Destiny 2 - Lightfall

Destiny 2 - Lightfall

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Discussion

Mastodon2

13,828 posts

166 months

Friday 14th April 2023
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Frankly, I'm glad Bungie don't listen to the "guns go brrr" crowd, if you struggle to keep up with anything other than the most boggo basic gameplay, something like Fortnite or COD is probably more your speed.

People are talking like D2 is a complicated game, it really isn't. That said, simplifying the game to cater to the lowest common denominators isn't the path to success; Bungie tried this at the demand of Activision at the launch of D2 and the game nearly didn't survive to see its first birthday.

Joeywinkle

Original Poster:

222 posts

20 months

Friday 14th April 2023
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usn90 said:
I can see your points however personally I think the game would be in a better state and have a much bigger player base had it not gone down the route it has done, but that’s just my thoughts and there’s plenty of other games around.

However I don’t see where I’ve insulated anyone?
Sorry, I was referring to what Luke said in my post. Should've made that clearer!

Speckle

3,455 posts

217 months

Friday 14th April 2023
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Mastodon2 said:
Frankly, I'm glad Bungie don't listen to the "guns go brrr" crowd, if you struggle to keep up with anything other than the most boggo basic gameplay, something like Fortnite or COD is probably more your speed.

People are talking like D2 is a complicated game, it really isn't. That said, simplifying the game to cater to the lowest common denominators isn't the path to success; Bungie tried this at the demand of Activision at the launch of D2 and the game nearly didn't survive to see its first birthday.
Oh god, I remember that. Double primaries! Who in the world thought that was a good idea!

Mastodon2

13,828 posts

166 months

Friday 14th April 2023
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Speckle said:
Oh god, I remember that. Double primaries! Who in the world thought that was a good idea!
Fixed rolls on every piece of gear, huge ability cooldowns with little way to influence them, exotic gear that was the most vanilla of vanilla stuff that wouldn't have too dramatic an impact on gameplay etc.

It's weird that Activision just completely misunderstood why people liked Destiny, but then some people in this thread don't seem to understand what the game is either.

Joeywinkle

Original Poster:

222 posts

20 months

Friday 14th April 2023
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I do miss some of the fixed rolls that were in vanilla D1.

I had Fatebringer drop in my 2nd ever run of Vault of Glass and don't think I ever actually used anything else after that unless it was Thorn/ TLW for crucible and MIDA for the lanterns on Crota biglaugh

Remember the grind to get the one piece of armour you were missing to get to level 30? That was absolutely THE WORST.

ETA - LFG groups stating they wouldn't let you in unless you had Icebreaker for oracles - that and the warlock solar grenades to push atheon off the edge are like the first instances of cheesing I can remember and that was when the game had literally just come out!

usn90

1,424 posts

71 months

Friday 14th April 2023
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Mastodon2 said:
Fixed rolls on every piece of gear, huge ability cooldowns with little way to influence them, exotic gear that was the most vanilla of vanilla stuff that wouldn't have too dramatic an impact on gameplay etc.

It's weird that Activision just completely misunderstood why people liked Destiny, but then some people in this thread don't seem to understand what the game is either.
I understood perfectly what destiny was about, it was vanilla destiny 2 which made me breakaway from the game, at the time I loved the grind and lore of the top exotic drops and pretty much most things destiny 1 offered

However glancing back at the game these days I personally think it’s took things a touch too far in the wrong direction.

D1 taken king had the perfect balance..

Speckle

3,455 posts

217 months

Saturday 15th April 2023
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usn90 said:
I understood perfectly what destiny was about, it was vanilla destiny 2 which made me breakaway from the game, at the time I loved the grind and lore of the top exotic drops and pretty much most things destiny 1 offered

However glancing back at the game these days I personally think it’s took things a touch too far in the wrong direction.

D1 taken king had the perfect balance..
Are you sure there aren't some rose tinted spectacles at work here? I agree that, at launch, vanilla Destiny 2 was terrible and the community was quite rightly rife with disappointment. Many people left at that point and I don't blame them one bit.

The game now is so much better than Destiny 1 ever was in so, so many ways. The ability to mantle alone is a literal gamechanger, the 3.0 sub-classes are so much more in depth and offer such variety of gameplay. Just before Lightfall, I had close to 25 unique builds saved on DIM for my Hunter alone. You can play the game in so many different ways now compared to D1, I would hate to go back to the way things were with so little variety.

