Far Cry2 - what's your view?

Far Cry2 - what's your view?

Author
Discussion

Arese

21,020 posts

189 months

Monday 23rd November 2009
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Just had a couple of hours on it, not bad at all.

I find the combat a bit awkward, it's difficult to tell where shots are coming from etc. Driving around is fun, until you come to a checkpoint too quickly, hit the anchors, then dive out the car and run for cover hehe This was before I realised you could jump into the gun-seat.

T89 Callan

8,422 posts

195 months

Monday 23rd November 2009
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Arese said:
I find the combat a bit awkward, it's difficult to tell where shots are coming from etc.
Thats what makes it great, not every shot is a tracer round and the guns don't have massive muzzle flashes like they do in MW2. It actually makes you work to kill people.

Have you turned the auto aim off?

Arese

21,020 posts

189 months

Tuesday 24th November 2009
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T89 Callan said:
Arese said:
I find the combat a bit awkward, it's difficult to tell where shots are coming from etc.
Thats what makes it great, not every shot is a tracer round and the guns don't have massive muzzle flashes like they do in MW2. It actually makes you work to kill people.

Have you turned the auto aim off?
Yeah, I see what you mean, but I'd expect shots from behind me to come out of the rear speakers maybe, but i'm pretty sure they don't. I do agree it makes you work harder though. Maybe it'll just take me a bit of time to get used to it after playing Fallout 3 for so long.

Ahhhh, auto aim. That'll be why my gun kept twitching! I'll have a root through the options.

Mr E

21,767 posts

261 months

Tuesday 24th November 2009
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I'm glad it's not just me that liked it.

I liked the way it wasn't a straight shooter.

I liked the way you could manipulate the environment to achieve aims.

Example; Assassination mission. You could sneak in, killing people as you go. You could blow the living hell out of everyone rambo style. Or, you could shoot a gas canister on the other side of the location with a silenced sniping rifle - causing it to explode and set fire to the grassland. And then when all the guards run over to deal with it, nip in and neutralise the target.


jackal

11,248 posts

284 months

Tuesday 24th November 2009
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the most amazing thing about the combat was the options available to you ... people seem to have forgotten this

you could set fire to whole camps, distract men by throwing things, go in guns blazing, sneak up at them, career into a camp with on a jeep etc...

and you can't compare it to say Crysis because that game only ever had just a handful of baddies in one place so it was hardly challenging or realistic

this is what made it stand out above other shooting/kiling games

Steve Evil

10,667 posts

231 months

Tuesday 24th November 2009
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I think people are making out that the AI is revolutionary and they'll run around putting out bush fires and the like. They won't, they're just as stupid as most game AI, they'll still stand around like confused dogs wondering where the sound is coming from, you can almost see their little pixellated ears as they twist their heads around trying to find you. They'll even go so far as to run directly into a bush fire purely to make you feel clever that you thought about creating one.

Mr Whippy

29,119 posts

243 months

Tuesday 24th November 2009
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Altrezia said:
I played about 2 hours, then got totally fed up with the respawing guards, and rubbish 50million hits to kill each enemy, and gave up.
Same here.

Looks pretty nice, but then they forgot to make it actually good to play. Lesson, make it good to play first.

Thankfully I got a "fully playable demo" of this one, after not being too sure with the demo, and the full thing confirmed my thoughts on it.

Maybe I'm just getting old, but like a lot of new stuff the UI seemed to hamper it the most. You were thinking five miles ahead of what you could actually achieve in-game in those vital moments, and when it gets like that it's going to fail imho.

Dave

Arese

21,020 posts

189 months

Friday 27th November 2009
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I've had a few more sessions on this now and I'm starting to enjoy it. Now I've got a sniper rifle, and an automatic pistol thing (small machine gun maybe), you really can plan your attacks a lot better, and they're quite realistic.

Last night's rewarding attack was on an outpost with about 5 guards. It took me about 5 minutes to creep up behind the main house, dodging and diving between rocks and the odd gazelle, poke my head around the corner, lob a grenade at the Jeep that they were all stood around, then BLAMMO!! Killed most of them biggrin

gbbird

5,186 posts

246 months

Friday 27th November 2009
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Like others, my only gripe with this game is the endless driving around to get to the next mission (but apparently once you find the quick transport routes it does get less cumbersome). Other than that, i think many aspects of the game are pretty impressive - eg fire graphics, size of the maps, general landscape detail. I would say for a tenner you cannot go wrong.

Skii

1,633 posts

193 months

Friday 27th November 2009
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Just far too repetetive for my liking - I stuck with it until the second map, but no better. Also I found the control system incredibly frustrating, auto aim made it too easy, without it it was impssible to smoothly trsck and hit a moving target.

jackal

11,248 posts

284 months

Friday 27th November 2009
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auto aim ?

what was that then ....


as with all games, I played it on hardest setting and NO SAVES