Marcos LM600 cars relased for GTR2
Marcos LM600 cars relased for GTR2
Author
Discussion

FourWheelDrift

Original Poster:

92,165 posts

312 months

Wednesday 31st October 2007
quotequote all
Long time in development but retail quality cars. smile

http://forum.rscnet.org/showthread.php?t=302536





You will notice the rFactor mention above, that is on the way too.

TVR MAN

1,038 posts

250 months

Wednesday 31st October 2007
quotequote all
Excellent! Looking forward to the rfactor release.

Altrezia

8,739 posts

239 months

Wednesday 31st October 2007
quotequote all
hehe. shame that Marcos are so ugly.
wink

I'll download later and try in GTR2.. thanks for posting it mate.

GregE240

10,857 posts

295 months

Wednesday 31st October 2007
quotequote all
[quote=Altrezia]hehe. shame that Marcos are so gorgeous.
wink

[quote]EFA

TVRleigh_BBWR

6,553 posts

241 months

Wednesday 31st October 2007
quotequote all
Have any of the GT or Rfactor games got any TVR in them.

Thanks
Leigh

FourWheelDrift

Original Poster:

92,165 posts

312 months

Wednesday 31st October 2007
quotequote all
TVRleigh_BBWR said:
Have any of the GT or Rfactor games got any TVR in them.

Thanks
Leigh
GTR2 has the T440. FIA GT mod (GTR2 conversion) on rFactor also has the T440.

Plus I'm developing the Dunlop TVR Tuscan Challenge for rFactor.

Thumbnails - clicky for bigness.







Edited by FourWheelDrift on Wednesday 31st October 17:02

TVRleigh_BBWR

6,553 posts

241 months

Wednesday 31st October 2007
quotequote all
FourWheelDrift said:
Plus I'm developing the Dunlop TVR Tuscan Challenge for rFactor.
Wow looking good,
What stuff do you need to develop a CAR, as would love to do a wedge or a Tasmin Racer.

FourWheelDrift

Original Poster:

92,165 posts

312 months

Wednesday 31st October 2007
quotequote all
TVRleigh_BBWR said:
FourWheelDrift said:
Plus I'm developing the Dunlop TVR Tuscan Challenge for rFactor.
Wow looking good,
What stuff do you need to develop a CAR, as would love to do a wedge or a Tasmin Racer.
In relation to rFactor in a nutshell :-

Create the model.
3d modelling program either 3d Studio Max, Blender, ZModeller or the like which can save off a model (in many parts) to any format that can be converted to 3ds format. Then it needs texturing either in the 3d application or in the editor used by GTR2/rFactor/GTL/Race called 3dSimEd. This can generate (convert) the model into game files that can be used. Put all of these into a folder.

Create the game files.
You then have to create some standard files for the new car folder, looking in any other car folder you will see SFX (sound), GEN & GEN Spinner (Gen is the file that calls upon all the car components in game, the spinner in the spinner car choosing), HDV file for physics and others for tyres, engine, gears, suspension, cockpit views, camera views. You create your own versions of these matching the performance of the car you have modelled and you are almost there. VEH files are the files for the car (description of driver, unique car texture used and which SFX, GEN HDV files it uses and what class of car it belongs to).

Get it loading into the game.
You then create what is called an RFM file, easy by copying any other and changing the header description to match your own cars names and the class of car that is loaded up (matching the class name in the VEH file.)

Martin TH

100 posts

238 months

Thursday 1st November 2007
quotequote all
mmmm looks great, downloading from no grip as I type, this place could do with an *official* race sim screen shots thread tbh. driving