Don't get me wrong, D1 was great and I have very fond memories of my time playing it but, it was of it's time and is a last gen title. A game I may pick up for nostalgia's sake once in a while but, I would be very relieved to get back to the way things are now.

From your posts, it sounds like you haven't played much in a while - you should, you might enjoy it.

TheTrash

1,848 posts

207 months

Sunday 16th April 2023
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So I've downloaded Lightfall, is the Gjallahorn back yet? and i'll need some carrying so some strong backs needed please.

Mastodon2

13,828 posts

166 months

Sunday 16th April 2023
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TheTrash said:
So I've downloaded Lightfall, is the Gjallahorn back yet? and i'll need some carrying so some strong backs needed please.
There is a quest for it IIRC, you need to complete the Grasp of Avarice dungeon but it's a guaranteed drop if you've done the quest. Then you run the dungeon again killing a few special enemies and the catalyst drops from the boss chest. The Graps dungeon was part of the 30th Anniversay DLC but I think its free to all now.

Gjallarhorn is a bit different to D1, it's a support weapon now, basically one person runs it and it acts as a force multiplier. The more people you have in the team using legendary rocket launchers, the greater the value of someone using Gjallarhorn. On its own its a underwhelming, but the way it works in a team means it's almost always used whenever rockets are the weapon of choice for boss damage.

Joeywinkle

Original Poster:

222 posts

20 months

Monday 17th April 2023
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Grasp of Avarice is indeed 30th anniversary and unfortunately you do still need to pay for it (ask me how I know!)

If you're desperate for the anniversary pack, I managed to nab it off CD Keys a few weeks back for a couple of quid.

LukeBrown66

4,479 posts

47 months

Monday 17th April 2023
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Want to know my experience of the last hour.

6 month old PC, runs every game I have fine.

So bad are the servers in this shoddy trash the ONLY solution after 10 minutes of waiting was to completely restart the machine. Completely frozen PC, different times, during login, during selecting character, now in the Tower!

Now, you tell me what you would prefer, a stable platform and servers to play your game on, or a load of rushed DLC for a trumped up fee as you can't be arsed to fix the real issues facing your company?

LukeBrown66

4,479 posts

47 months

Monday 17th April 2023
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OK tell me this aswell

Apparently this weeks Legend lost sector is EASY solo!

I was nuked in about 30 seconds, it took 6 headshots to kill one sodding Cabal.

How is this even remotely attainable for normal people?

I know the basics here, yet am slaughtered within a minute of starting as there is a barrier guy in the first room who slaughters you as soon as he sees you, you throw a grenade it damages him about 1%, you shoot him, nothing might aswell have hit the wall, you do anything and literally you might aswell be using a weapon with no ammo,

This game is about 5 tiers, and MOST of it is geared towards a TINY percentage of players. This is NOTHING to do with builds or anything, this game is ONLY aimed at people who have been playing it systematically and are addicted to it and have played it for years, as some of the stuff is literally unattainable for NORMAL people who have normal lives and might play games for fun. What is the point in that?

Is it any wonder that guys like me try it and uninstall it a few weeks later,

It is ONLY for freaks, sweats and people with no damn life.

Mastodon2

13,828 posts

166 months

Tuesday 18th April 2023
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LukeBrown66 said:
OK tell me this aswell

Apparently this weeks Legend lost sector is EASY solo!

I was nuked in about 30 seconds, it took 6 headshots to kill one sodding Cabal.

How is this even remotely attainable for normal people?

I know the basics here, yet am slaughtered within a minute of starting as there is a barrier guy in the first room who slaughters you as soon as he sees you, you throw a grenade it damages him about 1%, you shoot him, nothing might aswell have hit the wall, you do anything and literally you might aswell be using a weapon with no ammo,

This game is about 5 tiers, and MOST of it is geared towards a TINY percentage of players. This is NOTHING to do with builds or anything, this game is ONLY aimed at people who have been playing it systematically and are addicted to it and have played it for years, as some of the stuff is literally unattainable for NORMAL people who have normal lives and might play games for fun. What is the point in that?

