Discussion
Much more stable now. Queue time has been under a minute the last couple of times I’ve logged in and had no disconnects (in fact I’ve only had one disconnect and that was very early on)
Seems Blizzard has actually done something about the issues which is good
And personally I’m loving the game. The UI is a step back from D3 though and it does feel like a game that’s been in development for years and hasn’t caught up with “modern” RPG gaming. Let’s hope they can patch some of that out
Seems Blizzard has actually done something about the issues which is good
And personally I’m loving the game. The UI is a step back from D3 though and it does feel like a game that’s been in development for years and hasn’t caught up with “modern” RPG gaming. Let’s hope they can patch some of that out
Moog72 said:
Much more stable now. Queue time has been under a minute the last couple of times I’ve logged in and had no disconnects (in fact I’ve only had one disconnect and that was very early on)
Seems Blizzard has actually done something about the issues which is good
And personally I’m loving the game. The UI is a step back from D3 though and it does feel like a game that’s been in development for years and hasn’t caught up with “modern” RPG gaming. Let’s hope they can patch some of that out
I'd agree with all that, one other annoyance was there's no longer a nice easy portal that appears at the end of a dungeon, it's either highlight the dungeon entrance in the map, or if that doesn't work, backtrack through the whole thing or to teleport back to town.Seems Blizzard has actually done something about the issues which is good
And personally I’m loving the game. The UI is a step back from D3 though and it does feel like a game that’s been in development for years and hasn’t caught up with “modern” RPG gaming. Let’s hope they can patch some of that out
Barb lvl 20 - veteran
Sorc lvl 25 - veteran
Graphically looks stunning
Vastly far to much travelling about, which you often need to repeat areas, vast amounts of time wasted easily getting on for half my playtime. I want to kill s
t not look at the scenery, D3 and PoE both do this way better, this is an ARPG not an MMO.
World bosses, what a crap idea for Diablo and having specific spawn times is double crap, this is an ARPG not an MMO, the whole point is you can dip in and out as and when convenient and not stand around waiting for spawns ...
Story - very well done and some great animations, vastly too much for me, I have skipped it all, I want to kill s
t not read a book.
Itemisation is basic but an improvement on the start of D3, I hope they don't bring in class sets as they just restrict each class to a couple of builds. The interface does little to show you how effective stats are on your build. Dungeon loot in general is poor and some of the dungeons are way too long. I love the +x skill level items from D2.
Skill tree an improvement over D3 but still very simple compared to PoE, paying for resets just sucks whilst you learn the class. It will just force people into cookie cutter templates rather than trial and error.
Potions, the solution to having a perma recharging potion works really well on boss fights in dungeons, it adds a real sense of risk to a hard fight, skilling up the potion is a nice touch. Its all good until you get some life on xxx at which point potions become irrelevant, my sorc hasn't used a potion for the last 10 levels.
Gold, why start with such massive numbers, players at 25 have a million+ already, by 100 we are all going to have billions again like D3
Loot goblins - woohoo brought a smile to my face seeing these, although you end up dragging 200+ mobs behind you chasing them.
Butcher, I met him once for 10 seconds where it one hit my barb before I realised what it was... wasn't there 20 seconds later when I returned.
You get the feeling a lot of design decisions have been made to make it easier for console users.
It has potential, but we wont really know till we see the end game, seasons are going to be a nightmare if you have to follow this massive long winded story line to reach level 100 made worse with the epic amount of down time walking / riding around.
Sorc lvl 25 - veteran
Graphically looks stunning
Vastly far to much travelling about, which you often need to repeat areas, vast amounts of time wasted easily getting on for half my playtime. I want to kill s

World bosses, what a crap idea for Diablo and having specific spawn times is double crap, this is an ARPG not an MMO, the whole point is you can dip in and out as and when convenient and not stand around waiting for spawns ...
Story - very well done and some great animations, vastly too much for me, I have skipped it all, I want to kill s

Itemisation is basic but an improvement on the start of D3, I hope they don't bring in class sets as they just restrict each class to a couple of builds. The interface does little to show you how effective stats are on your build. Dungeon loot in general is poor and some of the dungeons are way too long. I love the +x skill level items from D2.
Skill tree an improvement over D3 but still very simple compared to PoE, paying for resets just sucks whilst you learn the class. It will just force people into cookie cutter templates rather than trial and error.
Potions, the solution to having a perma recharging potion works really well on boss fights in dungeons, it adds a real sense of risk to a hard fight, skilling up the potion is a nice touch. Its all good until you get some life on xxx at which point potions become irrelevant, my sorc hasn't used a potion for the last 10 levels.
Gold, why start with such massive numbers, players at 25 have a million+ already, by 100 we are all going to have billions again like D3
Loot goblins - woohoo brought a smile to my face seeing these, although you end up dragging 200+ mobs behind you chasing them.
Butcher, I met him once for 10 seconds where it one hit my barb before I realised what it was... wasn't there 20 seconds later when I returned.
You get the feeling a lot of design decisions have been made to make it easier for console users.
It has potential, but we wont really know till we see the end game, seasons are going to be a nightmare if you have to follow this massive long winded story line to reach level 100 made worse with the epic amount of down time walking / riding around.
Edited by Dave Hedgehog on Monday 20th March 11:42
Dave Hedgehog said:
World bosses, what a crap idea for Diablo and having specific spawn times is double crap, this is an ARPG not an MMO, the whole point is you can dip in and out as and when convenient and not stand around waiting for spawns ...
Seems like a better idea than waiting for enough SoJ's to sell to spawn a boss. Edited by Dave Hedgehog on Monday 20th March 11:42
Don Roque said:
Dave Hedgehog said:
World bosses, what a crap idea for Diablo and having specific spawn times is double crap, this is an ARPG not an MMO, the whole point is you can dip in and out as and when convenient and not stand around waiting for spawns ...
Seems like a better idea than waiting for enough SoJ's to sell to spawn a boss. Edited by Dave Hedgehog on Monday 20th March 11:42
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