Discussion
had a quick bash...
took me back to my college days... i wasted so much money on that machine
other than that, looked nice, but the controls really havent moved on - compared to the likes of Forza 2 its pitiful - but even against NFS I found it completley remote and actually deviod of any real driving physics - the car turns around a central axis point and if you apply enough yaw it goes round regardless of throttle/brake etc...
not one ill be spending money on, thats for sure!
took me back to my college days... i wasted so much money on that machine

other than that, looked nice, but the controls really havent moved on - compared to the likes of Forza 2 its pitiful - but even against NFS I found it completley remote and actually deviod of any real driving physics - the car turns around a central axis point and if you apply enough yaw it goes round regardless of throttle/brake etc...
not one ill be spending money on, thats for sure!
Oh no that's not good 
Sounds just like Dirt
Are you totally sure about the handling? I was all excited when I skimmed the IGN review which stated the handling was good. In contrast they (IGN) specifically critised Dirts central pivot handling (although still gave it 8.4
).
Oh well are Sony comming out with a WRC game for the PS3?

Sounds just like Dirt

Are you totally sure about the handling? I was all excited when I skimmed the IGN review which stated the handling was good. In contrast they (IGN) specifically critised Dirts central pivot handling (although still gave it 8.4
).Oh well are Sony comming out with a WRC game for the PS3?
Edited by Mr_Yogi on Monday 17th September 15:09
I think people are looking at this the wrong way, Sega Rally has never been an accurate rally sim, nor even half accurate like Colin McRae rally, it's a game anyone can pick up and be a rally driving hero after slotting £1 into an arcade cabinet.
Just like you have different levels of track/road based games in order of realism like:
Burnout
PGR
Forza
GTR
You also get the same with rally games and it would be something like:
Sega Rally
Colin McRae
Richard Burns Rally
I'll wait until I've played before passing any more comment but I don't think it holds any pretence of being realistic and criticising it as such is kind of missing the point, much like saying Streetfigher 2 is a bad game because it doesn't accurately simulate punches, it isn't a bad game at all..
Just like you have different levels of track/road based games in order of realism like:
Burnout
PGR
Forza
GTR
You also get the same with rally games and it would be something like:
Sega Rally
Colin McRae
Richard Burns Rally
I'll wait until I've played before passing any more comment but I don't think it holds any pretence of being realistic and criticising it as such is kind of missing the point, much like saying Streetfigher 2 is a bad game because it doesn't accurately simulate punches, it isn't a bad game at all..
It might well be, trying to play devil's advocate that's all, but I think there's an element of 'oh another arcade racer, I don't get on with those so the game must be crap' mentality creeping in occasionally.
I love burnout as much as I love forza if not more so, will give the demo a try at some point, but the game can't be that bad if it's getting such favourable reviews.
I love burnout as much as I love forza if not more so, will give the demo a try at some point, but the game can't be that bad if it's getting such favourable reviews.
Sorry, perhaps i should have explained more.
I love the arcade racer for what it is - i adore Burnout, and even enjoyed the NFS series. As i said, i really loved the old Sega Rally arcade machine - but other than graphics, I cannot see where this has moved on from there?
Perhaps that is the point, its nostalgic - but i wont be paying 40 quid for it - I just couldnt appreciate its true worth from the demo.
I love the arcade racer for what it is - i adore Burnout, and even enjoyed the NFS series. As i said, i really loved the old Sega Rally arcade machine - but other than graphics, I cannot see where this has moved on from there?
Perhaps that is the point, its nostalgic - but i wont be paying 40 quid for it - I just couldnt appreciate its true worth from the demo.
Smack into a rock and you brush past it like it was a wall, not moved on since the original game (which I loved, along with lots of other arcade racers), no feeling to it, just seem to suck and the demo was enough for me to be bored with it 
Needless to say, it will not be joining my collection. Especially in the times of PGR4, Halo 3, COD4 and lots more....
Please don't take this as I do not like arcade racers. I like an eclectic mix of games from Pinata to Halo to Forza.
Sega Rally just seems bad !!
I know it's a demo and doesn't represent the finished article, but I imagine there will be a lot of people not bothering to find out after trying it.
Shame really, was kind of looking forward to it, would be better placed on Xbox Live IMO.