Is it any wonder that guys like me try it and uninstall it a few weeks later,

It is ONLY for freaks, sweats and people with no damn life.
Hold up, I thought you said you played the game at a reasonable level? The lost sector today is indeed an easy one, in fact if anyone is looking to get a solo flawless master lost sector as part of hitting guardian rank 10 then I'd advise them to use it as it's quite difficult to die on it, even on master difficulty. It is one of the easiest lost sectors in the game as it just funnels the enemies right at you and it's virtually impossible to get caught out or flanked.

You just don't understand the game mechanics and instead of trying to learn, you're just seething away. You clearly don't understand how to deal with champions and it's not for a lack of information in the game.

What is your light level? If you're too low then you'll have a tough time even with a good build. What are your stats looking like? I'd guess they are pretty bad, or you've invested in areas that make no sense for your play style or for what you're trying to achieve. I won't even bother asking what build you're using because it's clear you don't understand those and don't want to understand. I regularly play with a friend who doesn't understand the deepest intricacies of the game, though he is willing to learn and ask questions to experienced players to help him improve and even he, with his limited understanding, can make a serviceable build around any weapon or subclass. You don't need to be a genius, you just need to realise that this isn't Call of Duty.

You say that this game is geared towards a tiny number of players. yet the combination of shooting skill and RPG mechanics is what keeps people coming back to Destiny and is the reason it's perpetually up there in the Steam charts. If you just want to load up and shoot some stuff without thinking, go to the Cosmodrome, it's a special area for new players. but I guess that players who won't engage with the game mechanics are on the same level as newbies, so you'd probably find that area more aligned with your abilities and mindset.

If you just rage at the game and insult the people who understand it better than you, don't be surprised if nobody wants to help you.

Speckle

3,455 posts

217 months

Tuesday 18th April 2023
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LukeBrown66 said:
OK tell me this aswell

Apparently this weeks Legend lost sector is EASY solo!

I was nuked in about 30 seconds, it took 6 headshots to kill one sodding Cabal.

How is this even remotely attainable for normal people?

I know the basics here, yet am slaughtered within a minute of starting as there is a barrier guy in the first room who slaughters you as soon as he sees you, you throw a grenade it damages him about 1%, you shoot him, nothing might aswell have hit the wall, you do anything and literally you might aswell be using a weapon with no ammo,

Yes, Skydock is widely known to be one of the easier lost sectors. It's all relative though, none of them are easy if you don't know how to play the game (but, that's not you, right? You play to a reasonable level.)

Do you know how to stun champs? Have you unlocked the appropriate mods on the seasonal artifact and activated them? What do you do when the barrier champion pops his shield?

When you stun a champion, they will take increased damage for a period of time - it sounds like you didn't do this. They also regenerate health if you don't break their shield quickly enough.

The boss room can be dealt with entirely either from the back right or up on the ledge to the far left. Strand is very strong, you can suspend everything as you go which will make them easier to deal. Play cautiously, it isn't a race.

If you're struggling, watch a video or two. Emulate the strategies you see others using.

Oh, and please stop insulting anyone who enjoys the game and is better at it than you, it's becoming really tiresome.

Edited by Speckle on Tuesday 18th April 13:06

Speckle

3,455 posts

217 months

Tuesday 18th April 2023
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In other news, did the Mars Heist GM yesterday. Took a few tries but, there are safe spots in the boss room you can take refuge in, which seem to confuse the boss! Killing the knights and dunking the balls is the dangerous bit. Glad I've ticked that one off the list. Hypernet is the one I'm not looking forward to now!!

Mastodon2

13,828 posts

166 months

Friday 21st April 2023
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I've done Proving Grounds and Arms Dealer, ticking off the easy ones first. Mars Battleground looks like it could have a few tough spots, like the door hacking section, but I think the boss looks doable, whether by cheese or by having two people do adds in the middle by standing at one side of the room and having one person aggro the boss and kiting him around the open part of the room at the front.

I still need to get a GM done with a darkness subclass to hit rank 10, I'll probably go Stasis Warlock on Glassway but I don't have the conqueror node so I need to wait for it to roll around as the weekly Nightfall. I think after that I'll have everything done for rank 11 too, except a solo clear of Inverted Spire. I tried that solo flawless and stuffed a few runs on the last boss, but getting a clear without worrying about flawless should be pretty trivial.

