Bioshock Infinite

Author
Discussion

rhinochopig

17,932 posts

199 months

Sunday 31st March 2013
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Finished it today. Best game I've played in ages and now feel bereft. Make sure you watch to the end of the rather tedious credits (or you tube it).

This game was utterly epic and is one of the very few games that has lived up to the pre-release expectations. The moral ambiguity, the plot twists, the action, the fascinating storyline all combined to make the game of the year for me. The only negative for me was the lack of ammo in a couple of the set-pieces and the rather annoying ghost level but I'm being picky.

Fidgits

17,202 posts

230 months

Sunday 31st March 2013
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I didn't mind that level, was tough going though...

I have seem to have lost my entire evening to this game... And don't really want it to end, it's a bit like a good book where you get invested in the characters, and it'll be a shame when it's all over..

though I have just got to the protect the airship bit, and boy that's tough!

Oh, and here's a shot of Elizabeth chilling while I was rooting through bins..


rhinochopig

17,932 posts

199 months

Sunday 31st March 2013
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Fidgits said:
I didn't mind that level, was tough going though...

I have seem to have lost my entire evening to this game... And don't really want it to end, it's a bit like a good book where you get invested in the characters, and it'll be a shame when it's all over..

though I have just got to the protect the airship bit, and boy that's tough!

Oh, and here's a shot of Elizabeth chilling while I was rooting through bins..

If you've enjoyed the story so far, it gets much much better very soon, but you MUST pay attention. The plot is very complex. Not much further to go though sadly.

I played it through on hard after seeing it recommended on the steam links below the game after I'd installed it. The airship bit is tough. Took my a while to get what you were supposed to do, so it took me two attempts. There is a knack though. The bit I mentioned above took me ages to crack though as I kept running out of ammo. Must have had 5 or 6 goes at it.

Mannginger

9,067 posts

258 months

Monday 1st April 2013
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Otispunkmeyer said:
this is a great game, though I keep seeing the parallels to the first one. The setups are quite similar.

Its a good looking game as well, Unreal 3 engine still producing the goods. Just wish I had my Xbox back because I still cannot pilot the Dual Shock 3 for love nor money. The sticks are just odd... huge dead zone, then everything at once. Turning down the sensitivity doesn't help because then I turn and look a lot slower than I'd like when it does work. The look speed is actually fine, its just the way the controller gives you nothing, then like a VAG PD Turbo Diesel, you get everything at once. No linearity to it.

Should probably buy a new controller... and as Sony will be persisting with controller design (and shoe horning extra crap on to it) for the PS4, I fear it will be MS who will end up with my money. The DS is not really an ergonomic master piece.
Actually even on PC the controls are a little unusual. I had to re-write the mouse sensitivity settings as the lowest 2 settings were "too sluggish" with the next one up being "Holy hell what's going on?"

Still, a little bit of tweaking and it's just right - good game to boot!

Jimmy No Hands

5,011 posts

157 months

Monday 1st April 2013
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I've spent about 3 hours solid watching a Let's Play of this on YT now. I probably will buy it at some point as it looks amazing. The fundamentals are still the Bioshock we know and love but the atmosphere and the game world are.. something else. The attention to detail is amazing, not that I'd expect anything else.

anonymous-user

55 months

Monday 1st April 2013
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Fidgits said:
Another great little thing I noticed, was at one point I was wandering round an area looking for goodies, suddenly realised she wasn't following me, so had to look for her, and there she was leaning against a railing staring at the view... As soon as I headed off in the direction of the quest she started following again... smile
If you leave her in one of the fun-fair areas she will put on a comedy Abe Lincoln mask and start messing around hehe Also I thought the scene where she is dancing in Battleship Bay (very soon after you first find her) was incredibly touching.

This must be the only game ever where an NPC follows you around constantly and you actually start enjoying their company!

Fidgits

17,202 posts

230 months

Monday 1st April 2013
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Very true.

