Assetto Corsa - Time Trial
Discussion
andrewrob said:
I thought they were delaying it a week due to the bank holiday?
I thought that was last weekend and they were looking to release it today.On his Twitter he has put '4 hours blackout on release day morning.. this is something I really hate about Philippines.' so there could be a delay.
FourWheelDrift said:
Mine hasn't updated yet. Outlast just updated but AC hasn't.
They found a bug in the single player apparently so haven't released it but they may today if they can resolve it.The last few patches feel a bit rushed so hopefully they'll take their time with the MP patch and get it functioning a little at least.
https://twitter.com/KunosStefano/status/4622851337...
Assetto Corsa Early Access - Build 0.9 available now!
First of all, thank you for your patience and your kind support about the delay occured with the last release of Assetto Corsa 0.9.
The unexpected issue (a random black screen occured when playing single-player races) that caused the delay of the release on May 2nd, has been finally recognized and fixed.
Meanwhile, the guys involved with the multiplayer mode took advantage of this delay to improve the netcode and the communication with the servers, focusing on the core networking systems and stripping it from most of its advanced features.
Multiplayer mode is such a feature that needs massive tests that can't be brought to completion only by a private betatesting team. Now that the basic functions have been completed and are available for public testing, we are confident that our devteam will be able to monitor the online activities with the aim to fix unforeseen bugs and improve the online experience, as well adding all the big and small features that will make AC multiplayer a great online experience. Starting from the basics and improving step by step is part of the Early Access program.
For your consideration, please note that the multiplayer feature that will be released is still in ALPHA phase: using the support forum to report any issue you might encounter will help our devteam to improve the netcode and its related features.
Here's following the list of features and known issues:
Working Features:
- Booking system
- Pre-booked clients from server admins
- Password protected server for booking
- Password saving for different servers
- Multi class races
- Race weekend (practice,qualifying,race) with configurable duration and number of laps
- Select penalty system or not.
- Track cycling
- Loop mode
- Maximum client limit, determined by circuit pit boxes
- Clients may re-join at any session if booked.
- Dedicated server available.
- 10 public official servers
Known Issues - Please check and report unknown issues at our official support forums http://www.assettocorsa.net/forum
- Official server are set to 15 clients and we will gradually increase the clients number with testing. Dedicated server is not limited.
- Wheels remain always connected on the ground, even if cars flies, jumps of flips
- Steering wheels angles might be exaggerated, or inverted
- Extended characters in player names, are not supported yet
- Graphical active aero animations do not work on multiplayer clients yet
- Opponents skidmarks are not visible yet
- Opponents windshield are not visible in player’s mirrors yet
- Opponents suspension movements are vertical, wheels might compenetrate cars body on some occasions
- "Multiplayer options” option from the menu does not work yet (containing voting for skip session, restart servers, kick users, chats etc)
- Switching between sessions dirt on the car doesn’t disappear
- race session ends some seconds after the leader finishes the race
First of all, thank you for your patience and your kind support about the delay occured with the last release of Assetto Corsa 0.9.
The unexpected issue (a random black screen occured when playing single-player races) that caused the delay of the release on May 2nd, has been finally recognized and fixed.
Meanwhile, the guys involved with the multiplayer mode took advantage of this delay to improve the netcode and the communication with the servers, focusing on the core networking systems and stripping it from most of its advanced features.
Multiplayer mode is such a feature that needs massive tests that can't be brought to completion only by a private betatesting team. Now that the basic functions have been completed and are available for public testing, we are confident that our devteam will be able to monitor the online activities with the aim to fix unforeseen bugs and improve the online experience, as well adding all the big and small features that will make AC multiplayer a great online experience. Starting from the basics and improving step by step is part of the Early Access program.
For your consideration, please note that the multiplayer feature that will be released is still in ALPHA phase: using the support forum to report any issue you might encounter will help our devteam to improve the netcode and its related features.
Here's following the list of features and known issues:
Working Features:
- Booking system
- Pre-booked clients from server admins
- Password protected server for booking
- Password saving for different servers
- Multi class races
- Race weekend (practice,qualifying,race) with configurable duration and number of laps
- Select penalty system or not.
- Track cycling
- Loop mode
- Maximum client limit, determined by circuit pit boxes
- Clients may re-join at any session if booked.
- Dedicated server available.
