Forza Motorsport 5
Discussion
Morning Everyone!
Since this game is going to be announced in 20 days time, I thought it was time for a thread.
In case you don't know, it's almost pretty much confirmed that this will be a launch title for the new XBOX when it is launched later this year. It will be interesting to see what turn10 can do with the extra power as they've already made astonishing looking games on 7 year old hardware.
What is everyone looking forward to in this game?
Since this game is going to be announced in 20 days time, I thought it was time for a thread.
In case you don't know, it's almost pretty much confirmed that this will be a launch title for the new XBOX when it is launched later this year. It will be interesting to see what turn10 can do with the extra power as they've already made astonishing looking games on 7 year old hardware.
What is everyone looking forward to in this game?
I'm mainly hoping they manage to keep all the car assets from the previous (non-Horizon) games. Half the reason I got bored so quickly with Horizon is it didn't have most of the interesting cars from Forza 4, and I didn't fancy paying through the nose to add them one or two at a time in the pathetic six-car DLC packs.
Other than that, some new tracks would be nice. Interesting ones with some decent elevation and camber changes like Spa and Brands. Turn 10 do have a knack for finding the flattest, dullest real world circuits going. I'd also be very happy if they updated their "easy mode" Nürburgring (the one in game is made wider with more open corners than the real thing) but that's probably getting to the point of alienating more players than it pleases.
It's probably a good sign that my main hope for the game is "don't screw up what you've already got", though.
Other than that, some new tracks would be nice. Interesting ones with some decent elevation and camber changes like Spa and Brands. Turn 10 do have a knack for finding the flattest, dullest real world circuits going. I'd also be very happy if they updated their "easy mode" Nürburgring (the one in game is made wider with more open corners than the real thing) but that's probably getting to the point of alienating more players than it pleases.
It's probably a good sign that my main hope for the game is "don't screw up what you've already got", though.
Big Fat Fatty said:
I'm still undecided about the Nextbox, it will depend heavily on what the spec of the new machine is and how we'll be able to use it when it's announced.
Better modelled damage and more realistic grip levels are the only improvements I can suggest.
i'd like to see a greater variety of cars, maybe with more processing power they can build an engine which shows suspension elements and therefore we could have a few single seaters (pref slow ones like ffords or old f1 cars), caterhams, ariel atoms, etc. Better modelled damage and more realistic grip levels are the only improvements I can suggest.
i'd also like to see more real-life circuits and no more stty made up ones.
A weather engine - proper changeable, varied weather
Night racing
Better vehicle damage - which combined with environmental damage means you could lose a car over a cliff and not recover it. Brutal, but makes for a better risk:reward aspect.
More environmental damage - ability to bend armco, tear up grass, destroy road furniture etc.
Less of the Horizon-esque social club nonsense.
I'd like to see more tracks too, particularly street tracks / open road stuff and hill climb / sprint type courses but I certainly wouldn't be complaining if they picked up some better, real tracks.
I don't think the physics need massively updating, just a few tweaks here and there. The AI is garbage on F4 though, I hope they address that.
Night racing
Better vehicle damage - which combined with environmental damage means you could lose a car over a cliff and not recover it. Brutal, but makes for a better risk:reward aspect.
More environmental damage - ability to bend armco, tear up grass, destroy road furniture etc.
Less of the Horizon-esque social club nonsense.
I'd like to see more tracks too, particularly street tracks / open road stuff and hill climb / sprint type courses but I certainly wouldn't be complaining if they picked up some better, real tracks.
I don't think the physics need massively updating, just a few tweaks here and there. The AI is garbage on F4 though, I hope they address that.
Something I've just thought of that I'd like to see, possibly because i watched Top Gear on Dave the other night... they could do it now with the off road from Horizon and tarmac tracks from Forza...
Rallycross! Race anything from (proper) Minis and F class cars up to WRC cars, classics, Pikes Peak nutter cars. It would be brilliant.
Rallycross! Race anything from (proper) Minis and F class cars up to WRC cars, classics, Pikes Peak nutter cars. It would be brilliant.
It will certainly be interesting to see what route they take, with Horizon out as a 'arcade' style racer it should in theory allow a for more hard core Forza.
If they make prettier graphics, more tracks and tweaked physics then i would be disappointed for a new gen consul, they need to seriously up the grid car count for on and off line, add day and night and weather conditions to truly take a step forward in the racing game, as well as the fore mentioned graphic and track improvements.
Just hope my turbo s wheel will still work with it, must also get around to selling my old xbox force feedback wheel before its out of date completely!
If they make prettier graphics, more tracks and tweaked physics then i would be disappointed for a new gen consul, they need to seriously up the grid car count for on and off line, add day and night and weather conditions to truly take a step forward in the racing game, as well as the fore mentioned graphic and track improvements.
Just hope my turbo s wheel will still work with it, must also get around to selling my old xbox force feedback wheel before its out of date completely!
24lemons said:
Big grids, multi class racing and day night transitions. If you still cant tell where I'm going with this, my username should be a clue as to what I'll be hoping for!
There was a game a few years ago you'd probably like, I think it was called grid. You raced a season in various different types of cars and then at the end of each season you did LeMans. Was supposed to be 24 hours but actually was only something like 6 laps, but it did fade from day to night and back again. In Grid you could actually change the settings and make the LeMans race a full 24hrs instead of the 3/6 laps you could manage depending on the car. I don't know how it worked with pits and driver changes because I never had the balls time to try it myself.
They worked with Codemasters when they introduced the rewind feature, it would be brilliant if they worked with them again on the damage engine, Codemasters nailed it with the first Dirt 8 years ago.
They worked with Codemasters when they introduced the rewind feature, it would be brilliant if they worked with them again on the damage engine, Codemasters nailed it with the first Dirt 8 years ago.
Edited by Big Fat Fatty on Thursday 2nd May 09:24
Night and day, weather, new tracks, rally, proper damage to the cars and track ....
All these would be nice! But lets face it, its just going to be Forza with the polish turned up to 11.
Sadly it will probably be same cars, same tracks, same damage ..... oh with some stupid "social" element added like being able to upload pictures to face book or tweet your latest lap times - something gimmicky like that. (bit like the rubbish Top Gear challenges / Clarkson car reviews)
All these would be nice! But lets face it, its just going to be Forza with the polish turned up to 11.
Sadly it will probably be same cars, same tracks, same damage ..... oh with some stupid "social" element added like being able to upload pictures to face book or tweet your latest lap times - something gimmicky like that. (bit like the rubbish Top Gear challenges / Clarkson car reviews)
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