Games vs RL
Author
Discussion

Varn

Original Poster:

205 posts

230 months

Monday 28th April 2008
quotequote all
Honest question here - how much and what difference is there between say GT5P/FORZA2 and real life track driving?

MK4 Slowride

10,028 posts

237 months

Monday 28th April 2008
quotequote all
Varn said:
Honest question here - how much and what difference is there between say GT5P/FORZA2 and real life track driving?
st loads, do you not drive yet?

okgo

42,085 posts

227 months

Monday 28th April 2008
quotequote all
Varn said:
Honest question here - how much and what difference is there between say GT5P/FORZA2 and real life track driving?
A huge difference, unless you know many cars you can drive with a pad?

neil_bolton

17,113 posts

293 months

Monday 28th April 2008
quotequote all
100% difference.

Firstly, you don't crap your pants the first time you go out on a console.

Secondly, you don't *really* own the car on a console, so therefore take much bigger risks than you would on a real track.

Really, should you be asking at all? I thought it would be common sense.

Or, are you asking: Are the tracks similar, the handling, the AI?

Either way: No similarity at all if you value your life.

Polarbert

17,936 posts

260 months

Monday 28th April 2008
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rofl

Silverbullet767

11,242 posts

235 months

Monday 28th April 2008
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Why just the other day there, I crashed my car into a bus full of kids, they all died, but I just hit 'Restart' and it was fine....

Pulse

10,922 posts

247 months

Monday 28th April 2008
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LOL @ this thread.

Although perhaps he might just mean, HOPEFULLY, are the tracks accurate.

Buster Bakdorzin

16,277 posts

294 months

Monday 28th April 2008
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I thought this would be a thread about the pitfalls of dealing with humans after a drunken three day console bender.

Its even funnier thumbup

Mattygooner

5,304 posts

233 months

Monday 28th April 2008
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Lot's!!!!

I would not rush in to a room filled with People of a different ethnic background to my self (arabs for the non PC out there) with just an silenced ooozie and a stun grenade for fear of being shot....but i would in COD.

escargot

17,123 posts

246 months

Monday 28th April 2008
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Polarbert said:
rofl
Couldn't have put it better myself wink

skylinecrazy

13,986 posts

223 months

Monday 28th April 2008
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what a stupid question, sorry but it just is....

LukeBird

17,170 posts

238 months

Monday 28th April 2008
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No type of driving in a game is like driving in real life. Except perhaps the noise! hehe
The G25 and GTR2/M3 Challenge/GTL is about as close as it gets.
You can set the G25 to give turn in 'feel', but thats as close as you get. driving
As has already been mentioned in any game you will take risks far beyond anything you would on a track (where I have limited experience, admittedly) let alone on the road.
Certainly won't find me drifting into oncoming traffic at 100mph for several seconds at a time around Bournemouth! biggrin

scooby wrx sti

1,180 posts

226 months

Monday 28th April 2008
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this should answer your question enjoy

http://www.youtube.com/watch?v=olWCXfwTvhI

wtt

88 posts

229 months

Monday 28th April 2008
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It's obvious that games will not be near real life until they can connect into the brain but they dont do a bad job. Heres some comparisons of rfactor F1 mods and real life. Surprisingly close.

http://www.youtube.com/watch?v=Nr5zu4bE3jw
http://www.youtube.com/watch?v=5CmAcoIIIF0&fea...
http://www.youtube.com/watch?v=_Pjvi1XUEyk&fea...
http://www.youtube.com/watch?v=y7Zwb4xtGg4&fea...


rhinochopig

17,932 posts

227 months

Tuesday 29th April 2008
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Why is it such a stupid question?

There are similarities. Ok you don't get any vestibular feedback but some of the PC driving sims are pretty accurate portrayals within the limitations of a 2d screen and a force feedback wheel.

Things like track positioning, the consequences getting, trail braking, lift of oversteer, getting on the gas too early wrong, wrong are reasonable accurate - ok the degree of response is toned down to make the game playable.

IIRC there was a chap a couple of years ago who was a computer rally nut who decided to give the real thing a go. His instructors were amazed at how well he did for a beginner, which he attributed to the long hours playing driving games.

I think people are being slightly unfair to the OP.

TVRleigh_BBWR

6,553 posts

242 months

Tuesday 29th April 2008
quotequote all
rhinochopig said:
Why is it such a stupid question?

