Geek Jokes

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JonRB

74,942 posts

274 months

Monday 24th January 2011
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hehe

clonmult

10,529 posts

211 months

Monday 24th January 2011
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james_tigerwoods said:
Mr Will said:
plasticpig said:
mrmr96 said:
james_tigerwoods said:
(I do, tragically, have a vague idea as to why it the copying time changes)
I thought it was because it bases it's time estimate on the number of files left vs. number copied, whereas it would be more accurate if it measured on file size, not number? Am I close?
Nope. The main problem is that other applications and services require access to the hard drive and memory at the same time. There is no mechanism for predict the amount of access these other things require.
The main problem is that it bases the estimated time on the current speed, leading to wild spikes, rather than basing it on the speed over the last few minutes/transfer so far which would smooth it out significantly.
Nope. You're all wrong. It's the Microsoft Randomizer tool that you've left enabled - to disable it you need to ... Shhh, it's a secret ...
Its either the randomiser or just plain bad coding. Bad coding seems more likely.

ZesPak

24,450 posts

198 months

Monday 24th January 2011
quotequote all
Mr Will said:
plasticpig said:
mrmr96 said:
james_tigerwoods said:
(I do, tragically, have a vague idea as to why it the copying time changes)
I thought it was because it bases it's time estimate on the number of files left vs. number copied, whereas it would be more accurate if it measured on file size, not number? Am I close?
Nope. The main problem is that other applications and services require access to the hard drive and memory at the same time. There is no mechanism for predict the amount of access these other things require.
The main problem is that it bases the estimated time on the current speed, leading to wild spikes, rather than basing it on the speed over the last few minutes/transfer so far which would smooth it out significantly.
yes

Instead of taking average transfer speed, which would take a while to "stabilize", it takes the current transfer speed, which could jump up and down every couple of seconds.

They fixed this for a big part in Win 7, it's much less "twitchy" in 7 ime.

Mr Will

13,719 posts

208 months

Monday 24th January 2011
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clonmult said:
Its either the randomiser or just plain bad coding. Bad coding seems more likely.
Exactly.

Never attribute to malice that which can be sufficiently explained by incompetence.

hesnotthemessiah

2,121 posts

206 months

Monday 24th January 2011
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ASCII to ASCII

DOS to DOS

marshalla

15,902 posts

203 months

Monday 24th January 2011
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A biologist, a chemist, and a physicist are travelling along, and they come across the Pacific ocean. Neither of the three have ever seen an ocean before, and they all get excited to begin experimenting immediately.

The physicist runs up to the water, yells, "I must study the waves in this body of water," drowns, and dies.

The biologist runs up into the water yelling: "I wonder what wildlife must live in the sea!" He, too, drowns and dies.

The chemist takes a moments, and then pulls out a paper and starts jotting things down, mumbling "Ah-ha! Biologists and physicists are solluble in Oceans..."

spyder dryver

1,330 posts

218 months

Monday 24th January 2011
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Not a joke, strictly speaking, but geeky nonetheless...


plg

4,106 posts

212 months

Monday 24th January 2011
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spyder dryver said:
Not a joke, strictly speaking, but geeky nonetheless...

Dman. I don't get many of those...

Is there a maths guru about?

I'll start with the easy one of 8 being 1000 binary for 8.

Edited by plg on Monday 24th January 19:22

havoc

30,279 posts

237 months

Monday 24th January 2011
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plg said:
spyder dryver said:
Not a joke, strictly speaking, but geeky nonetheless...

Dman. I don't get many of those...

Is there a maths guru about?

I'll start with the easy one of 8 being 1000 binary for 8.
1) Don't know.
2) Sum with-reference-to-i (where i goes from 1 to infinity) of 1 divided by 2-to-the-power-i
3) ??? IT?
4) 2 to the power -1, modulo-7
5) Expansion of that operation - 4-phi-squared minus 4-phi plus one. Where phi is the golden ratio and phi-squared minus phi minus 1 = 0. VERY maths-geeky.
6) 3 factorial
7) 6.9999999...(recurring to infinity)
8) Binary notation (stylised)
9) I should know this and I've forgotten what it stands for... paperbag
10) Matrix-operator notation - 5x2, essentially
11) ???
12) cube-root of 1728 (i.e. 12x12x12)

JonRB

74,942 posts

274 months

Monday 24th January 2011
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11 is hexadecimal - in C, C++ and similar, "0x" means the number is in hex.

and 9 is 21 in base 4, expressed in mathematical notation rather than computer notation.

