Gran Turismo 7

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TommoAE86

2,679 posts

129 months

Friday 15th July 2022
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I wish they'd get rid of the pp altogether and go back to the old style, the races were still challenging so don't buy the argument that it helps balance the field. First appeared in 5 but I seem to remember FM3 had it before so why Polyphony decided to implement such a lazy system is beyond me.

Maybe it's useful to keep for the online races but I don't do those so wouldn't know.

MCBrowncoat

911 posts

148 months

Friday 15th July 2022
quotequote all
TommoAE86 said:
I wish they'd get rid of the pp altogether and go back to the old style, the races were still challenging so don't buy the argument that it helps balance the field. First appeared in 5 but I seem to remember FM3 had it before so why Polyphony decided to implement such a lazy system is beyond me.

Maybe it's useful to keep for the online races but I don't do those so wouldn't know.
Hmm, not sure - I think a lot of what made those earlier games races still challenging without pp was probably due to the effect of rubber banding, which personally I think is a lazier/more antiquated system than pp.

Although rubber banding still exists in GT7 to some extent - in the 600pp championship you can see it in the Suzuka race, I checked the lap times once of I think Fraga in that Supra and his lap times in the last couple of laps were 20 seconds quicker than he was managing in the first couple of laps. You might have noticed you'll get the gap down to the leaders really quickly then later on it's more difficult.

I think a lot of these problems offline go away somewhat if you just increase the amount of races and championships, which will happen given enough time. There are a lot of cars that once fully tuned get beyond 700-750pp and a lack of options with which to race them in, so you spend a lot of time pissing about with ballast or power to get it under the limit. I also think a lot of this is also down to the restrictions on location. I can't do a decent money one off race in my Lamborghini round Trial Mountain because my car isn't from the US, for example. Or round Maggiore because they've got that Ferrari race but not a Europe race


ferrisbueller

29,388 posts

229 months

Friday 15th July 2022
quotequote all
TommoAE86 said:
I wish they'd get rid of the pp altogether and go back to the old style, the races were still challenging so don't buy the argument that it helps balance the field. First appeared in 5 but I seem to remember FM3 had it before so why Polyphony decided to implement such a lazy system is beyond me.

Maybe it's useful to keep for the online races but I don't do those so wouldn't know.
PP works, but I think they've tried to be too clever with it and introduced a number of issues as a consequence. They're trying to develop them out as they go but the millions of users are finding issues that they aren't finding in the lab.

ETA. I did some messing about a while ago and quickly established that simple changes like adding power or weight, which you would think would give a relatively linear incremental change in PP didn't. And they weren't just non-linear, there were steps in positive and negative directions whereby reducing weight, or increasing power, would reduce PP.

When you expand that to include every variable in settings, and all the upgrade parts, you can see what a monster it is.

Edited by ferrisbueller on Friday 15th July 10:35

ferrisbueller

29,388 posts

229 months

Friday 15th July 2022
quotequote all
Trying lots of different cars on Daily A this week and Gr.3 BOP actually seems to be pretty good on Barcelona. I cannot get to grips with the handling of certain cars though.

JRFrench

1,051 posts

100 months

Friday 15th July 2022
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ferrisbueller said:
Trying lots of different cars on Daily A this week and Gr.3 BOP actually seems to be pretty good on Barcelona. I cannot get to grips with the handling of certain cars though.
Yeah it’s made for some good racing there, I’ve mainly stuck with the Supra which I feel smoothest with but some of the lobbies I’ve been in have literally had everyone using a different car which makes a nice change.

Even had some good results in the top split lobbies with a few of the well known online streamers.

TommoAE86

2,679 posts

129 months

Friday 15th July 2022
quotequote all
ferrisbueller said:
PP works, but I think they've tried to be too clever with it and introduced a number of issues as a consequence. They're trying to develop them out as they go but the millions of users are finding issues that they aren't finding in the lab.

ETA. I did some messing about a while ago and quickly established that simple changes like adding power or weight, which you would think would give a relatively linear incremental change in PP didn't. And they weren't just non-linear, there were steps in positive and negative directions whereby reducing weight, or increasing power, would reduce PP.

When you expand that to include every variable in settings, and all the upgrade parts, you can see what a monster it is.

Edited by ferrisbueller on Friday 15th July 10:35
MCBrowncoat said:
Hmm, not sure - I think a lot of what made those earlier games races still challenging without pp was probably due to the effect of rubber banding, which personally I think is a lazier/more antiquated system than pp.