Needless to say, it will not be joining my collection. Especially in the times of PGR4, Halo 3, COD4 and lots more....
Please don't take this as I do not like arcade racers. I like an eclectic mix of games from Pinata to Halo to Forza.
Sega Rally just seems bad !!
I know it's a demo and doesn't represent the finished article, but I imagine there will be a lot of people not bothering to find out after trying it.
Shame really, was kind of looking forward to it, would be better placed on Xbox Live IMO.
Edited by :J: on Monday 17th September 17:14
Is it going to be full price, or another one of those Sega classic download jobs for a fiver or tenner or whatever's worth of Microsoft points?
I can't see it being that big for a download, the courses weren't that detailed and the textures fairly small.
It was a great classic game (better than Daytona USA, I reckon) although a long time ago now - last I saw it was in a small arcade where games of it were something like 30p a pop, spent quite a long time there
Seem to recall it being ludicrously easy to drive the whole lot in one-handed power slides, recover them at a moment's notice, and still be absurdly quick. Suspect it's quite dated handling-wise now like so many of those arcade games that were amazing as of the mid-90s.
I'm almost fearful to try it, as I found a machine of GTi Club (I think? Game with a working handbrake where you drove Minis and the like through Monaco streets) and it just ruined the memories.
I can't see it being that big for a download, the courses weren't that detailed and the textures fairly small.
It was a great classic game (better than Daytona USA, I reckon) although a long time ago now - last I saw it was in a small arcade where games of it were something like 30p a pop, spent quite a long time there

Seem to recall it being ludicrously easy to drive the whole lot in one-handed power slides, recover them at a moment's notice, and still be absurdly quick. Suspect it's quite dated handling-wise now like so many of those arcade games that were amazing as of the mid-90s.
I'm almost fearful to try it, as I found a machine of GTi Club (I think? Game with a working handbrake where you drove Minis and the like through Monaco streets) and it just ruined the memories.
Having just played the demo, I can summarise my thoughts in one word; frustration.
I've got DiRT, and I find it quite playable and very immersive, especially the co-driver lead stages. There's a genuine difference in difficulty between the co-driven stages and the solo hill-climbs etc, such that you really have to concentrate on what your pal is saying. The inclusion of multiple different disciplines requires a steady gaming mind to properly compensate for the size/weight of the vehicle you are in.
Unfortunately, the handling is... meh. It's just that little too far away from real that you feel able to criticise it, considering the rest of the game's attention to detail (real time drive shafts rendered under your car, sir? Why yes, we have those). The environments have a bland, pre-rendered look to them and in general (especially when watching replays) you feel dissappointed with the slot-car like experience.
I think it's worth the money, but I only ever play racing games.
Sega Rally is almost the polar opposite. Everywhere that DiRT excels, Sega Rally (at least, the demo) falls short. The co driver input is not really needed at all, since the courses available are wide and flat. The graphics are stunning, but short of dirt smudging up your cars exterior, there's little in the way of detail. I was incredibly surprised to find no inside view of the car! I want to see my oversteer inidcator flailing away as I lock to lock so effortlessy on my xbox pad. And there's absolutely no interaction with the environment outside the track. No matter how hard I tried, I just couldn't stack my shiny Impreza WRC into the nearest rock and be greeted with a TERMINAL DAMAGE message.
However, the on track action is absolutely brilliant. The opponent's are well judged in terms of skill, they take differing lines around the track and respond to your position as well. On the gravelled areas, the cars actually carve a "racing line" in the dirt, which affects you handling to the point where you can acheive faster lap times sticking in the groove.
I think the answer might be to buy both, a nice bottle of wine, a cooked meal and some Rohypnol. Sit each DVD down to a candle-lit romantic evening, and see if you can't co-erce them into making "Sega DiRT Rally" offspring, the size of Gamecube disks.
Or just play either depending on your mood.
I've got DiRT, and I find it quite playable and very immersive, especially the co-driver lead stages. There's a genuine difference in difficulty between the co-driven stages and the solo hill-climbs etc, such that you really have to concentrate on what your pal is saying. The inclusion of multiple different disciplines requires a steady gaming mind to properly compensate for the size/weight of the vehicle you are in.
Unfortunately, the handling is... meh. It's just that little too far away from real that you feel able to criticise it, considering the rest of the game's attention to detail (real time drive shafts rendered under your car, sir? Why yes, we have those). The environments have a bland, pre-rendered look to them and in general (especially when watching replays) you feel dissappointed with the slot-car like experience.
I think it's worth the money, but I only ever play racing games.
Sega Rally is almost the polar opposite. Everywhere that DiRT excels, Sega Rally (at least, the demo) falls short. The co driver input is not really needed at all, since the courses available are wide and flat. The graphics are stunning, but short of dirt smudging up your cars exterior, there's little in the way of detail. I was incredibly surprised to find no inside view of the car! I want to see my oversteer inidcator flailing away as I lock to lock so effortlessy on my xbox pad. And there's absolutely no interaction with the environment outside the track. No matter how hard I tried, I just couldn't stack my shiny Impreza WRC into the nearest rock and be greeted with a TERMINAL DAMAGE message.
However, the on track action is absolutely brilliant. The opponent's are well judged in terms of skill, they take differing lines around the track and respond to your position as well. On the gravelled areas, the cars actually carve a "racing line" in the dirt, which affects you handling to the point where you can acheive faster lap times sticking in the groove.
I think the answer might be to buy both, a nice bottle of wine, a cooked meal and some Rohypnol. Sit each DVD down to a candle-lit romantic evening, and see if you can't co-erce them into making "Sega DiRT Rally" offspring, the size of Gamecube disks.
Or just play either depending on your mood.
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