Driving games - the emporer's new clothes?
Discussion
Or am I doing something stupid?
I have a steering wheel (Logitech something or other EX)
I have a PS3
I have GT5 prologue, F1 championship edition, Ferrari challenge
ALL of them are bloody awful to drive: hugely oversensitive steering on the straights which means the car is constantly wandering from side to side. "Just like the real thing" my backside.
Is there an obvious setting screen I am missing here?
Thanks - I really want to enjoy these games!
I have a steering wheel (Logitech something or other EX)
I have a PS3
I have GT5 prologue, F1 championship edition, Ferrari challenge
ALL of them are bloody awful to drive: hugely oversensitive steering on the straights which means the car is constantly wandering from side to side. "Just like the real thing" my backside.
Is there an obvious setting screen I am missing here?
Thanks - I really want to enjoy these games!
F1 game and Ferrari Challenge are like that.
F1 game can be adapted to (by your brain, not any clever wheel set-up) but I find Ferrari Challenge is only drivable with game pad.
GT5p on the other hand, feels pretty realistic to me.
Especially at speed, when the wheel loads up under cornering.
ETA - I have the Driving Force GT, so don't know what your older wheel is like on the PS3 (as it was surely made for the PS2?)
ETA2 - It takes practice to get used to 'simulation' steering wheels. Whenever a family member tries out my set up for the first time, they weave down the straights like a drunk. After an hour or so, they are getting the hang of it.
I'd suggest stick with GT5p and just persevere. It'll suddenly become easy to drive, and you WILL get lots of fun from it.
F1 game can be adapted to (by your brain, not any clever wheel set-up) but I find Ferrari Challenge is only drivable with game pad.
GT5p on the other hand, feels pretty realistic to me.
Especially at speed, when the wheel loads up under cornering.
ETA - I have the Driving Force GT, so don't know what your older wheel is like on the PS3 (as it was surely made for the PS2?)
ETA2 - It takes practice to get used to 'simulation' steering wheels. Whenever a family member tries out my set up for the first time, they weave down the straights like a drunk. After an hour or so, they are getting the hang of it.
I'd suggest stick with GT5p and just persevere. It'll suddenly become easy to drive, and you WILL get lots of fun from it.
Edited by Get Karter on Monday 20th April 11:48
I can't comment on the specific games (*still* waiting for my ps3 to arrive
) but it sounds like a dead-zone issue? also how much lock does your wheel have? the better ones have 900deg lock-to-lock so aren't so sensitive as cheaper 360 or 270 wheels.
try looking in the controller set-up list for dead-zone or linearity (if they have them), tweaking these settings should help make it less sensitive ina straight line. otherwise, you'll have to get used to it as the other poster suggested! Game wheels aren't going to give you the same feel as a real car, but once you get used to the 'feedback loop' you will become immersed in it!
) but it sounds like a dead-zone issue? also how much lock does your wheel have? the better ones have 900deg lock-to-lock so aren't so sensitive as cheaper 360 or 270 wheels.try looking in the controller set-up list for dead-zone or linearity (if they have them), tweaking these settings should help make it less sensitive ina straight line. otherwise, you'll have to get used to it as the other poster suggested! Game wheels aren't going to give you the same feel as a real car, but once you get used to the 'feedback loop' you will become immersed in it!
Altrezia said:
There ain't no sims on consoles, sir.
The steering on Geoff Crammond GP3, GT Legends, GTR etc on the pc is no more realistic than it is on GT5p in PS3.I was playing both GTR and GTL the other day, and GTL in particular is very unrealistic.
GT5p on PS3 has better feel than any of the above.
Get Karter said:
Altrezia said:
There ain't no sims on consoles, sir.
The steering on Geoff Crammond GP3, GT Legends, GTR etc on the pc is no more realistic than it is on GT5p in PS3.I was playing both GTR and GTL the other day, and GTL in particular is very unrealistic.
GT5p on PS3 has better feel than any of the above.
I guess it depends what wheel you are using too.
GT4 was pretty terrible really, and I can't see GT5p being much better, being a lowest common denominator 'sim'
Does anyone know if GT5p does full kinematics for the suspension etc yet? I'd love to have a look at the actual physics engine of it... I rekon with that many cars it's all still fairly 'generic'
Dave
GT4 was pretty terrible really, and I can't see GT5p being much better, being a lowest common denominator 'sim'
Does anyone know if GT5p does full kinematics for the suspension etc yet? I'd love to have a look at the actual physics engine of it... I rekon with that many cars it's all still fairly 'generic'
Dave
Altrezia said:
Get Karter said:
Altrezia said:
There ain't no sims on consoles, sir.
The steering on Geoff Crammond GP3, GT Legends, GTR etc on the pc is no more realistic than it is on GT5p in PS3.I was playing both GTR and GTL the other day, and GTL in particular is very unrealistic.
GT5p on PS3 has better feel than any of the above.
We were talking about steering wheel response relative to the real thing.
Which of the above games that I mentioned did I make a mistake with then?
Which one has better steering feel than GT5p?
Altrezia said:
I think they all do.
Well, if you can honestly say, hand on heart, that you have spent time driving GT5p with a Logitech steering wheel and it has less realistic steering than GT Legends, then I am genuinely surprised.I have both pc and PS3 for gaming, so have an open mind.
Get-Karter, the physics of GT5p arn't a patch on rFactor.
How can you trust the physics of GT5p, when you can't even roll it? Also, bumps, cambers, curbing have very little if no effect compared to rFactor. Most F1 teams used rFactor as the base model for their simulators too.
GT5p is a good effort, the best game out there. But rFactor is a simulator, as close as us mortals can get our hands on.