In other news, I tried Arc Hunter last night, for probably the first time in thousands of hours spent on D2. Using Liar's Handshake and the super melee, what a laugh. I always though Arc Hunter seemed like a really poor class, but the new super that came with 3.0 and the new customisation options that arose a with the 3.0 changed all that significantly.

The Liar's Handshake build is just so much fun. In higher difficulty content, I think it needs a bit of practice as it is easy to get overwhelmed, lose the chain and get slapped before you can land a melee kill for healing, but when it works, it is incredible. I was doing Defiant battlegrounds and strikes with 200 kills and 100 orbs generated, or doing solo dungeon content and finding that with the jolt chains coming from the melee kills, that the game couldn't spawn adds quick enough for me to keep killing continually. I was using Legend of Acrius as a heavy and a crafted Ragnhild-D with autoloading holster and one-two punch, I know the single-target damage for the Liar's Handshake can be boosted by using Tractor Cannon, then a one-two punch shotgun then the melee to one-shot pretty much anything other than a boss, but outside of legendary lost sectors that feels like overkill. Plus, using arc damage boost mods and with the Trench Barrel from the Acrius catalyst, it can absolutely melt champions and bosses.

It's loads of fun, but must sting a bit for Titans, the so-called "melee class", given that Hunters have bigger single target melee damage, better add clear through jolting melee, better durability through healing on Combination Blow and the infinite loop of charged melee refilling the dodge, dodging near enemies to recharge melee, so you can keep pounding away in melee combat as long as there are enough enemies to kill with melee attacks.

That said, I'm still not convinced that is as strong as a Gyrfalcon's Hauberk build, I've got a Hero's Burden with Repulsor Brace, even without Volatile Flow, I still have invisibility, volatile rounds and overshields on tap. I'm a Warlock main and Starfire Protocol is ridiculously strong (and a nerf is surely coming, we all know it), I think I'll probably end up using Hunter to solo Spire, as I find the whole thing a cakewalk until the final boss, where it becomes quite easy to get nuked by a supplicant or smashed by Persys flying dive attack. While a Warlock with a Solar build can tank a lot of damage, if you run out of rift and try to preserve your super for the damage phase, it can all go wrong quite quickly. That said, maybe the "Grenade kills cure you" fragment could be the play, with Starfire and a Demolitionist weapon, it's easy to spam grenades. Ideally, I'd like to add Spire to my list of solo flawless dungeon clears, but ultimately if I just go for a normal solo clear to get rank 11 before the end of the season, there's any number of builds that would work.


Speckle

3,455 posts

217 months

Friday 21st April 2023
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Mastodon2 said:
I've done Proving Grounds and Arms Dealer, ticking off the easy ones first. Mars Battleground looks like it could have a few tough spots, like the door hacking section, but I think the boss looks doable, whether by cheese or by having two people do adds in the middle by standing at one side of the room and having one person aggro the boss and kiting him around the open part of the room at the front.
Kiting in the open area works and a glaive will block melee damage from the boss (just don't be too close or, he will damage you behind the glaive shield). Icarus dash also works (aim for his left shoulder, he wields the axe in his right hand). Timing is everything, this is high risk and easy to misjudge in the heat of battle. If you're not bothered about platinum, we used a graviton hunter to dunk the balls and basically ignored all the enemies in mid.

Hypernet also turned out to be easier than expected I'm pleased to report.

Mastodon2 said:
I still need to get a GM done with a darkness subclass to hit rank 10, I'll probably go Stasis Warlock on Glassway but I don't have the conqueror node so I need to wait for it to roll around as the weekly Nightfall. I think after that I'll have everything done for rank 11 too, except a solo clear of Inverted Spire. I tried that solo flawless and stuffed a few runs on the last boss, but getting a clear without worrying about flawless should be pretty trivial.
I'm nowhere near. Stuck at rank 8 as I somehow never got round to finishing the Last Wish raid. I've done everything else up to rank 10 I think but, can't progress beyond 8. It's a very flawed system, I've pretty much given up on it at this point.

I started a solo clear of Spire, by the time I killed the harpy boss it had just become a slog so, I didn't bother to finish.

