Getting organised in LFS

Getting organised in LFS

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jimbro1000

Original Poster:

1,619 posts

285 months

Sunday 10th July 2005
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The server appears to have seen good use over the weekend but I doubt it was all ph-ers. I suggest we lock the server down with a password to help maximise enjoyment.

I'd also like to check on how people are finding the other settings. Currently it only allows 10 drivers which has been enough so far and hasn't caused too much lag (that I have witnessed). I could up the number of connections but while it is working just fine it seems a bit pointless.

Are there any other changes people would like?

jimbro1000

Original Poster:

1,619 posts

285 months

Monday 11th July 2005
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I can change the defaults but I need to know which tracks people want and the same for cars.

Should I just specify a given configuration for a given day. IE we decide in advance what we want and I just load up the relevant configuration on the server?

Cars have some useful groupings:
ALL - all cars
ROAD - road legal cars
RACE - race cars
TBO - same as XRT+RB4+FXO
LRF - same as LX6+RAC+FZ5
GTR - same as FXR+XRR+FZR
or we can specify the exact models

jimbro1000

Original Poster:

1,619 posts

285 months

Monday 11th July 2005
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I've set the hostname as pistonheads
Password is speedmatters

Just for a test I have disabled all of the race cars but left the MRT5 in place as that was just too much fun

jimbro1000

Original Poster:

1,619 posts

285 months

Tuesday 12th July 2005
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This is why I said we need to get a bit organised so that everyone turns up at the same time.

GTR is soaking up a lot of attention, I noticed. Seems every day of the week has one race or another running so I think the best thing to do is just pick a date and time.

It would be very useful to declare the circuit and car before we start. I can at least limit the car selection in advance that way. The mechanism for limiting the track seems to be bugged so unfortunately we are stuck with the system as is.

jimbro1000

Original Poster:

1,619 posts

285 months

Wednesday 13th July 2005
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Sorry about last night, despite my best intentions I never even got close to a computer let alone playing.

Looking at the logs this morning there were plenty of people logging in but never at the same time - it was almost farcical!

jimbro1000

Original Poster:

1,619 posts

285 months

Wednesday 13th July 2005
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Am around now

jimbro1000

Original Poster:

1,619 posts

285 months

Wednesday 13th July 2005
quotequote all
If you have just the demo version then in theory you can only play on demo friendly circuits with demo friendly cars.

Not sure of the exact details though

jimbro1000

Original Poster:

1,619 posts

285 months

Thursday 14th July 2005
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alfa145uk said:
I had fun racing an ai car around on my tod last night, not about tonight unfortunately


Am not enamoured with the AI in the game - very good at going quick in the higher settings but as with all of these games the AI is absolutely useless at avoiding obstacles. Tried racing against one last night (to fill out the numbers as there was only two of us at the time) and the end result was that you had to give the AI car a very, very wide berth and stay off its line.

The only thing they are good for it seems is as pace cars

jimbro1000

Original Poster:

1,619 posts

285 months

Wednesday 20th July 2005
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The selection on the PH server was purely an experiment. The choice on any given day is a matter of concensus. You tell me what you want and I will modify the config script to match

jimbro1000

Original Poster:

1,619 posts

285 months

Wednesday 20th July 2005
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The server has been reset and now permits the use of all cars

jimbro1000

Original Poster:

1,619 posts

285 months

Wednesday 20th July 2005
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Server is most definitely up - there is someone logged in right now (not me unfortunately)

jimbro1000

Original Poster:

1,619 posts

285 months

Friday 22nd July 2005
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My bad - I had run the wrong startup script so it was running as default mode.

All solved now.

Apologies to everyone

jimbro1000

Original Poster:

1,619 posts

285 months

Monday 25th July 2005
quotequote all
ok - tomorrow night it is then. Start time?

nominations for track, number of laps and car(s)?

applicants for entry would be useful too. not sure (yet) how to control entry to the server beyond the password but I will figure it out!


Would also do to establish some ground rules:

restart by 90% consent only

if you crash out - stay out, attempts to restart will result in a black flag (ie you get banned).

If the car is damaged to the point it would not be driveable in real life then play fair and just pit! Re-entry from pit (ie car change) is not allowed while a race is running.

Anyone caught driving in a dangerous manner (on purpose) will be kicked off the server.

These are friendly races so be nice.

>> Edited by jimbro1000 on Monday 25th July 20:14

jimbro1000

Original Poster:

1,619 posts

285 months

Monday 25th July 2005
quotequote all
Personally I would prefer to have a known quantity ahead so that a proper race can be run. Thus far we've had some fun knocking about but it would be great to indulge in some proper online racing.

jimbro1000

Original Poster:

1,619 posts

285 months

Tuesday 26th July 2005
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Just for reference the bike engined "thing" is one of these:

www.brunelracing.co.uk/cars/

or to give it the full name SAE Formula Student. Basically it is a bike engined single seater built to a set of fairly accomodating specs. Layout, footprint and safety features are all rigid but otherwise you can do an awful lot of things but the key thing in competition is that they are all quite different so there can be a huge performance differential on the track between competing teams.

The real competition though is not how they drive so much as how they are designed.

jimbro1000

Original Poster:

1,619 posts

285 months

Tuesday 2nd August 2005
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Was there but couldn't see anyone else
Had big problems with my broadband earlier but I think it was fixed by then (just)

jimbro1000

Original Poster:

1,619 posts

285 months

Friday 5th August 2005
quotequote all
Out of curiosity which of the current batch of wheels & pedals have seperate channels for each of the pedals?

I'm still using an old MS force feedback (getting rather old in the tooth now) and while it is pretty good (not fussed about the extra 600degrees of movement) the limitation of not being able to work brake and throttle together is frustrating in the extreme!

Just been awarded my bonus at work so I figure now would be the best time

jimbro1000

Original Poster:

1,619 posts

285 months

Monday 8th August 2005
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Sorry - had a power fault over the weekend (finally traced to a flat screen monitor leaking current to earth). Got it all up and running again yesterday but forgot to kick the lfs server off.

Think I will put the command script into the startup folder to stop this happening again!

jimbro1000

Original Poster:

1,619 posts

285 months

Monday 8th August 2005
quotequote all
Sounds like I need to upgrade to the new patch :/

Will get it done tomorrow asap

jimbro1000

Original Poster:

1,619 posts

285 months

Tuesday 9th August 2005
quotequote all
Pum said:

jimbro1000 said:
Out of curiosity which of the current batch of wheels & pedals have seperate channels for each of the pedals?

I'm still using an old MS force feedback (getting rather old in the tooth now) and while it is pretty good (not fussed about the extra 600degrees of movement) the limitation of not being able to work brake and throttle together is frustrating in the extreme!



My "old" game port MS Force Feedback wheel has seperate brake and throttle channels - might be something you can set in the control panel. I also have a lss tha year old Logitech Force Feedback wheel and pedal, which also has seperate channels for brake and throttle, and that is definately settable in the control panel. I think I prefer the Logitech, but they're both pretty good.


No such luck with mine - it is the USB version and I've never seen any such option. The control panel only allows me to callibrate it. Still a very, very good controller but not good enough for *real* driving