Discussion
GreatCornholio said:
Forza 5 has mostly been a huge letdown. However, the graphics, paint booth and tuning were spot on and most importantly the handling and tyre model were absolutely brilliant.
All they need to do is put clubs, storefront, position distance and laptime display onto the good bits mentioned above then give us a selection of cars and tracks at least equal to FM4 and I'll be a happy bunny!
Oh, and I'd quite like a better selection of online race modes and the ability to be able to instantly bring up tyre wear/heat stats without having to cycle through the whole bloody lot whilst trying to race.
So basically FM4 features combined with FM5 handling and graphics.
They can do what they like with career mode as unbeatable is still too easy
I never bothered with Forza 5 (still haven't bothered with either an Xbone or PS4) as I had invested far too much time and money into 4. I was hoping to get back into it when 6 came out but by the looks of it I may have missed the boat and everyone will have moved on from Forza completely. Balls. All they need to do is put clubs, storefront, position distance and laptime display onto the good bits mentioned above then give us a selection of cars and tracks at least equal to FM4 and I'll be a happy bunny!
Oh, and I'd quite like a better selection of online race modes and the ability to be able to instantly bring up tyre wear/heat stats without having to cycle through the whole bloody lot whilst trying to race.
So basically FM4 features combined with FM5 handling and graphics.
They can do what they like with career mode as unbeatable is still too easy
Did 5 have any redeeming features aside from the graphics and audio?
Big Fat Fatty said:
GreatCornholio said:
Forza 5 has mostly been a huge letdown. However, the graphics, paint booth and tuning were spot on and most importantly the handling and tyre model were absolutely brilliant.
All they need to do is put clubs, storefront, position distance and laptime display onto the good bits mentioned above then give us a selection of cars and tracks at least equal to FM4 and I'll be a happy bunny!
Oh, and I'd quite like a better selection of online race modes and the ability to be able to instantly bring up tyre wear/heat stats without having to cycle through the whole bloody lot whilst trying to race.
So basically FM4 features combined with FM5 handling and graphics.
They can do what they like with career mode as unbeatable is still too easy
Did 5 have any redeeming features aside from the graphics and audio? All they need to do is put clubs, storefront, position distance and laptime display onto the good bits mentioned above then give us a selection of cars and tracks at least equal to FM4 and I'll be a happy bunny!
Oh, and I'd quite like a better selection of online race modes and the ability to be able to instantly bring up tyre wear/heat stats without having to cycle through the whole bloody lot whilst trying to race.
So basically FM4 features combined with FM5 handling and graphics.
They can do what they like with career mode as unbeatable is still too easy
The tuning on the cars is also great too!
The basics for a really great racing game are there but they fooked up everything else then failed to react or ever really respond to feedback from the community.
Forza 6 needs to be a solid return to form or they'll lose even more fans next time. Hopefully PCars will be good enough to give them the kick up the arse they need
Big Fat Fatty said:
GreatCornholio said:
Forza 5 has mostly been a huge letdown. However, the graphics, paint booth and tuning were spot on and most importantly the handling and tyre model were absolutely brilliant.
All they need to do is put clubs, storefront, position distance and laptime display onto the good bits mentioned above then give us a selection of cars and tracks at least equal to FM4 and I'll be a happy bunny!
Oh, and I'd quite like a better selection of online race modes and the ability to be able to instantly bring up tyre wear/heat stats without having to cycle through the whole bloody lot whilst trying to race.
So basically FM4 features combined with FM5 handling and graphics.
They can do what they like with career mode as unbeatable is still too easy
I never bothered with Forza 5 (still haven't bothered with either an Xbone or PS4) as I had invested far too much time and money into 4. I was hoping to get back into it when 6 came out but by the looks of it I may have missed the boat and everyone will have moved on from Forza completely. Balls. All they need to do is put clubs, storefront, position distance and laptime display onto the good bits mentioned above then give us a selection of cars and tracks at least equal to FM4 and I'll be a happy bunny!
Oh, and I'd quite like a better selection of online race modes and the ability to be able to instantly bring up tyre wear/heat stats without having to cycle through the whole bloody lot whilst trying to race.
So basically FM4 features combined with FM5 handling and graphics.
They can do what they like with career mode as unbeatable is still too easy
Did 5 have any redeeming features aside from the graphics and audio?
So where to start -
Graphically it really isn't that good - yes its better than F4 on the 360 but then thats because of the hardware. But if you look beyond the car models its a bit of a hatchet job. Audio wise its the same as F4, better quality but no more realistic.