How can you trust the physics of GT5p, when you can't even roll it? Also, bumps, cambers, curbing have very little if no effect compared to rFactor. Most F1 teams used rFactor as the base model for their simulators too.
GT5p is a good effort, the best game out there. But rFactor is a simulator, as close as us mortals can get our hands on.
Ian Davidson said:
Get-Karter, the physics of GT5p arn't a patch on rFactor.
I never mentioned rFactor.Ian Davidson said:
How can you trust the physics of GT5p, when you can't even roll it? Also, bumps, cambers, curbing have very little if no effect compared to rFactor. Most F1 teams used rFactor as the base model for their simulators too.
The OP asked about steering sensitivity in a straight line on the PS3 with Ferrari Challenge, F1 Championship and GT5 Prologue.I gave my view, then we got the old "it ain't no sim".
Nothing to do with the question asked, and of no help to the OP.
I was trying to help the OP.
Thanks all!
As has been said, I'm not asking about whether console games are true sims compared to pc games ... I just want to stop this bloody oversensitive drunken weaving on the straights which is bloody stupid and annoying. I'm amazed how the games companies can make the games look so stunning, put out so much blurb on how wonderful the product is, and then when you try it you want to throw it out of the window. I have much more fun with Super Mario Kart on my Wii to be honest
(maybe that says more about me...)
But thanks for the advice - I will look at a few other titles with other wheels to see if that makes any difference. The real reason was to experience tracks I've never driven, like Monza. So GT5p etc of only limited use to me.
As has been said, I'm not asking about whether console games are true sims compared to pc games ... I just want to stop this bloody oversensitive drunken weaving on the straights which is bloody stupid and annoying. I'm amazed how the games companies can make the games look so stunning, put out so much blurb on how wonderful the product is, and then when you try it you want to throw it out of the window. I have much more fun with Super Mario Kart on my Wii to be honest
(maybe that says more about me...)But thanks for the advice - I will look at a few other titles with other wheels to see if that makes any difference. The real reason was to experience tracks I've never driven, like Monza. So GT5p etc of only limited use to me.
GT5p probably feels ok, because it's bodged.
This is the same fundamental base physics engine that allows fwd cars spinning the front wheels to oversteer at low speeds, no rolling of cars, and from the tuning issues evident, things like stiffer rear arbs don't add oversteer in isolation.
Like the OP said "Just like the real thing" my arse, too!
With 1000+ cars in GT5 (proper) when it comes out, I doubt any of them will be much more than a nice graphic on a rather generic 'acceptable' physics base, with s
te AI (still), and about 50 different sounds shared amongst 1000 cars 
Less is more, less is more! They even do stupid things like have an SL55 AMG sound perfect in Concept, and a lovely simulated slush box auto, but in GT4 it sounds like the Concept RS6, but now the RS6 gets it's own 'correct' sound sample... WHAT are they doing? Are they retarded?
Dave
This is the same fundamental base physics engine that allows fwd cars spinning the front wheels to oversteer at low speeds, no rolling of cars, and from the tuning issues evident, things like stiffer rear arbs don't add oversteer in isolation.
Like the OP said "Just like the real thing" my arse, too!
With 1000+ cars in GT5 (proper) when it comes out, I doubt any of them will be much more than a nice graphic on a rather generic 'acceptable' physics base, with s
te AI (still), and about 50 different sounds shared amongst 1000 cars 
Less is more, less is more! They even do stupid things like have an SL55 AMG sound perfect in Concept, and a lovely simulated slush box auto, but in GT4 it sounds like the Concept RS6, but now the RS6 gets it's own 'correct' sound sample... WHAT are they doing? Are they retarded?
Dave
OP, I used a Driving Force wheel (270deg lock or something) for a long time on GT3 and GT4. In both cases it was difficult to drive in a straight line, the car would keep wandering from left to right like it had a loose tie rod or something. In GT4 in the race cars the force feedback would vibrate the wheel violently down the straight. Once turning, even a little bit, both problems went away. I never found a setting that fixed the weaving.
When I replaced the Driving Force wheel with a G25 (900deg of lock) both problems went away on both games.
When I replaced the Driving Force wheel with a G25 (900deg of lock) both problems went away on both games.
Alfanatic said:
OP, I used a Driving Force wheel (270deg lock or something) for a long time on GT3 and GT4. In both cases it was difficult to drive in a straight line, the car would keep wandering from left to right like it had a loose tie rod or something. In GT4 in the race cars the force feedback would vibrate the wheel violently down the straight. Once turning, even a little bit, both problems went away. I never found a setting that fixed the weaving.
When I replaced the Driving Force wheel with a G25 (900deg of lock) both problems went away on both games.
Poor linearity setting maybe (is there a linearity setting?) and/or poor latency with the wheel, so there gets a feedback loop... dead-ahead FF damping is often used, but it's never really perfect When I replaced the Driving Force wheel with a G25 (900deg of lock) both problems went away on both games.

Mr Whippy said:
Alfanatic said:
OP, I used a Driving Force wheel (270deg lock or something) for a long time on GT3 and GT4. In both cases it was difficult to drive in a straight line, the car would keep wandering from left to right like it had a loose tie rod or something. In GT4 in the race cars the force feedback would vibrate the wheel violently down the straight. Once turning, even a little bit, both problems went away. I never found a setting that fixed the weaving.
When I replaced the Driving Force wheel with a G25 (900deg of lock) both problems went away on both games.
Poor linearity setting maybe (is there a linearity setting?) and/or poor latency with the wheel, so there gets a feedback loop... dead-ahead FF damping is often used, but it's never really perfect When I replaced the Driving Force wheel with a G25 (900deg of lock) both problems went away on both games.

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