Skyrim

Author
Discussion

wst

3,494 posts

162 months

Monday 7th November 2016
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I've played an hour or so of SE (never played any TES game before) and I'm curious - how much of Skyrim is included? Is it just an "up-to-date" version of the original base game, or does it include features from the DLCs?

FourWheelDrift

88,633 posts

285 months

Monday 7th November 2016
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It's everything. DLC like Dawnguard and Dragonborn activate once you hit a certain level. Guards will talk about "They're reforming the Dawnguard" Vampire attacks start and the location of the Dawnguard is revealed. Dragonborn activates later with a Cultist appearing with a message for you IIRC. Hearthfire is available immediately, just do the tasks for the Jarls of Falkreath, Dawnstar and Morthal to buy land and build.

FourWheelDrift

88,633 posts

285 months

Thursday 10th November 2016
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Had some time while the Apprentice was on, so added a few more to test stability, not taking a save with all installed still keeping a basic clean save in Riverwood so that I can still remove script based mods or add others without problem when I start an SE play-through.

Added Vivid Weathers for now, SE version of Noble HD, Real Mountains, 22MB and 5MB each texture sizes! Removed Real Lighting Overhaul as it needs updating, light sconces don't give off light. removed the Reshade I was using and installed latest ENB with the Cinematic ENB with in game menu to change to any of the different versions, Extended Lighting for ENB and Darker Nights.

Edited, removed Darker nights but made the gamma setting of the ENB darker works perfectly. Images below are old lighter ones.

Also installed the SE version of Immersive Armours, so not much left to go.

Used the ENB to capture on screen FPS, FPS limited to 60fps vsync.

Showing Real Water Two and proper 3d ropes, new rock textures.


Vivid Weather mountain clouds, mountain textures and enhanced trees






DOF still needs sorting, not a nice as original Skyrim yet.

Edited by FourWheelDrift on Saturday 12th November 16:05

DMN

2,984 posts

140 months

Friday 11th November 2016
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Well I'm really enjoying the new version. Feels so much like a new game.

BIRMA

3,813 posts

195 months

Saturday 12th November 2016
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Skyrim, PS4 pro and 4K telly.
Decided to upgrade my PS4 to the pro version as I'm running the new Skyrim and really enjoying the game after having not played it for ages.
Before the pro arrived this morning I did a number of close up looks at the fire basket outside Belethors store just to get an idea before going over.
There is an overall improvement in everything including the outside scenery and inside caves seem to have a better darker balance/view. Still nothing as good as what you guys are getting with mods etc but I'm finally convinced that the PS4 pro and a decent high end telly is as good as i'm ever likely to need.

Dejay1788

1,311 posts

130 months

Saturday 12th November 2016
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Had to sort my mods out today, I have around 100 loaded so far and it looks great, however I was getting HUGE frame rate drops in certain area's, so have been through and removed / updated a lot of my texture mods and will give it a whirl later.

deckster

9,630 posts

256 months

Sunday 13th November 2016
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Running 50 mods here (largely those recommended by FourWheelDrift, thanks thumbup) and getting a solid 55-60 FPS which I'm happy with - however putting on an ENB drops it right down to low 30s. I was expecting a bit of hit but is a 25-30fps drop normal? Are there any good SE tuning guides out there?

Currently just waiting for Immersive Weapons and then I think I'll be done. Getting right back into it now after maybe three years of not playing...I'd forgotten just how good Skyrim is smile

FourWheelDrift

88,633 posts

285 months

Sunday 13th November 2016
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Which ENB? Most have ReShades with them that drops FPS down more than just ENB.

Plus ENB is still new in SE and the guy who created it is still ironing out issues.

The ENB I am using (just ENB) can activate the in-game settings for it, if you turn FPS on and then fiddle around with the settings you might get it better. I have turned FPS vsync on and FPS limit, turned gamma down to make it darker (too bright in my screens above) and in doing so vanilla nights are perfect, not too dark but dark enough to make it look right. You can adjust everything in game to see what it does and how it effects FPS.