Game play wise the career is just plain dull - and now rather than building up a car you like and competing it in a series of races you are forced to buy certain cars just to take part in a series (probably engineered to get you to buy credits to avoid a complete grind for the big ticket races). There is one race series in particular that you can't compete in without a DLC car! Earning credits is very slow and the cost of cars is disproportionally high so if you want the nice stuff you will need to grind. Money came a lot easier in F4 which meant you could buy and tune what you wanted without much worry about money.
Tuning is exactly how it was before but now the game auto tunes your car both in upgrades but also the settings - again taking any real skill out of actually tuning and setting up a car.
Personally I also think the handling is off, they got it right for F4 but it seems all wrong for F5. Generally the handling seems dulled and slow to react and in a lot of instances the only thing to differentiate between the cars you are driving is the dashboard you are looking at and the engine note.
The other big gripe I have is that as they have made the game more accessible for everyone (to the point that the game will steer brake and accelerate for you) its opened online up to a whole new level of racing game retard. Online has really taken a nose dive in Forza, if your playing with randoms its a total lottery.
Oh and the UI is horrific.
moustachebandit said:
Tuning is exactly how it was before but now the game auto tunes your car both in upgrades but also the settings - again taking any real skill out of actually tuning and setting up a car.
Personally I also think the handling is off, they got it right for F4 but it seems all wrong for F5. Generally the handling seems dulled and slow to react and in a lot of instances the only thing to differentiate between the cars you are driving is the dashboard you are looking at and the engine note.
You make some very good points about single player and the appalling standard of driving in lobbies but I couldn't disagree more about the statements highlighted above.Personally I also think the handling is off, they got it right for F4 but it seems all wrong for F5. Generally the handling seems dulled and slow to react and in a lot of instances the only thing to differentiate between the cars you are driving is the dashboard you are looking at and the engine note.
I've played over 200hrs on FM5 and probably 800hrs on FM4 so I've got plenty of experience of both.
The handling in 5 imo rewards good drivers and punishes bad ones more than 4. Powerful RWD cars are easier to drive thanks to the feedback from the trigger.
The tuning in the game may have the same basic list of things that you can adjust but the settings on ALL cars vary from being slightly to FM4 to being massively different to FM4. Try putting -3.4° camber on the front of a car in FM4 and see what happens!
Any changes made to cars in FM5 can be felt much more than in FM4. I can only assume that you're inexperienced at tuning if you haven't noticed this.
moustachebandit said:
vescaegg said:
Im getting sick and tired of spending £50 on a game only to find that there isnt much included and the new things they release which should have been in the game anyway cost another small fortune.
Not going to do it any more. Its ridiculous and is ruining gaming.
After Forza 5 I have decided I won't buy another Forza game and I have been playing since Forza 2. Not going to do it any more. Its ridiculous and is ruining gaming.
MHO Forza 5 just took the piss and shows how cynical the gaming industry has become - in particular Turn 10. You started to get a hint of what was to come with Forza 4 but with Forza 5 they went crazy with (not so) micro transactions and DLC -
Coupled with the fact that the game is pretty spartan, does nothing to move a very tired franchise along, graphically unimpressive and devoid of any real challenge - it also has to be one of the least exciting racing games I have ever played.
I sincerely hope that Pcars delivers as Forza is now well past its sell by date!
They didn't get it wrong.
Microsoft said to Turn 10 "We need Forza as a launch title on the Xbox One."
Turn 10 would have said "You've not given us enough time to finish it properly.", and then Microsoft would have said "Here's a sack of money. Do the best you can and we won't be too upset. Just make sure you get the one after that right."
Given those circumstances it wasn't a particularly bad job, but they need to make FM6 particularly awesome.
Microsoft said to Turn 10 "We need Forza as a launch title on the Xbox One."
Turn 10 would have said "You've not given us enough time to finish it properly.", and then Microsoft would have said "Here's a sack of money. Do the best you can and we won't be too upset. Just make sure you get the one after that right."
Given those circumstances it wasn't a particularly bad job, but they need to make FM6 particularly awesome.
davepoth said:
They didn't get it wrong.
Microsoft said to Turn 10 "We need Forza as a launch title on the Xbox One."
Turn 10 would have said "You've not given us enough time to finish it properly.", and then Microsoft would have said "Here's a sack of money. Do the best you can and we won't be too upset. Just make sure you get the one after that right."
Given those circumstances it wasn't a particularly bad job, but they need to make FM6 particularly awesome.
They did get it wrong, they fked online up completely. Microsoft said to Turn 10 "We need Forza as a launch title on the Xbox One."
Turn 10 would have said "You've not given us enough time to finish it properly.", and then Microsoft would have said "Here's a sack of money. Do the best you can and we won't be too upset. Just make sure you get the one after that right."
