shape in the shadow. So I need a single object exported from Max to convert into a single GMT file to be used as the shadow.

mitchp

110 posts

256 months

Saturday 7th April 2007
quotequote all
Hi,

Two easiest ways of achieving that is to either drop one component to a mesh, then from within the mesh editor for that object just attach all the other objects (by clicking the attach button) or create a boolean and attach the sub objects (create/compound/boolean). I'd prefer the first option as booleans tend to get a bit messy, and with a single mesh you should be able to apply materials by face id so it all still looks correct.

Mitch

FourWheelDrift

Original Poster:

92,387 posts

315 months

Saturday 7th April 2007
quotequote all
mitchp said:
Hi,

Two easiest ways of achieving that is to either drop one component to a mesh, then from within the mesh editor for that object just attach all the other objects (by clicking the attach button) or create a boolean and attach the sub objects

Mitch


That worked perfectly, didn't think about that approach. I didn't use all the objects in the import and I'll have to trim it down as the shadow GMT file created after the convert from 3ds is 2.2mb which is too big I think and will effect game speed if there are 30+ cars with those shadow so I'll edit it and cut it down to those which are most commonly producing a shadow. But the effect is just what I was after.

Thanks

mitchp

110 posts

256 months

Saturday 7th April 2007
quotequote all
Hve you considered low poly modelling? you could then use the low poly version for the shadow casting then the smoothed version for the final model?

Should result in much smaller file size


Edited by mitchp on Saturday 7th April 23:18

FourWheelDrift

Original Poster:

92,387 posts

315 months

Saturday 7th April 2007
quotequote all
Now I know I can quickly combine objects to create a perfect shadow I can take some time to make it smaller in size removing like parts that aren't shadow reflecting like almost all of the wheels above car floor level which are quite high poly. I can cut them off above the body floor and remove a few other bits too by easily editing them before I merge them.

I can also use the same technique to create a perfect collision mesh for the car.

Bacardi

2,235 posts

307 months

Sunday 8th April 2007
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Don't know if the studio max forum is any good but a useful bunch of forums here:

www.postforum.com/forums