Mastodon2 said:
In other news, I tried Arc Hunter last night, for probably the first time in thousands of hours spent on D2. Using Liar's Handshake and the super melee, what a laugh. I always though Arc Hunter seemed like a really poor class, but the new super that came with 3.0 and the new customisation options that arose a with the 3.0 changed all that significantly.

The Liar's Handshake build is just so much fun. In higher difficulty content, I think it needs a bit of practice as it is easy to get overwhelmed, lose the chain and get slapped before you can land a melee kill for healing, but when it works, it is incredible. I was doing Defiant battlegrounds and strikes with 200 kills and 100 orbs generated, or doing solo dungeon content and finding that with the jolt chains coming from the melee kills, that the game couldn't spawn adds quick enough for me to keep killing continually. I was using Legend of Acrius as a heavy and a crafted Ragnhild-D with autoloading holster and one-two punch, I know the single-target damage for the Liar's Handshake can be boosted by using Tractor Cannon, then a one-two punch shotgun then the melee to one-shot pretty much anything other than a boss, but outside of legendary lost sectors that feels like overkill. Plus, using arc damage boost mods and with the Trench Barrel from the Acrius catalyst, it can absolutely melt champions and bosses.

It's loads of fun, but must sting a bit for Titans, the so-called "melee class", given that Hunters have bigger single target melee damage, better add clear through jolting melee, better durability through healing on Combination Blow and the infinite loop of charged melee refilling the dodge, dodging near enemies to recharge melee, so you can keep pounding away in melee combat as long as there are enough enemies to kill with melee attacks.

That said, I'm still not convinced that is as strong as a Gyrfalcon's Hauberk build, I've got a Hero's Burden with Repulsor Brace, even without Volatile Flow, I still have invisibility, volatile rounds and overshields on tap. I'm a Warlock main and Starfire Protocol is ridiculously strong (and a nerf is surely coming, we all know it), I think I'll probably end up using Hunter to solo Spire, as I find the whole thing a cakewalk until the final boss, where it becomes quite easy to get nuked by a supplicant or smashed by Persys flying dive attack. While a Warlock with a Solar build can tank a lot of damage, if you run out of rift and try to preserve your super for the damage phase, it can all go wrong quite quickly. That said, maybe the "Grenade kills cure you" fragment could be the play, with Starfire and a Demolitionist weapon, it's easy to spam grenades. Ideally, I'd like to add Spire to my list of solo flawless dungeon clears, but ultimately if I just go for a normal solo clear to get rank 11 before the end of the season, there's any number of builds that would work.
Arc Hunter melee builds are great, either with Liars handshake or assassins cowl. I've not yet put mine back together since the all the mods were updated but, you've inspired me to do it now - it was even stronger when it was launched if you can believe it!

Mastodon2

13,828 posts

166 months

Friday 21st April 2023
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Yeah, my main issue with Spire is that it's just such a damn slog to get through solo. As a group, I think it's a fun dungeon, but solo it is a slog. The harpy just has too much health and the eye shooting phase is a pain in the arse on console, it's easy to get through it quickly with the right weapon, but when you see PC players with a M&K laser the eyes down in about 2 seconds and get a mega long damage phase, it's really annoying. It feels like every second extra you spend on the eyes knocks 2 seconds off the damage phase, so losing a little bit of time due to slower inputs on controller results in console players generally having a much shorter damage phase. I think I soloed it both times in 6 phases, never really feeling like I was in any danger due to Devour being active throughout the encounter, but it's just slow.

The combination of the harpy being so tanky and the short damage phase with the relatively long setup makes it feel worse than it is, I think, at least when you're playing solo. I know Bungie don't design these activities around solo play, but there is a reason I still haven't finished a solo flawless on Spire yet, when before the dungeon came out I was really looking forward to the challenge.

For Last Wish, there always seems to be LFGs up for it, 99% of which are just a skip to Riven, cheese Riven, run Queenswalk thing, because just want the keys from Riven and a chance to open the chests for One Thousand Voices. 1K is a lot of fun though, so I'd recommend doing it when you can just to get that. It's kind of a shame that more groups don't do a full Last Wish on the regular as it is a great raid, Queenswalk is one of the best non-boss encounters in all of Destiny, imo, it's so frantic and action-packed, even if it is over quite quickly when you have a decent team who knows how to do it.

i still need to get on the Oryx grind and get my Touch of Malice. Even after 31 looted clears, I still don't have it. I know it sucks and it will just be a vault ornament, but I still want it for the sake of completion. I might wait for King's Fall to the raid of the week and join a farm group. I did that to get Vex Mythoclast and ended up dropping it on my 233rd run. And no, that's not a typo!

