Dragon Age Inquisition
Discussion
I love the idea of the twin dagger rogue but found it too squishy and found myself missing DPS when mobs wandered off. I re-rolled an archer rogue and am really anjoying it. It can get a bit monotonous taking down high HP creatures but I like the positioning tactics (Always look for height!) and the consistent DPS is nice whilst allowing NPC Tank to hold attention and cloaky-rogue for massive hits whilst I use my mage to control mobs using ice
The designers said that the Hinterlands is bigger in size that both previous games combined. This is just the starting area and to be fair the other areas (so far; I have only been to 4 of em) are smaller.
I'm level 12 now and 30 hours in and I think I have just finished the prologue! It is a very good game, fantastic really, even with the naff keyboard and mouse controls.
I am worried that the combat will get boring soon, although a new lot of abilities have opened up.
Seeing a Giant fight a Dragon in the foggy distance on a rough boiling sea shore; and listening to my parties reaction to the scene (I'm looking at you Iron Bull) was just about as perfect a gaming moment as you will ever get in my opinion.
I'm level 12 now and 30 hours in and I think I have just finished the prologue! It is a very good game, fantastic really, even with the naff keyboard and mouse controls.
I am worried that the combat will get boring soon, although a new lot of abilities have opened up.
Seeing a Giant fight a Dragon in the foggy distance on a rough boiling sea shore; and listening to my parties reaction to the scene (I'm looking at you Iron Bull) was just about as perfect a gaming moment as you will ever get in my opinion.
PlankWithANailIn said:
Seeing a Giant fight a Dragon in the foggy distance on a rough boiling sea shore; and listening to my parties reaction to the scene (I'm looking at you Iron Bull) was just about as perfect a gaming moment as you will ever get in my opinion.
Wait until the dragon disappears and you should easily be able to take the giant down at L12.The AI in this game is awful.
What happened to the tactics from DA 2?
On the harder difficulties it's a real problem, I'm sick of my archer or mage running up and attacking from spitting distance from an enemy and predictably get squished. I tell them to hold position but the whole party holds position, is there no way to tell one char (e.g. Varric) to just stay away from the action! You have a crossbow! WHy you are trying to facetank a massive enemy. On hard and nightmare they just die so quickly.
You really have to micromanage it which wouldn't be an issue if the tactical cam wasn't so bad!
Has anyone managed a good 2H warrior tank build on nightmare ? I'm finding unless you have sword and shield, forget about it. Your tank is going to be too squishy.
A final annoying point is no storage chest ? Really! I'm assuming that will come in a paid DLC...
It's a great game but I think they've messed up the combat, sadly.
What happened to the tactics from DA 2?
On the harder difficulties it's a real problem, I'm sick of my archer or mage running up and attacking from spitting distance from an enemy and predictably get squished. I tell them to hold position but the whole party holds position, is there no way to tell one char (e.g. Varric) to just stay away from the action! You have a crossbow! WHy you are trying to facetank a massive enemy. On hard and nightmare they just die so quickly.
You really have to micromanage it which wouldn't be an issue if the tactical cam wasn't so bad!
Has anyone managed a good 2H warrior tank build on nightmare ? I'm finding unless you have sword and shield, forget about it. Your tank is going to be too squishy.
A final annoying point is no storage chest ? Really! I'm assuming that will come in a paid DLC...
It's a great game but I think they've messed up the combat, sadly.
Edited by LandR on Wednesday 3rd December 19:36
There's an awful lot to love about DA:I, but it's not perfect. Playing as a mage, and while melee companions are fine, fellow mages and archer rogues (I'm looking at you, Varric) try to get themselves into melee range when there's simply no need.
I'm playing Knight Enchanter, so I'm basically invincible anyway, but it does make you despair slightly everytime you flick the tac cam to Varric and he's trying to put an arrow into someone from a foot away.
I'm playing Knight Enchanter, so I'm basically invincible anyway, but it does make you despair slightly everytime you flick the tac cam to Varric and he's trying to put an arrow into someone from a foot away.
SimianWonder said:
There's an awful lot to love about DA:I, but it's not perfect. Playing as a mage, and while melee companions are fine, fellow mages and archer rogues (I'm looking at you, Varric) try to get themselves into melee range when there's simply no need.
I'm playing Knight Enchanter, so I'm basically invincible anyway, but it does make you despair slightly everytime you flick the tac cam to Varric and he's trying to put an arrow into someone from a foot away.
