Favourite video game car
Discussion
What are your favourite or most memorable cars from computer racing games and why?
I'll kick off with these:
Lotus Elan from Gran Turismo 4. It had crazy levels of grip and was extremely stable, so as a racing car it could win some very unlikely races. It was tunable to about 210bhp. One of Gran Turismo 4's popular AI opponents was the Motorsport Elise in the El Capitan endurance race It was very difficult to beat in many cars. I had to tune the Elan back down to 129bhp to make a tough race out of it. Perfect racing car for endurance events.
Alpine A110 from Gran Turismo 4 and 5. Lots of fun to race these cars because they just slid around everywhere but were still controllable. The Alpine race series was one of the most fun in the game.
Lotus 98T from Gran Turismo 5. Really modelled the turbocharged engine well. It had hardly any shove and then the turbo would punch in and the car would go crazy. They really made this a unique car to drive in the series. Very fast around a track even though I never really felt I got near its full potential. Used to drive around very carefully to avoid that turbo punch spitting me into the scenery.
The Daytona in GTA Vice City - It just looked the coolest.
I'll kick off with these:
Lotus Elan from Gran Turismo 4. It had crazy levels of grip and was extremely stable, so as a racing car it could win some very unlikely races. It was tunable to about 210bhp. One of Gran Turismo 4's popular AI opponents was the Motorsport Elise in the El Capitan endurance race It was very difficult to beat in many cars. I had to tune the Elan back down to 129bhp to make a tough race out of it. Perfect racing car for endurance events.
Alpine A110 from Gran Turismo 4 and 5. Lots of fun to race these cars because they just slid around everywhere but were still controllable. The Alpine race series was one of the most fun in the game.
Lotus 98T from Gran Turismo 5. Really modelled the turbocharged engine well. It had hardly any shove and then the turbo would punch in and the car would go crazy. They really made this a unique car to drive in the series. Very fast around a track even though I never really felt I got near its full potential. Used to drive around very carefully to avoid that turbo punch spitting me into the scenery.
The Daytona in GTA Vice City - It just looked the coolest.
Not so much a single car but the cars of Driver (1999). They perfectly captured the sound, wibbley wobbly handling and sideyways cornering behaviour of late 60s and 70s muscle cars and Yank Tanks.
The Honda Integra was a nice car to drive in early installments of Gran Turismo.
Edit: also this;
The Honda Integra was a nice car to drive in early installments of Gran Turismo.
Edit: also this;
Edited by warch on Monday 16th November 14:00
Two stand out for me:
Grand Prix Legends' Lotus 49. (Or any GPL car really, but the Lotus was the iconic one). The first driving game cars that rolled, pitched, slid and genuinely felt like real cars. Totally new experience in '98 to need a steering wheel controller, to need to spend a few laps driving slowly to get used to the car and track. The satisfaction of finally going "alien" at Monza, faster than the example replays, was so rewarding compared to earlier games where you could cut corners and tear across the grass with abandon.
A more recent one: Assetto Corsa's Ferrari F40. Lots of games have the F40. Only one of them has the knife-edge feeling of too much power on 30-year-old tyre technology, the sudden explosive burst as the turbos come in, the feeling that chassis and brake engineering are yet to catch up with what the engine can do. Assetto is a great-feeling game but whereas you play with cars like the E30 M3 and Toyota AE86, this is one you tame. Carefully and with respect. The satisfaction of a fast lap at Imola or nailing an overtake right on the limit of traction is worth it.
Grand Prix Legends' Lotus 49. (Or any GPL car really, but the Lotus was the iconic one). The first driving game cars that rolled, pitched, slid and genuinely felt like real cars. Totally new experience in '98 to need a steering wheel controller, to need to spend a few laps driving slowly to get used to the car and track. The satisfaction of finally going "alien" at Monza, faster than the example replays, was so rewarding compared to earlier games where you could cut corners and tear across the grass with abandon.
A more recent one: Assetto Corsa's Ferrari F40. Lots of games have the F40. Only one of them has the knife-edge feeling of too much power on 30-year-old tyre technology, the sudden explosive burst as the turbos come in, the feeling that chassis and brake engineering are yet to catch up with what the engine can do. Assetto is a great-feeling game but whereas you play with cars like the E30 M3 and Toyota AE86, this is one you tame. Carefully and with respect. The satisfaction of a fast lap at Imola or nailing an overtake right on the limit of traction is worth it.
Alex@POD said:
Skylinecrazy said:
Mazda Demio on the original Gran Turismo.
That was my first thought too, more "memorable" than "favourite" though!Timberwolf said:
Two stand out for me:
Grand Prix Legends' Lotus 49. (Or any GPL car really, but the Lotus was the iconic one). The first driving game cars that rolled, pitched, slid and genuinely felt like real cars. Totally new experience in '98 to need a steering wheel controller, to need to spend a few laps driving slowly to get used to the car and track. The satisfaction of finally going "alien" at Monza, faster than the example replays, was so rewarding compared to earlier games where you could cut corners and tear across the grass with abandon.
Oh yeah how could I forget GPL? There's no single car that stood out for me in that game, they were all awesome. I'd say I probably used the Ferrari more than any other in the end. Sounded amazing (they all did) and the handling was just a bit more forgiving.Grand Prix Legends' Lotus 49. (Or any GPL car really, but the Lotus was the iconic one). The first driving game cars that rolled, pitched, slid and genuinely felt like real cars. Totally new experience in '98 to need a steering wheel controller, to need to spend a few laps driving slowly to get used to the car and track. The satisfaction of finally going "alien" at Monza, faster than the example replays, was so rewarding compared to earlier games where you could cut corners and tear across the grass with abandon.
Timberwolf said:
A more recent one: Assetto Corsa's Ferrari F40. Lots of games have the F40. Only one of them has the knife-edge feeling of too much power on 30-year-old tyre technology, the sudden explosive burst as the turbos come in, the feeling that chassis and brake engineering are yet to catch up with what the engine can do. Assetto is a great-feeling game but whereas you play with cars like the E30 M3 and Toyota AE86, this is one you tame. Carefully and with respect. The satisfaction of a fast lap at Imola or nailing an overtake right on the limit of traction is worth it.
Brilliant example! I've not played Assetto Corsa much and never driven the F40 but that description is exactly the kind of thing I'm talking about. A car that may not necessarily be the fastest, but just has something about it that makes it more memorable to drive than the rest, something that makes you keep coming back to it. Edited by kiseca on Monday 16th November 18:28
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