There are similarities. Ok you don't get any vestibular feedback but some of the PC driving sims are pretty accurate portrayals within the limitations of a 2d screen and a force feedback wheel.

Things like track positioning, the consequences getting, trail braking, lift of oversteer, getting on the gas too early wrong, wrong are reasonable accurate - ok the degree of response is toned down to make the game playable.

IIRC there was a chap a couple of years ago who was a computer rally nut who decided to give the real thing a go. His instructors were amazed at how well he did for a beginner, which he attributed to the long hours playing driving games.

I think people are being slightly unfair to the OP.
Also on the gadget show, they did a comparison, I person was give some real live driving training, and the other pratcied on a PC / Console of the same track.

They was then time trialed on the same real life track, and I think the guy that had praticed on the console did better.

Also im sure you can learn the lines of a track via a console / PC. yes it not going to be the same, but it's going to be better than trying to learn the track for the 1st time IRL.

Even some of the new F1 drivers will learn a new track they have never raced before on a simulator.

Also would be interesting if anyone has the same car as that used in a game could compare the two.

Also in war games it can teach you if you run out in the open guns blazing your get killed.

I think the OP know's it's never going to be the same, I think he was just asking how close it is, seeing as games have got more realistic. in the old day's you did not even have to lift of the throttle in the whole game, let alone brake.

franv8

2,212 posts

267 months

Tuesday 29th April 2008
quotequote all
I can't get on You Tube here - but if you look for three screen set ups for Forza 2 on the Xbox 360, there is an interview with some people who did development on this, they did it in conjunction with a race driver who claims that more than one set up can be found at some of these race meetings being used by the drivers. Sorry - it was 4 screens, centre, left, right and one for the rear view.

I learnt things about weight transfer, how to handle FWD vs RWD and a few other bits and pieces from teh original GT, so, yes they are different, but taking this into account with some of the other posts above, they can definitely teach you things.

One thing they can't teach you - I practiced Silverstone on TOCA (PS1) years ago, promptly did a session at Trax, end of first lap behind the 'pace' vehicle floored my car, took another two, thought 'don't really need to slow down for the first corner' - promptly exited the track backwards at the end of the first corner - luckily coming to halt on a concrete run off, not in the gravel or worse a tyre wall! So I learnt a valuable lesson there...

Varn

Original Poster:

205 posts

230 months

Wednesday 30th April 2008
quotequote all
Thank you to some for proper answers smile

Others should be ashamed from non-helpful, boasting replies!

The main reason I asked was to find out if by practicing on a game (forgetting learning circuits) would it be beneficial when I attend track days?

rhinochopig

17,932 posts

227 months

Wednesday 30th April 2008
quotequote all
Yes and No

You will get an idea of the correct line etc.

However, the negatives are, you get a false sense of security and so will, in all likelihood, drive faster than your skill level permits. So when you get it wrong, it'll go very wrong hehe

Flat through craners on a game is one thing but doing it for real is a very different proposition.

That said a good sim (GTR2 for example) can HELP teach some of the instinctual behaviours when a car is outside of its normal handling envelope - think: lifting off mid corner, turning in on the brakes, getting on the throttle too early, etc.

Every TD I do (nearly always with Bookatrack - best TDO IMHO) I always book a 30 min tuition slot (only £30). It's the best money you'll ever spend.

TVRleigh_BBWR

6,553 posts

242 months

Wednesday 30th April 2008
quotequote all
Varn said:
Thank you to some for proper answers smile

Others should be ashamed from non-helpful, boasting replies!

The main reason I asked was to find out if by practicing on a game (forgetting learning circuits) would it be beneficial when I attend track days?
As rhinochopig said it can help, and it's a lot cheaper.
Just remember you not in the game, and take it slow at 1st until you know your car's limits. Think about Difference from GT5P Std and Pro. then Take another level to RL.

But sometimes I think Pro is more skittish than RL, but in the game you push harder than in RL.

Also where pos get some RL tuition.

I do think you can learn the difference between taking the right and wrong line in a corner, also the affect of slow in fast out. in a game.

Also another thing to remember is that most Games don't have brake fade. so if you brakes start to go or get to hot, either do a few slow laps or come in.

It's some times better to do a slow lap before coming in to let the air cool the brakes. as there is not airflow to cool them once you come in.

Also you more likely to get a mechanical failure or problem IRL than in game.