Still stuck on that bit, getting frustrated, and the checkpoint means i can't upgrade weapons or vigors for it.. Grrrr...

joe_90

4,206 posts

232 months

Monday 1st April 2013
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Mannginger said:
Otispunkmeyer said:
this is a great game, though I keep seeing the parallels to the first one. The setups are quite similar.

Its a good looking game as well, Unreal 3 engine still producing the goods. Just wish I had my Xbox back because I still cannot pilot the Dual Shock 3 for love nor money. The sticks are just odd... huge dead zone, then everything at once. Turning down the sensitivity doesn't help because then I turn and look a lot slower than I'd like when it does work. The look speed is actually fine, its just the way the controller gives you nothing, then like a VAG PD Turbo Diesel, you get everything at once. No linearity to it.

Should probably buy a new controller... and as Sony will be persisting with controller design (and shoe horning extra crap on to it) for the PS4, I fear it will be MS who will end up with my money. The DS is not really an ergonomic master piece.
Actually even on PC the controls are a little unusual. I had to re-write the mouse sensitivity settings as the lowest 2 settings were "too sluggish" with the next one up being "Holy hell what's going on?"

Still, a little bit of tweaking and it's just right - good game to boot!
This may help.

http://pcgamingwiki.com/wiki/BioShock_Infinite

However for me its turning it to..
You need to get X... run off to get X.. Actually to get X you need Y.. Actually to get Y you need to get Z... and so on.
Hmmm

Fidgits

17,202 posts

230 months

Monday 1st April 2013
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Finally got past it! For anyone else stuck on it

i had a quick look at a walkthrough, and it was based on having a fully upgraded undertow, that I didn't have, but I did have the crows fully upgraded (so they made the nest) - I grabbed the sniper rifle and rpg (either side of where you drop down onto the deck), I'd use the crows for the distant enemies then snipe them, rpg for the patriots (while using return to sender)..

Use the songbird to attack the Zeppelins and dangerous ships, ignore the smaller ones with just one rocket guy on - crows and a sniper rifle take care of them...


Fidgits

17,202 posts

230 months

Monday 1st April 2013
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Sorry, had to split the posts as it seems click the spoiler and they all open, including mine about the ending..

So here's the second bit to that post..


As for the ending... WOW! There is a particular cool moment, as well as some very interesting points when Elizabeth says it always starts with a man and a lighthouse hehe

I am just trying to get my head around the ending, specifically the final "reveal", I got the first bit, with Elizabeth, and the mad couple kicking it all off... But that final statement... I guess that's the everything all at once? but seems at odds with some of plot points (though does clarify others)

And as someone else said, definatley worth making sure you go all the way to the end of the credits...

andyjo1982

4,960 posts

211 months

Monday 1st April 2013
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So I bought this on Saturday afternoon, and just got round to a sesh on it today. Been playing for an hour and half or so and thoroughley enjoying it. I've just killed the crow man. It is a good game and a good story, BUT, the bad guys seem a little repetitive.

colonel c

7,890 posts

240 months

Monday 1st April 2013
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Bugger!! Almost finished but I'm stuck on the last big battle. I'm working tonight and will not have any gaming time for a fortnight at least. frown

Still a good game. Well worth a go. Think I'll have to play it through again sometime.




Fidgits

17,202 posts

230 months

Monday 1st April 2013
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Have a look at my post at 15:28 above to how I got past it, took me a fair few attempts..

dxg

8,219 posts

261 months

Monday 1st April 2013
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Just finished it. After two straight days.

And, I have to say, I consider myself a reasonably smart guy, but that ending took me completely by surprise. I'm not entirely sure how I feel about.

It's like one of those occasional, incredible films that completely captures you; so much so that it takes a little thought to reorientate yourself after it ends. Now I feel like I need some primer texts on the philosophy involved...