Settings (press END key) shown here in this video - https://youtu.be/UaB4m_0nTtA?t=238

Edited by FourWheelDrift on Sunday 13th November 11:23

deckster

9,630 posts

256 months

Sunday 13th November 2016
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Yeah that's the ENB I've been playing with and having just had a look, it's not quite so bad as I remembered. About a 15FPS drop, which goes down to 10FPS if I turn off depth of field. That's just a quick play around up in Dawnstar, which I suspect is less intensive than Riverwood which is where I last gave it a go.

The options are sort of bewildering though so I'm not doing anything more than just randomly clicking things and seeing what happens. I'm sure there's a more scientific method but it's beyond me!

FourWheelDrift

88,633 posts

285 months

Sunday 13th November 2016
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Ambiant occlusion is one you can turn off, you'll never notice it was there after a short while.

anonymous-user

55 months

Friday 18th November 2016
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How are the MODs for the Xbox One release?

Just spend $140 odd on the ultimate battlefield pack and bored really by rank 35 ...

Love all the ES games (bar the ESOnline), how comparable is it to the PC version?

SimianWonder

1,144 posts

153 months

Saturday 19th November 2016
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I've not played the PC version of the special edition, but XO version is terrific. Plenty of excellent mods, and whilst the character models in places are clearly the product of an older game the general appearance doesn't look out of place at all in 2016.

FourWheelDrift

88,633 posts

285 months

Saturday 19th November 2016
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PC FPS increase. They have put a new line in Skyrimprefs.ini

iVSyncPresentInterval=1

Change it to iVSyncPresentInterval=0

And either set Vsync in your gfx card settings or use an ENB and force Vsync on and set FPS limit to 60 (or 59 which I think helps with reducing the clutter explosion you get enteriors) in that.




Oh and one more thing, Bethesda have coded godrays at night that follow a non-existent sun banghead

FourWheelDrift

88,633 posts

285 months

Wednesday 23rd November 2016
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Seems to be more HD texture packs for SE. Vivid Landscapes is being ported from Skyrim too. Noble Skyrim SE patch is on the Skyrim Nexus page.

This is SSE Texture Pack Osmodius - http://www.nexusmods.com/skyrimspecialedition/mods...


Squirrelofwoe

3,184 posts

177 months

Thursday 24th November 2016
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^^^^Looks good!

motorizer

1,498 posts

172 months

FourWheelDrift

88,633 posts

285 months

Friday 2nd December 2016
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Some more good Skyrim mods recently ported to SE.

Vivid Landscapes - http://www.nexusmods.com/skyrimspecialedition/mods...
The People of Skyrim - http://www.nexusmods.com/skyrimspecialedition/mods...
HD Rugs - http://www.nexusmods.com/skyrimspecialedition/mods...
HD Pelts - http://www.nexusmods.com/skyrimspecialedition/mods...
Simply Bigger Trees - http://www.nexusmods.com/skyrimspecialedition/mods...
Enhanced Lights & FX - http://www.nexusmods.com/skyrimspecialedition/mods...

Enhanced Vanilla Trees the Skyrim mod is being worked on and is a great alternative to SBT, more choice of tree type, sizes and textures.

I'm only waiting now for the extra JK towns and villages and maybe Inns & Taverns to be ported and that'll be me off. SKSE is not needed at the moment, mods that use them have been released with book or magic spell settings, if SKSE comes they will be updated though.

All rock solid stability and better FPS for me compared to Oldrim.

offspring86

713 posts

173 months

Monday 5th December 2016
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I haven't seen it mentioned here yet, It's not really worthy of a new thread but certainly applies here; Oblivion is now backward compatible!

FourWheelDrift

88,633 posts

285 months

Monday 5th December 2016
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