DAO had tactics that allowed you to tell a character to use ranged combat. You could also tell them to be cautious, so they would actively remove themselves from melee range.I'm playing Knight Enchanter, so I'm basically invincible anyway, but it does make you despair slightly everytime you flick the tac cam to Varric and he's trying to put an arrow into someone from a foot away.
In fact, DAO and DA2 (which I didn't actually like, but tactics were better!) both had much better tactics. I don't understand why they just took it all away!
Oh and tonight, I was looking through my journal at quests I had outstanding and selected completed quests. I moved the selection over a few completed that had the icon next to them. After doing this and returning to the game, it popped up a load of quest completed messages! SO I don't know if the quests aren't completed until you select them in the journal > completed quests and then highlight them to remove the unread tag.
LandR said:
On the harder difficulties it's a real problem, I'm sick of my archer or mage running up and attacking from spitting distance from an enemy and predictably get squished. I tell them to hold position but the whole party holds position, is there no way to tell one char (e.g. Varric) to just stay away from the action! You have a crossbow! WHy you are trying to facetank a massive enemy. On hard and nightmare they just die so quickly.
I have Varric with some poison abilities and I noticed that when he was doing one of them (Think it generated a cloud of poison) he'd run into the mob to do it, so I marked it as do not operate and he's been much smarter since - could be worth checking you've not go a similar thing going on?PlankWithANailIn said:
Having a go at a game for being "too hard" on its "too hard" setting is beyond idiotic. The games tactics and AI are fine on the default "as designed" setting.
They might as well have an "RPG maniac" setting that just prints "You lose..loser" when they click "Ok!" and exits the game.
The previous games were challenging on nightmare setting, but winable if you used good tactics and played well.They might as well have an "RPG maniac" setting that just prints "You lose..loser" when they click "Ok!" and exits the game.
The new one just seems to murder you over and over, but not because it's hard, but because it's designed badly.
I've been playing a lot of this over the last couple of days. It's just incredible, frankly. Has there ever been an RPG game as richly detailed as this? Skyrim is probably the closest contender there, but even that has nowhere near the depth of character shown in Dragon Age.
I've just passed 40 hrs. I've arrived in Skyhold maybe six hours ago and only now does it feel like the game is really opening up, with lots of choices to take missions and quests all over the map. My favourite moment so far has been in Skyhold too. I love Cassandra Pentaghast. She is probably one of my favourite game characters, not just because she's as tough as nails but because there is duality in all areas of her character. Dedicated to her faith, but questioning over recent events. A committed Seeker, but unsure which path to choose now she is in the Inquisition. Most of all though, the best moment is speaking to her as she trains in the courtyard. You can catch her reading a book, which leads to a fantastic bit of dialogue as she struggles with the shame of being caught reading a smutty book and admitting she enjoys literature. It was so good, I reloaded the game to go through it again.
I've just passed 40 hrs. I've arrived in Skyhold maybe six hours ago and only now does it feel like the game is really opening up, with lots of choices to take missions and quests all over the map. My favourite moment so far has been in Skyhold too. I love Cassandra Pentaghast. She is probably one of my favourite game characters, not just because she's as tough as nails but because there is duality in all areas of her character. Dedicated to her faith, but questioning over recent events. A committed Seeker, but unsure which path to choose now she is in the Inquisition. Most of all though, the best moment is speaking to her as she trains in the courtyard. You can catch her reading a book, which leads to a fantastic bit of dialogue as she struggles with the shame of being caught reading a smutty book and admitting she enjoys literature. It was so good, I reloaded the game to go through it again.
Yes, I'm still playing it. It's fantastic. I've got maybe 40hrs in now, as I've been playing the Halo Master Chief collection alongside it (what a fking incredible package that is, such value!). Still loving Dragon Age. It's absolutely massive, which is impressive for such a detailed game.
Yeah, im about 90 hrs in and still playing.
I don't think I'm near to completing it either. The game is great, it's just a pity the tactical camera (and party AI / tactics in general) is so poorly implemented / dumbed down / broken. There is no reason why the tac camera should only be able to track over terrain where you can walk. Someone on reddit posted a comment that it could be the engine, it was designed for Battlefield 4 so maybe the camera is actually a vehicle, which is why it can't move freely!
I don't think I'm near to completing it either. The game is great, it's just a pity the tactical camera (and party AI / tactics in general) is so poorly implemented / dumbed down / broken. There is no reason why the tac camera should only be able to track over terrain where you can walk. Someone on reddit posted a comment that it could be the engine, it was designed for Battlefield 4 so maybe the camera is actually a vehicle, which is why it can't move freely!
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