Favourite video game car

Favourite video game car

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kiseca

Original Poster:

9,339 posts

221 months

Monday 16th November 2020
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What are your favourite or most memorable cars from computer racing games and why?

I'll kick off with these:
Lotus Elan from Gran Turismo 4. It had crazy levels of grip and was extremely stable, so as a racing car it could win some very unlikely races. It was tunable to about 210bhp. One of Gran Turismo 4's popular AI opponents was the Motorsport Elise in the El Capitan endurance race It was very difficult to beat in many cars. I had to tune the Elan back down to 129bhp to make a tough race out of it. Perfect racing car for endurance events.

Alpine A110 from Gran Turismo 4 and 5. Lots of fun to race these cars because they just slid around everywhere but were still controllable. The Alpine race series was one of the most fun in the game.

Lotus 98T from Gran Turismo 5. Really modelled the turbocharged engine well. It had hardly any shove and then the turbo would punch in and the car would go crazy. They really made this a unique car to drive in the series. Very fast around a track even though I never really felt I got near its full potential. Used to drive around very carefully to avoid that turbo punch spitting me into the scenery.

The Daytona in GTA Vice City - It just looked the coolest.

Mannginger

9,139 posts

259 months

Monday 16th November 2020
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hehe

vonuber

17,868 posts

167 months

Monday 16th November 2020
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Most memorable? The TVR Sagaris from Forza 4.

bunchofkeys

1,073 posts

70 months

Monday 16th November 2020
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TVR Tuscan in Project Gotham on the Xbox

conkerman

3,318 posts

137 months

Monday 16th November 2020
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Altezza race car from GT4-6.

Just really good to punt into the scenery.

Skylinecrazy

13,986 posts

196 months

Monday 16th November 2020
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Mazda Demio on the original Gran Turismo.

warch

2,941 posts

156 months

Monday 16th November 2020
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Not so much a single car but the cars of Driver (1999). They perfectly captured the sound, wibbley wobbly handling and sideyways cornering behaviour of late 60s and 70s muscle cars and Yank Tanks.

The Honda Integra was a nice car to drive in early installments of Gran Turismo.

Edit: also this;

Edited by warch on Monday 16th November 14:00

Radec

3,944 posts

49 months

Monday 16th November 2020
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Testarossa from Outrun, blondie in the passenger seat and magical sound shower on the car stereo, awesome.

StuTheGrouch

5,757 posts

164 months

Monday 16th November 2020
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kiseca

Original Poster:

9,339 posts

221 months

Monday 16th November 2020
quotequote all
Radec said:
Testarossa from Outrun, blondie in the passenger seat and magical sound shower on the car stereo, awesome.
Good call! thumbup

DoctorX

7,338 posts

169 months

Monday 16th November 2020
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StuTheGrouch said:
This. Annihilated everything.

satans worm

2,393 posts

219 months

Monday 16th November 2020
quotequote all
kiseca said:
Radec said:
Testarossa from Outrun, blondie in the passenger seat and magical sound shower on the car stereo, awesome.
Good call! thumbup
I was more of a Porsche 928 Chase HQ man myself, lets go Mr Driver,,,,

kiseca

Original Poster:

9,339 posts

221 months

Monday 16th November 2020
quotequote all
DoctorX said:
StuTheGrouch said:
This. Annihilated everything.
Yep that was an absolute monster in the early games

Alex@POD

6,216 posts

217 months

Monday 16th November 2020
quotequote all
Skylinecrazy said:
Mazda Demio on the original Gran Turismo.
That was my first thought too, more "memorable" than "favourite" though!

Brainpox

4,059 posts

153 months

Monday 16th November 2020
quotequote all
DoctorX said:
StuTheGrouch said:
This. Annihilated everything.
I seem to remember being able to glitch out of a track and with the right setup it would get to -2 billion mph before crashing the game hehe

Timberwolf

5,354 posts

220 months

Monday 16th November 2020
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Two stand out for me:

Grand Prix Legends' Lotus 49. (Or any GPL car really, but the Lotus was the iconic one). The first driving game cars that rolled, pitched, slid and genuinely felt like real cars. Totally new experience in '98 to need a steering wheel controller, to need to spend a few laps driving slowly to get used to the car and track. The satisfaction of finally going "alien" at Monza, faster than the example replays, was so rewarding compared to earlier games where you could cut corners and tear across the grass with abandon.

A more recent one: Assetto Corsa's Ferrari F40. Lots of games have the F40. Only one of them has the knife-edge feeling of too much power on 30-year-old tyre technology, the sudden explosive burst as the turbos come in, the feeling that chassis and brake engineering are yet to catch up with what the engine can do. Assetto is a great-feeling game but whereas you play with cars like the E30 M3 and Toyota AE86, this is one you tame. Carefully and with respect. The satisfaction of a fast lap at Imola or nailing an overtake right on the limit of traction is worth it.

MattyD803

1,742 posts

67 months

Monday 16th November 2020
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Had to be the Alfa 155 Touring car in Gran Turismo 2....

FunkyNige

8,931 posts

277 months

Monday 16th November 2020
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The Cerbera LM from GT1 was an amazing drive, especially around Deep Forest IIRC. The stock setup was all over the place but we found one online and it transformed it into an absolute joy to drive.

seefarr

1,481 posts

188 months

Monday 16th November 2020
quotequote all
Ford RS200 - Gran Turismo 4 - Seattle street circuit. When tuned it would basically 4 wheel drift the entire circuit and I must have spent 100s of hours on it.

Ruf Yellowbird - Assetto Corsa - Nordschleife. Pretending I'm Stefan Roser until binning it half way round every lap!

kiseca

Original Poster:

9,339 posts

221 months

Monday 16th November 2020
quotequote all
Alex@POD said:
Skylinecrazy said:
Mazda Demio on the original Gran Turismo.
That was my first thought too, more "memorable" than "favourite" though!
Not familiar with that one. Although I'm aware of that Suzuki from GT2, I only got into the franchise with GT3. What made that Mazda memorable?

Timberwolf said:
Two stand out for me:

Grand Prix Legends' Lotus 49. (Or any GPL car really, but the Lotus was the iconic one). The first driving game cars that rolled, pitched, slid and genuinely felt like real cars. Totally new experience in '98 to need a steering wheel controller, to need to spend a few laps driving slowly to get used to the car and track. The satisfaction of finally going "alien" at Monza, faster than the example replays, was so rewarding compared to earlier games where you could cut corners and tear across the grass with abandon.
Oh yeah how could I forget GPL? There's no single car that stood out for me in that game, they were all awesome. I'd say I probably used the Ferrari more than any other in the end. Sounded amazing (they all did) and the handling was just a bit more forgiving.

Timberwolf said:
A more recent one: Assetto Corsa's Ferrari F40. Lots of games have the F40. Only one of them has the knife-edge feeling of too much power on 30-year-old tyre technology, the sudden explosive burst as the turbos come in, the feeling that chassis and brake engineering are yet to catch up with what the engine can do. Assetto is a great-feeling game but whereas you play with cars like the E30 M3 and Toyota AE86, this is one you tame. Carefully and with respect. The satisfaction of a fast lap at Imola or nailing an overtake right on the limit of traction is worth it.
Brilliant example! I've not played Assetto Corsa much and never driven the F40 but that description is exactly the kind of thing I'm talking about. A car that may not necessarily be the fastest, but just has something about it that makes it more memorable to drive than the rest, something that makes you keep coming back to it. thumbup


Edited by kiseca on Monday 16th November 18:28