Speckle

3,455 posts

217 months

Saturday 22nd April 2023
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Mastodon2 said:
Yeah, my main issue with Spire is that it's just such a damn slog to get through solo. As a group, I think it's a fun dungeon, but solo it is a slog. The harpy just has too much health and the eye shooting phase is a pain in the arse on console, it's easy to get through it quickly with the right weapon, but when you see PC players with a M&K laser the eyes down in about 2 seconds and get a mega long damage phase, it's really annoying. It feels like every second extra you spend on the eyes knocks 2 seconds off the damage phase, so losing a little bit of time due to slower inputs on controller results in console players generally having a much shorter damage phase. I think I soloed it both times in 6 phases, never really feeling like I was in any danger due to Devour being active throughout the encounter, but it's just slow.

The combination of the harpy being so tanky and the short damage phase with the relatively long setup makes it feel worse than it is, I think, at least when you're playing solo. I know Bungie don't design these activities around solo play, but there is a reason I still haven't finished a solo flawless on Spire yet, when before the dungeon came out I was really looking forward to the challenge.

For Last Wish, there always seems to be LFGs up for it, 99% of which are just a skip to Riven, cheese Riven, run Queenswalk thing, because just want the keys from Riven and a chance to open the chests for One Thousand Voices. 1K is a lot of fun though, so I'd recommend doing it when you can just to get that. It's kind of a shame that more groups don't do a full Last Wish on the regular as it is a great raid, Queenswalk is one of the best non-boss encounters in all of Destiny, imo, it's so frantic and action-packed, even if it is over quite quickly when you have a decent team who knows how to do it.

i still need to get on the Oryx grind and get my Touch of Malice. Even after 31 looted clears, I still don't have it. I know it sucks and it will just be a vault ornament, but I still want it for the sake of completion. I might wait for King's Fall to the raid of the week and join a farm group. I did that to get Vex Mythoclast and ended up dropping it on my 233rd run. And no, that's not a typo!
I wholeheartedly agree with you about Spire. It isn't that it's not a fun challenge to do solo but, 5 to 6 damage phases on a boss is just way too many. I think I managed 5 phase but, was solar warlock so had the damage boost from my well. I'm a PC player but, just a scrub who can't give up playing with a controller hehe

I'm sure I could cobble together a group from the clan to help me with Riven, as long as I don't have to memorise any symbols. VoW has given me incurable PTSD over memorising symbols!

I was far luckier than you with vex, I think I had it within a couple of dozen runs, I had eyes of tomorrow drop on my first ever DSC clear so lady luck has been kind a couple of times. 233 runs is pretty nuts! No Touch of Malice but, I've not done many kings fall clears. I'm not much of a raider, mainly due to time constraints and I don't tend to play at the times when most raids are happening. GMs are more my thing - simple mechanics but, generally a good challenge.

Mastodon2

13,828 posts

166 months

Monday 24th April 2023
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Proving Ground is done, three times helping different friends, used one of those opportunities to do it as a Stasis Warlock so I could go up to rank 10.

Hypernet Current wasn't too bad once we learned that you can carry a minotaur skull into the sparrow section and shoot one of the Taken blights to shoot down the boopers. Then we just climbed the course slowly, killing ads as we went and lining the jumps up perfectly. The boss was a bit hectic as one of went down l almost immediately and his ghost fell into a crack in the floor and we couldn't get down to res him. He acted as a spotter while we two-manned the boss.

Mars Battleground bested us, unfortunately. It was the last one we tried and when we fell in the boss room, we didn't have time to go again. I'm already thinking of ways to do better, mainly a Graviton Forfeit infinite invisibility build, instead of the Gyrfalcon 'mostly invisible' build. I think we can get one guy in the left cheese spot to damage the boss, one guy in the right cheese spot to hide and I'll dart around the edges of the room while invisible killing line ads and getting the arc balls. If we get that done, Conqueror is as good as gilded as I think everything is relatively trivial, as long as the Lake of Shadows cheese still works.