COD5 WAW - Zombies
Discussion
There's been lots of stuff on how far people have got in the multiplayer on-line but how far has everyone got on the solo game, I've managed level 9...just! By that point I'm having to run round like one of the mad running zombies! and chuck grenades at as much as possible whilst reloading like a man possessed! What level has any one else got to on their own?
I think the best way to play it is to unlock the 'Help' room downstairs with the mystery box in, then move up stairs through the room you started on and basicly camp at the top of the stairs where you can buy grenades off the wall with your 3 team mates!
Try and make sure that atleast two of you have the ray gun as its a 'one shot kill' scenario with that and pick up the max ammo boxes which the zombies leave!
Good luck!
Try and make sure that atleast two of you have the ray gun as its a 'one shot kill' scenario with that and pick up the max ammo boxes which the zombies leave!
Good luck!
Some zombie data that may be useful :
Zombies start the first round with 150 health and they gain 100 points of health with each Round.
At Round 10, they have 1050 health. Instead of adding 100, health begins increasing by a multiple of 1.1.
That is to say,
Round 11: 1155
Round 12: 1270
Round 13: 1397
Round 14: 1537
Round 15: 1691
Round 64: 180465
Round 100: 5578673 (five-point-five million health for one zombie)
NOTE: Singleplayer weapons are vastly different from the multiplayer guns.
For example, the starting Colt delivers 20 damage at any range, but has a 3.5x for a headshot, 1.5 for a chest shot, 1.1 stomach, 0.8 arms.
By Round 10, all zombies are at their maximum "run speed" (speed doesn't change, they just advance from "walk" to "run" to "sprint" animations). Even at level 64, you can still outrun them walking backwards with a heavy machinegun.
In Solo, the zombies reach a capacity of 24 zombies per round.
In Co-op, the zombies after Round 10 increase in number exponentially, relative to the number of players (there will only be a maximum of 32 zombies at a time, more will continue to file in as existing ones are killed). If the maths is correct, a team of four players will face 100+ zombies in a single round by Round 28.
Rebuilding barriers has a maximum payout of 500 points per round after Round 10. You may be able to just keep rebuilding, but after 50 planks of wood, you won't get any points it until next Round. Before round ten, multiply 50 by the round number and that's how many points you can get from rebuilding barriers in that round.
Zombies deliver 50 damage per whack. You go down on a one-two punch.
There is a also variable that prevents more than one Flamethrower out of the Random Box in Co-op.
Zombies start the first round with 150 health and they gain 100 points of health with each Round.
At Round 10, they have 1050 health. Instead of adding 100, health begins increasing by a multiple of 1.1.
That is to say,
Round 11: 1155
Round 12: 1270
Round 13: 1397
Round 14: 1537
Round 15: 1691
Round 64: 180465
Round 100: 5578673 (five-point-five million health for one zombie)
NOTE: Singleplayer weapons are vastly different from the multiplayer guns.
For example, the starting Colt delivers 20 damage at any range, but has a 3.5x for a headshot, 1.5 for a chest shot, 1.1 stomach, 0.8 arms.
By Round 10, all zombies are at their maximum "run speed" (speed doesn't change, they just advance from "walk" to "run" to "sprint" animations). Even at level 64, you can still outrun them walking backwards with a heavy machinegun.
In Solo, the zombies reach a capacity of 24 zombies per round.
In Co-op, the zombies after Round 10 increase in number exponentially, relative to the number of players (there will only be a maximum of 32 zombies at a time, more will continue to file in as existing ones are killed). If the maths is correct, a team of four players will face 100+ zombies in a single round by Round 28.
Rebuilding barriers has a maximum payout of 500 points per round after Round 10. You may be able to just keep rebuilding, but after 50 planks of wood, you won't get any points it until next Round. Before round ten, multiply 50 by the round number and that's how many points you can get from rebuilding barriers in that round.
Zombies deliver 50 damage per whack. You go down on a one-two punch.
There is a also variable that prevents more than one Flamethrower out of the Random Box in Co-op.
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