rFactor tip #1 = rear view mirrors - seeing your own car

rFactor tip #1 = rear view mirrors - seeing your own car

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FourWheelDrift

Original Poster:

88,691 posts

285 months

Tuesday 2nd January 2007
quotequote all
I never knew about this one, but now I've found it I like it

You can turn on your own car in your wing mirrors, so if you are in an F1 car you see your own rear wheel and wing see below





It is turned on in your PLR file by editing this line -
Self In Cockpit Rearview="0" // add values for any that should be visible (0=none): 1=rear wing & wheels, 2=body & susp, 4=cockpit, 8=steering wheel (15=all)

I use "1", bare in mind if you are then racing a saloon car with a rear wing (like V8Factor) the wing will appear in your centre rear view mirror unless you change the PLR line again back to "0" This is a fully animated rear view, wheels go round, wing disappears if you get it damaged and it falls off.

Plus I have removed any mirror.bmp from my vehicles folder as I found they were not giving the correct mirror images for me, they were a bit of a fisheye reflection. If your mirrors don't look like mine above and you can't see your wheels properly even after adjusting the mirrors remove your mirror.bmp as well and test it.

FourWheelDrift

Original Poster:

88,691 posts

285 months

Tuesday 2nd January 2007
quotequote all
You press SHIFT and the same keys you have configured to move your seat position around.

FourWheelDrift

Original Poster:

88,691 posts

285 months

Tuesday 2nd January 2007
quotequote all
Digby said:
On a side note, i couldn't find a single mirror.bmp in rfactor.
Is there any reason why you would have one and i appear not to
mate?

Thanks for the info anyway


I had a high resolution mirror.bmp for better clearer images for the F1 79demo. When the full version was released some people said that they had FPS problems with that and a lower res mirror.bmp was made. I think the mirror field of view wasn't right for my screen res so I discarded it and everything is as it should be