But one thing irked me:

Just where did Elizabeth's power come from if she was a regular child? Maybe it was a consequence of both existing and not existing (my inference from the very last scene)?

dxg

8,219 posts

261 months

Monday 1st April 2013
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Symbolica said:
Fidgits said:
Another great little thing I noticed, was at one point I was wandering round an area looking for goodies, suddenly realised she wasn't following me, so had to look for her, and there she was leaning against a railing staring at the view... As soon as I headed off in the direction of the quest she started following again... smile
If you leave her in one of the fun-fair areas she will put on a comedy Abe Lincoln mask and start messing around hehe Also I thought the scene where she is dancing in Battleship Bay (very soon after you first find her) was incredibly touching.

This must be the only game ever where an NPC follows you around constantly and you actually start enjoying their company!
You certainly miss it during those periods when she's not around.

dxg

8,219 posts

261 months

Monday 1st April 2013
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And in the time to type those two posts above, the end credits have just finished.

What *on earth* was the hidden scene in DeWitt's New York room all about?

More confused than anything now...

JohneeBoy

503 posts

176 months

Monday 1st April 2013
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dxg said:
And in the time to type those two posts above, the end credits have just finished.

What *on earth* was the hidden scene in DeWitt's New York room all about?

More confused than anything now...
This is how I interpreted it:

After DeWitt is drowned thus not allowing the 'birth' of Comstock there is no way the future could have played out the way it did. This allowed another reality to form in which Anna was never taken.

Fidgits

17,202 posts

230 months

Monday 1st April 2013
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JohneeBoy said:
dxg said:
And in the time to type those two posts above, the end credits have just finished.

What *on earth* was the hidden scene in DeWitt's New York room all about?

More confused than anything now...
This is how I interpreted it:

After DeWitt is drowned thus not allowing the 'birth' of Comstock there is no way the future could have played out the way it did. This allowed another reality to form in which Anna was never taken.
Ahh, I took it as his original refusal to be baptised (from his comment about being there before) was changed, and you thought it was because he died, hence the Elizabeth's dissapearing, however, the final post credits suggest he was actually baptised, thus washing away his sins, which meant not becoming comstock, and his life returning to the pivotal moment, but because there was no comstock to come back in time to get her, she was back in her crib, and the dissapearing Elizabeth's from the baptism were simply because their lives all had a new path, in which he never gave her up.

As for where her powers came from, who knows, lady comstock had them, assuming she was bookers wife, and Elizabeth's actual mother (pre kidnap) they could be from her. It was also explain why lady comstock hates comstock, and was angry about the child (as one would assume she didn't realise it was her own from the past).

But I guess like any great film/book - its open to interpretation, and will probably play on your mind for a few days smile

Fidgits

17,202 posts

230 months

Monday 1st April 2013
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dxg said:
Symbolica said:
Fidgits said:
Another great little thing I noticed, was at one point I was wandering round an area looking for goodies, suddenly realised she wasn't following me, so had to look for her, and there she was leaning against a railing staring at the view... As soon as I headed off in the direction of the quest she started following again... smile
If you leave her in one of the fun-fair areas she will put on a comedy Abe Lincoln mask and start messing around hehe Also I thought the scene where she is dancing in Battleship Bay (very soon after you first find her) was incredibly touching.

This must be the only game ever where an NPC follows you around constantly and you actually start enjoying their company!
You certainly miss it during those periods when she's not around.
Oh, very much so...

I did find when she was taken by the songbird and you had to go rescue her, I genuinely *really* wanted to get to her and save her..

Fidgits

17,202 posts

230 months

Monday 1st April 2013
quotequote all
Ah, just found this: http://venturebeat.com/2013/03/28/understanding-bi... (WARNING, COMPLETE PLOT SPOILER)

It has a slightly different take on the post credit ending, but a similar thought process to what I was on..

it also suggests Elizabeth's powers came from the twins experimenting on her in Columbia.. Which does make sense..