I think a lot of these problems offline go away somewhat if you just increase the amount of races and championships, which will happen given enough time. There are a lot of cars that once fully tuned get beyond 700-750pp and a lack of options with which to race them in, so you spend a lot of time pissing about with ballast or power to get it under the limit. I also think a lot of this is also down to the restrictions on location. I can't do a decent money one off race in my Lamborghini round Trial Mountain because my car isn't from the US, for example. Or round Maggiore because they've got that Ferrari race but not a Europe race.
Fair enough on both points and I'll admit I'm guilty of not looking closely enough at the times to notice the rubber banding as I don't see the AI catching me much once I've passed them unless they've switched to a newer/better tyre but then I am racing so it's only a brief check on my pace.

Do very much agree regarding on the lack of races if you are fully tuning a car up but I still don't think it's right even when you are maxing out the cars. The whole point of 7 seems to be the car collection thing but in reality you don't get to use all the cars in your garage because to get the wins on hard you have to use the same few to stand a chance of winning as they are top of the PP tree. You can end up with cars that are under x50 pp which will really struggle against those over x50 so you just have redundant machines therefore some sort of removal/flex for it offline is better and using Country of origin to force people into different cars.

ferrisbueller

29,388 posts

229 months

Friday 15th July 2022
quotequote all
JRFrench said:
ferrisbueller said:
Trying lots of different cars on Daily A this week and Gr.3 BOP actually seems to be pretty good on Barcelona. I cannot get to grips with the handling of certain cars though.
Yeah it’s made for some good racing there, I’ve mainly stuck with the Supra which I feel smoothest with but some of the lobbies I’ve been in have literally had everyone using a different car which makes a nice change.

Even had some good results in the top split lobbies with a few of the well known online streamers.
The Supra feels like you can wring it's neck and really drive it. The MR stuff you're just on tip-toes trying to balance the fking thing. The quick people have mastered rotating them on the limit of adhesion. It looks easy on the replays but I can't do it!

The ease with which people are doing 45s in the Beetle is hard to rationalise. It drives like a pig for me - so I'm clearly not doing it right.

I was working through all of the cars just to get a feel. Might go back to the Supra and see if I can improve.

ferrisbueller

29,388 posts

229 months

Friday 15th July 2022
quotequote all
TommoAE86 said:
ferrisbueller said:
PP works, but I think they've tried to be too clever with it and introduced a number of issues as a consequence. They're trying to develop them out as they go but the millions of users are finding issues that they aren't finding in the lab.

ETA. I did some messing about a while ago and quickly established that simple changes like adding power or weight, which you would think would give a relatively linear incremental change in PP didn't. And they weren't just non-linear, there were steps in positive and negative directions whereby reducing weight, or increasing power, would reduce PP.

When you expand that to include every variable in settings, and all the upgrade parts, you can see what a monster it is.

Edited by ferrisbueller on Friday 15th July 10:35
MCBrowncoat said:
Hmm, not sure - I think a lot of what made those earlier games races still challenging without pp was probably due to the effect of rubber banding, which personally I think is a lazier/more antiquated system than pp.

I think a lot of these problems offline go away somewhat if you just increase the amount of races and championships, which will happen given enough time. There are a lot of cars that once fully tuned get beyond 700-750pp and a lack of options with which to race them in, so you spend a lot of time pissing about with ballast or power to get it under the limit. I also think a lot of this is also down to the restrictions on location. I can't do a decent money one off race in my Lamborghini round Trial Mountain because my car isn't from the US, for example. Or round Maggiore because they've got that Ferrari race but not a Europe race.
Fair enough on both points and I'll admit I'm guilty of not looking closely enough at the times to notice the rubber banding as I don't see the AI catching me much once I've passed them unless they've switched to a newer/better tyre but then I am racing so it's only a brief check on my pace.

Do very much agree regarding on the lack of races if you are fully tuning a car up but I still don't think it's right even when you are maxing out the cars. The whole point of 7 seems to be the car collection thing but in reality you don't get to use all the cars in your garage because to get the wins on hard you have to use the same few to stand a chance of winning as they are top of the PP tree. You can end up with cars that are under x50 pp which will really struggle against those over x50 so you just have redundant machines therefore some sort of removal/flex for it offline is better and using Country of origin to force people into different cars.
The high level online racing mainly focuses on Gr3, Gr4 and the Toyota One-Make series. The daily races are more varied but the PP issues mean those events aren't working as PD would like. There's also the need to commit 500k of tuning to a car which may not be the most effective.

