Kill Zone 2
Author
Discussion

paul26982

Original Poster:

3,850 posts

247 months

Saturday 6th December 2008
quotequote all
Being looking around at what new games etc. come across this, looks very good, whilst doing alittle research, come across this info.

KillZone 2 using just 60 percent of PS3's SPU's
Jeff Haynes has revealed that even during the most intense parts of KillZone 2, the game only utilizes 60 percent of the PS3's SPU's, which essentially serves as a testament to the 'power' of the PS3. Haynes noted that it's incredible to see some of the biggest levels don't even take up all the SPU's capacity.

Quote:
Speaking in IGN's latest Play Beyond podcast, Jeff Haynes revealed that even during the heaviest loads, Killzone 2 utilizes roughly only 60 per cent of the SPU's.

"It's incredible to see huge levels and see the deferred rendering and note that on all the SPU’s, even on the heaviest load were coming up to about 60%," Haynes said. "They weren't coming close to maxing out. .They had about 40% of space before they started tripping or saw slow down on some of the processes."


cant wait cool