Edited by JonRB on Monday 24th January 19:52

marshalla

15,902 posts

203 months

Monday 24th January 2011
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3 is ASCII character written in Hex - 33 (base 16) = 51 (base 10) = "3" (ASCII)

james_tigerwoods

16,294 posts

199 months

Monday 24th January 2011
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spyder dryver said:
Not a joke, strictly speaking, but geeky nonetheless...

I genuinely want that - can I buy it somewhere?

tribbles

3,985 posts

224 months

Monday 24th January 2011
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havoc said:
plg said:
spyder dryver said:
Not a joke, strictly speaking, but geeky nonetheless...

Dman. I don't get many of those...

Is there a maths guru about?

I'll start with the easy one of 8 being 1000 binary for 8.
1) Don't know.
2) Sum with-reference-to-i (where i goes from 1 to infinity) of 1 divided by 2-to-the-power-i
3) ??? IT?
4) 2 to the power -1, modulo-7
5) Expansion of that operation - 4-phi-squared minus 4-phi plus one. Where phi is the golden ratio and phi-squared minus phi minus 1 = 0. VERY maths-geeky.
6) 3 factorial
7) 6.9999999...(recurring to infinity)
8) Binary notation (stylised)
9) I should know this and I've forgotten what it stands for... paperbag
10) Matrix-operator notation - 5x2, essentially
11) ???
12) cube-root of 1728 (i.e. 12x12x12)
3) - ASCII for the character "3" - ETA: Well, actually the XML encoding for the "3" character (in hex).
9) - 21 in base 4
11) - Hexadecimal of 11

Edited by tribbles on Monday 24th January 22:37

Cotty

39,719 posts

286 months

Monday 24th January 2011
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marshalla said:
3 is ASCII character written in Hex - 33 (base 16) = 51 (base 10) = "3" (ASCII)
Errr getmecoat

fomb

1,402 posts

213 months

Monday 24th January 2011
quotequote all
ZesPak said:
Mr Will said:
plasticpig said:
mrmr96 said:
james_tigerwoods said:
(I do, tragically, have a vague idea as to why it the copying time changes)
I thought it was because it bases it's time estimate on the number of files left vs. number copied, whereas it would be more accurate if it measured on file size, not number? Am I close?
Nope. The main problem is that other applications and services require access to the hard drive and memory at the same time. There is no mechanism for predict the amount of access these other things require.
The main problem is that it bases the estimated time on the current speed, leading to wild spikes, rather than basing it on the speed over the last few minutes/transfer so far which would smooth it out significantly.
yes

Instead of taking average transfer speed, which would take a while to "stabilize", it takes the current transfer speed, which could jump up and down every couple of seconds.

They fixed this for a big part in Win 7, it's much less "twitchy" in 7 ime.
I read up on this a few years back. In essence the system counted the number of files to copy, and the size of the current file. It then assumed all the files were the same size and calculated the total time to transfer at the current speed. This resulted in a crappy number as speed changed, and the current file size changed.

Try copying a a gigabyte file, and a few hundred 1K text files, and you'll see it at it's best

K50 DEL

9,271 posts

230 months

Tuesday 25th January 2011
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james_tigerwoods said:
spyder dryver said:
Not a joke, strictly speaking, but geeky nonetheless...

I genuinely want that - can I buy it somewhere?
You can indeed.....

$25 from here:

http://www.uncommongoods.com/product/geek-clock?so...

JonRB

74,942 posts

274 months

Tuesday 25th January 2011
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JonRB said:
11 is hexadecimal - in C, C++ and similar, "0x" means the number is in hex.

and 9 is 21 in base 4, expressed in mathematical notation rather than computer notation.
tribbles said:
9) - 21 in base 4
11) - Hexadecimal of 11
Thanks for the contribution. wink

marshalla

15,902 posts

203 months

Tuesday 25th January 2011
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Cotty said:
marshalla said:
3 is ASCII character written in Hex - 33 (base 16) = 51 (base 10) = "3" (ASCII)
Errr getmecoat
I know. I know.

Girls scare me and even Sheldon Cooper accused me of being a nerd.

tribbles

3,985 posts

224 months

Tuesday 25th January 2011
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JonRB said:
JonRB said:
11 is hexadecimal - in C, C++ and similar, "0x" means the number is in hex.

and 9 is 21 in base 4, expressed in mathematical notation rather than computer notation.
tribbles said:
9) - 21 in base 4
11) - Hexadecimal of 11
Thanks for the contribution. wink
Any time you want me to repeat something, just ask smile

although you didn't do the XML encoding of "3" though smile

Cock Womble 7

29,908 posts

232 months

Tuesday 25th January 2011
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