- 10 public official servers
Known Issues - Please check and report unknown issues at our official support forums http://www.assettocorsa.net/forum
- Official server are set to 15 clients and we will gradually increase the clients number with testing. Dedicated server is not limited.
- Wheels remain always connected on the ground, even if cars flies, jumps of flips
- Steering wheels angles might be exaggerated, or inverted
- Extended characters in player names, are not supported yet
- Graphical active aero animations do not work on multiplayer clients yet
- Opponents skidmarks are not visible yet
- Opponents windshield are not visible in player’s mirrors yet
- Opponents suspension movements are vertical, wheels might compenetrate cars body on some occasions
- "Multiplayer options” option from the menu does not work yet (containing voting for skip session, restart servers, kick users, chats etc)
- Switching between sessions dirt on the car doesn’t disappear
- race session ends some seconds after the leader finishes the race
Had my first go on multiplayer tonight and it was good. I thought I was going to be way off the pace where as I was within 1-1.5 seconds on both of the races I joined. I did however finish last in both as I need to work on my consistency! Both lobbies raced quite cleanly and rejoined the track fairly carefully. I am struggling to find populated servers that are not password protected.
I had a good session online yesterday.
For the most part it was great - some really good racing.
There were a few instances of wkers driving the wrong way and taking everyone out, but only in a couple of races.
Not a massive amount of choice but it did get better.
My biggest fear is when the Online Options are activated and a 'Max Ping' level can be set. I'm in the Middle East and the lowest ping I got all day was around 130ms from a server in Romania. Most of Europe was between 150ms & 200ms.
I have a horrible feeling that I'll simply get shut out of the game as everyone will assume that keeping it lower than 100ms is the best way to go.
Oddly enough, not once did I have any racing problems ping/lag related over a good few hours of racing.
For the most part it was great - some really good racing.
There were a few instances of wkers driving the wrong way and taking everyone out, but only in a couple of races.
Not a massive amount of choice but it did get better.
My biggest fear is when the Online Options are activated and a 'Max Ping' level can be set. I'm in the Middle East and the lowest ping I got all day was around 130ms from a server in Romania. Most of Europe was between 150ms & 200ms.
I have a horrible feeling that I'll simply get shut out of the game as everyone will assume that keeping it lower than 100ms is the best way to go.
Oddly enough, not once did I have any racing problems ping/lag related over a good few hours of racing.
FourWheelDrift said:
Whoever has a good upload speed on their BB could host a PH server (I think from what I have been reading) using the acServerLauncer.exe in the Assetto Corsa folder.
I haven't had a look yet but will try over the next week.
I've been able to do it but I still have to watch youtube videos in 480p so I couldn't host. However I am looking to run a dedi server if there is enough interest?I haven't had a look yet but will try over the next week.
I've had a good few races, there are plenty of bugs, but if you can race with someone with a low ping you can have a good close race. There are plenty of good drivers out there along with the bad ones!
Not sure I like the booking system though.
Looking at the AC support forum, the general consensus is that as long as the ping is lower than 300ms, as long as the connection stability is good, there won't be many issues. In fact, some of the low ping guys were the ones creating jitters etc...
I was racing with up to 250ms pings yesterday and I had very few issues and some cracking close racing.
I was racing with up to 250ms pings yesterday and I had very few issues and some cracking close racing.
Agreed - it is a bit daft.
Say you played 12 games and each one had a 5min booking time... An hour just doing nothing!
I understand why they've done it and I'm sure they'll streamline the process down the line.
I clicked on one yesterday and thought I'd use the 4 minutes 35 seconds to get a drink.
Came back and then realised it had a 4hr 35min booking time!!!!! Bugger that!
Say you played 12 games and each one had a 5min booking time... An hour just doing nothing!
I understand why they've done it and I'm sure they'll streamline the process down the line.
I clicked on one yesterday and thought I'd use the 4 minutes 35 seconds to get a drink.
Came back and then realised it had a 4hr 35min booking time!!!!! Bugger that!
Lots of servers have stupidly long booking, practice and qually periods all for a measly 5 lap race. We should be able to join during a practice session at the very least, maybe even qualifying if it gets more people racing.
Maybe the issue is on my end but the netcode seems poor too, very difficult to race wheel to wheel. Some of the driving in MP is shocking too
Maybe the issue is on my end but the netcode seems poor too, very difficult to race wheel to wheel. Some of the driving in MP is shocking too
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