I'm not sure how much room (server resources etc) they have for a broader range of PP races and one makes, in order to more fully utilise the garage.

SpudLink

6,020 posts

194 months

Saturday 16th July 2022
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I don’t believe it!
I won an engine on a roulette ticket!!!!!!
I’ve been playing the game since launch day, and this is the first!!! (Apart from harvesting them during the recent glitch, which didn’t feel right.)

Stussy

Original Poster:

1,906 posts

66 months

Saturday 16th July 2022
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I’ve only had one genuine win of an engine too, and have been playing since release day. It does make you wonder if we would have ever managed to get all engine swaps without the glitch, I think it would have been as good as impossible

JRFrench

1,051 posts

100 months

Tuesday 19th July 2022
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Don’t feel like it’s a great week for the daily races.

Race A is a rubbish track and the 996 is far too tail happy.

Race B they decided to make only 4 laps which is strange, should be at least 6.

Race C at the nordschleife is obviously a great track but with the rolling starts you have no chance of catching the leaders.


ferrisbueller

29,388 posts

229 months

Wednesday 20th July 2022
quotequote all
JRFrench said:
Don’t feel like it’s a great week for the daily races.

Race A is a rubbish track and the 996 is far too tail happy.

Race B they decided to make only 4 laps which is strange, should be at least 6.

Race C at the nordschleife is obviously a great track but with the rolling starts you have no chance of catching the leaders.
I'm glad GT3s don't handle like that in reality. The biggest issue is that if you can't get around the hairpin on lap 1 without getting ttted, then you're goosed. And it's very difficult to take it without presenting cars behind a target.

Race B would have been a good Race C. I'm struggling to hit my optimum laps again. It seems BOP is pretty good again though.

Race C I tend to agree with Tidge that the track doesn't lend itself to good racing. You really need a good qually time to be anywhere near the front.

rampageturke

2,622 posts

164 months

Wednesday 20th July 2022
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Any info for this months cars/tracks yet? Should be coming soon...

Haven't even touched GT7 for weeks now, all my gaming time going towards FF9

ecsrobin

17,286 posts

167 months

Wednesday 20th July 2022
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rampageturke said:
Any info for this months cars/tracks yet? Should be coming soon...

Haven't even touched GT7 for weeks now, all my gaming time going towards FF9
Some say it will be announced Sunday for release later this month and I’ve read others saying no update this month due to events.

rampageturke

2,622 posts

164 months

Wednesday 20th July 2022
quotequote all
ecsrobin said:
Some say it will be announced Sunday for release later this month and I’ve read others saying no update this month due to events.
Bleh, hopefully not true, but I also have a little backlog building up.

jammy-git

29,778 posts

214 months

Thursday 21st July 2022
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I'd happily sacrifice the cars and tracks for a few more big fixes.

JRFrench

1,051 posts

100 months

Thursday 21st July 2022
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Getting in early on the new time trial to make myself briefly look good hehe

Might just leave it and check again in 2 weeks to see how far I’ve plummeted….


Rod200SX

8,090 posts

178 months

Friday 22nd July 2022
quotequote all
JRFrench said:
Getting in early on the new time trial to make myself briefly look good hehe

Might just leave it and check again in 2 weeks to see how far I’ve plummeted….

Michty me, I had a wee session last night and managed a high 2:17. The civic is good fun, though. Very tail happy!

I've refrained from getting too grumpy but I'm getting a bit fed up of the game, I've had every car in the used car dealer for several weeks now. Got my daily spin last night and won yet another 10k.

Did the 996 GT3 race, lobby was a complete mismatch of ratings, mine isn't fantastic as I've only done a couple online races but it was just full of people divebombing, nudging etc. was a mess.

Edited by Rod200SX on Friday 22 July 13:52

jammy-git

29,778 posts

214 months

Friday 22nd July 2022
quotequote all
Yea, I'm the same. I try to put in a couple of hours here and there. I think I'll gold everything and try to get all the trophies, but once that's done I'm not sure how much more I'll play.

rampageturke

2,622 posts

164 months

Friday 22nd July 2022
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Mr Kaz has remembered that we exist!

https://twitter.com/Kaz_Yamauchi/status/1550450767...

Bottom right seems like the R30 super silhouette, http://www.speedhunters.com/2008/11/retrospective_...



Although it'll probably be the facelift iron mask version



As much as I love the R30, I wish we had the road version.