Given those circumstances it wasn't a particularly bad job, but they need to make FM6 particularly awesome.
visuals and handling is spot on however Online is fked, and half the best tracks are missing.
y2blade said:
davepoth said:
They didn't get it wrong.
Microsoft said to Turn 10 "We need Forza as a launch title on the Xbox One."
Turn 10 would have said "You've not given us enough time to finish it properly.", and then Microsoft would have said "Here's a sack of money. Do the best you can and we won't be too upset. Just make sure you get the one after that right."
Given those circumstances it wasn't a particularly bad job, but they need to make FM6 particularly awesome.
They did get it wrong, they fked online up completely. Microsoft said to Turn 10 "We need Forza as a launch title on the Xbox One."
Turn 10 would have said "You've not given us enough time to finish it properly.", and then Microsoft would have said "Here's a sack of money. Do the best you can and we won't be too upset. Just make sure you get the one after that right."
Given those circumstances it wasn't a particularly bad job, but they need to make FM6 particularly awesome.
visuals and handling is spot on however Online is fked, and half the best tracks are missing.
y2blade said:
Interesting take on things
https://www.youtube.com/watch?v=OM75lFd9l5U
I can't say I'm especially excited about forza 6 either but not for the reasons in that video. Horizon always struck me as a bit mindless, pretty but ultimately unsatisfying. My interest is in circuit racing and having an authentic feeling experience with great cars and tracks but without having to put in the amount of time a full on sim requires.https://www.youtube.com/watch?v=OM75lFd9l5U
Forza 4 was great but 5 did nothing to advance the series beyond making you pay for content that was otherwise included from the off in earlier games. Now with project cars on the horizon seemingly offering a different take on the genre, I am quite excited by the prospect of what it can offer.
If forza 6 comes along offering a fresh new experience with bigger grids or multi class racing, day/night transitions or even the ability to create single player championships with your choice of opponents then I'd be interested.
24lemons said:
If forza 6 comes along offering a fresh new experience with bigger grids or multi class racing, day/night transitions or even the ability to create single player championships with your choice of opponents then I'd be interested.
All of those are a must for Forza 6 IMO, I'm amazed they've not included day/night cycles and weather already to be honest.http://arstechnica.com/gaming/2015/06/forza-motors...
450 cars
26 tracks
1080p and 60fps
Rain
Night
Porsche in 2017
Less wkery drivertards
Top Gear*
New tyre physics
More dynamic sound (different noises for raining on a metal, carbon or fabric roof, etc.)
(*May, Hammond and Stig, no Clarkson)
15th September launch.
450 cars
26 tracks
1080p and 60fps
Rain
Night
Porsche in 2017
Less wkery drivertards
Top Gear*
New tyre physics
More dynamic sound (different noises for raining on a metal, carbon or fabric roof, etc.)
(*May, Hammond and Stig, no Clarkson)
15th September launch.
Digital versions are up for pre order at http://www.xbox.com/en-gb/games/forza-6/buy-now
£49.99 Standard game comes with the Anniversary car pack
£65.99 Deluxe game comes with Anniversary pack, VIP and an Fast & Furious car pack (FM5 VIP is £15.99, call it £7-8 for the F&F pack)
£81.99 Ultimate game comes with Anniversary, VIP, F&F, and the Car Pass (6 x 7 car monthly DLC, FM5 car pass was £31.99)
£81.99 is a big lump of cash, but add the FM5 add on prices for the £31.99 Car Pass and £15.99 VIP (They're bundle only and not priced for FM6) to the FM6 standard game and you'd be paying nearly £100 so it does save some before you count the F&F pack.
I'll see what the prices are when the disc versions prices are out and what you get with the Deluxe and Ultimate discs. Game has the standard version for the same price as digital http://www.game.co.uk/en/forza-motorsport-6-324071...
£49.99 Standard game comes with the Anniversary car pack
£65.99 Deluxe game comes with Anniversary pack, VIP and an Fast & Furious car pack (FM5 VIP is £15.99, call it £7-8 for the F&F pack)
£81.99 Ultimate game comes with Anniversary, VIP, F&F, and the Car Pass (6 x 7 car monthly DLC, FM5 car pass was £31.99)
£81.99 is a big lump of cash, but add the FM5 add on prices for the £31.99 Car Pass and £15.99 VIP (They're bundle only and not priced for FM6) to the FM6 standard game and you'd be paying nearly £100 so it does save some before you count the F&F pack.
I'll see what the prices are when the disc versions prices are out and what you get with the Deluxe and Ultimate discs. Game has the standard version for the same price as digital http://www.game.co.uk/en/forza-motorsport-6-324071...
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