Elite: Dangerous

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Discussion

texaxile

3,291 posts

151 months

Thursday 28th February 2019
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Well, I thought I'd give deep core mining a try, and glad I did.

initially it is a bif of a faff, I wasted a lot of limpets scanning asteroids which glowed orange with the Pulse wave scanner, only to find they had no core, until I realised how to spot an asteroid which has one using the PWS. Also worth noting that when using the PWS it actually cycles with an initial scan, then if you keep the trigger held in, another one which , if you find an asteroid with a core will allow it to glow brightly.

It is kind of relaxing flying through the asteroid field pulsing all the time, sometimes it takes an age to find one, today I found 3 within 10 mins. it seems to be random.

They are usually (X box one) smaller than regular asteroids, and glow green then bright red once the PWS has done its 2 scans. Fly up, fire a prospector and wait for the fissures to show, then use the relevent charges. It can be a pain if the 'roid is spinning, takes a bit of practice to get the charges set and I've missed a couple of detonations by being too slow. I've also accidentally hit the boost button after backing away, and managed to get almost full force of the explosion in my face. System to 4 pips just in time, resulted in 88% hull integrity , all modules fine.

I've had Low temp diamonds, alexandrite, Voids, and grandiderite.

So far I've made 80 million or so through mining alone, add to that the pay day from my recent exploration trip has improved the finances a lot. Thanks to wayoftheflower for giving me the idea to give it a go, it's another great facet of this brilliant game.

Wayoftheflower

1,328 posts

236 months

Friday 1st March 2019
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Glad you enjoyed big boom mining cool

I've docked at Explorers Anchorage and cashed in 120MCr in data.

Along the route from Polo Harbour to Ex:An I found a few new ELWs, a new bio site and a Neutron in 0.2d orbit with a G type. Warping in took you through the G type quite a wake up call!

Edited by Wayoftheflower on Friday 1st March 15:15

Zad

12,704 posts

237 months

Friday 1st March 2019
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Thanks for the tips on engineering, it is one of those things that looks obvious in hindsight. Cash is building up nicely so I'll get a maxed out FSD fairly soon, and I can start on engineering range upgrades. I'm tempted to get another ship to shoot pirates and get my score up, or maybe a ship for mining. Just for a bit of diversity really.

FourWheelDrift

88,550 posts

285 months

Friday 1st March 2019
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Zad said:
Thanks for the tips on engineering, it is one of those things that looks obvious in hindsight. Cash is building up nicely so I'll get a maxed out FSD fairly soon, and I can start on engineering range upgrades. I'm tempted to get another ship to shoot pirates and get my score up, or maybe a ship for mining. Just for a bit of diversity really.
Here are your FSD upgrades at Farseer (they will also be the same at any other FSD upgrade engineer). Shows the materials you need for each roll. Usually 1 sometimes 2 for grade 1, then 2 or 3 for grade 2, and so on - https://inara.cz/galaxy-blueprint/2/

Create an account at Inara and upload your captain's personal logs or activate any of the APIs using the additional programmes. Then it will list your materials, ships, mission log, travel log and cargo and much more. If you are on a PC. I think Xbox and PS can be done too, I might be wrong but I am sure I saw something about it on the Elite forum.

Edited by FourWheelDrift on Friday 1st March 21:49

FLK

196 posts

199 months

Saturday 2nd March 2019
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Zad said:
I'm tempted to get another ship to shoot pirates and get my score up, or maybe a ship for mining. Just for a bit of diversity really.
The Viper Mk3 is worth a look at for combat, it's the ship I used throughout the Beta period and quite a while after release when I started out. To fully outfit it should cost anywhere between 3-6 million with a fairly cheap rebuy (mine's roughly 225k credits rebuy and it cost 6 million to outfit), shields and hull are pretty good and it should do until you want to take the next significant step up to the Vulture (this will be about 20-30 million to outfit). While it's not as nimble or fast as the Cobra it has a better weapon layout especially if using fixed weapons. But the Cobra's not at all bad if that's what you're happy with for now.

Vindicator Jones has a tutorial video about progressing from the Sidewinder up to the Fer-de-Lance but be aware of the rank requirements with the Federal / Imperial ships which I don't think he mentions.

Edited by FLK on Saturday 2nd March 07:38

Zad

12,704 posts

237 months

Thursday 7th March 2019
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Update: Viper Mk3 looks a good choice. I only have 6M cash at the mo', but it is starting to come in at a respectable rate now. I watched the video and I'll give it another viewing when I start gearing the Viper. My Cobra Mk3 now has 'level A' FSD, thrusters and distributor. Plus docking computer (which is WAY faster than the original and actually worth the money now it seems) and vehicle bay which is currently swapped out because I have an A2 fuel scoop.

Scooping is a lot easier than I expected it to be, and has saved me a load of time on long hops. Talking of which, after bimbling around doing delivery missions I finally made it to the engineer and picked up the engineering quest, which needed a longish run to Maia to pick up the alloy sample (during which the message from the second engineer arrived). Having a biggish fuel tank and FSD that can do >23LY jumps made that a heck of a lot faster and easier! It only took just over an hour to get back from there, and that was including scanning star systems which generated me a handy 1.5M bucks. FSD has had the level 1 jump distance upgrade, so I'm on the hunt for Chemical Processors, when I get some game time.

Inara seems to be the equivalent to Wowhead for playing WoW, very handy indeed. I'll look into what's needed to upload my data.

deckster

9,630 posts

256 months

Thursday 7th March 2019
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Viper is a great little fighter if that's what you're after, but if you're picking up millions for a couple of hours scanning then, personally, I'd go straight into a Vulture. Strong contender for best dogfighter in the game and packs a punch far higher than its modest cost would indicate.

Oh yes, and ditch the training wheels. By which I mean the docking computer. Total waste of money and, more importantly, a module slot. Docking really, really isn't hard smile

Wayoftheflower

1,328 posts

236 months

Thursday 7th March 2019
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deckster said:
Oh yes, and ditch the training wheels. By which I mean the docking computer. Total waste of money and, more importantly, a module slot. Docking really, really isn't hard smile
Exactly! E : D docking is very forgiving so unless you're flying a shieldless Beluga there's really no need for the computer.

Anyone else disappointed that the next major update isn't until "late 2020"?

I've still a long list of stuff to do in Elite but not THAT long.

deckster

9,630 posts

256 months

Thursday 7th March 2019
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Wayoftheflower said:
Exactly! E : D docking is very forgiving so unless you're flying a shieldless Beluga there's really no need for the computer.
Cost me five 6MCr rebuys before I got the hang of docking a shieldless Beluga. Easy when you've got the knack, but a bh if you haven't smile

Wayoftheflower

1,328 posts

236 months

Thursday 7th March 2019
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deckster said:
Wayoftheflower said:
Exactly! E : D docking is very forgiving so unless you're flying a shieldless Beluga there's really no need for the computer.
Cost me five 6MCr rebuys before I got the hang of docking a shieldless Beluga. Easy when you've got the knack, but a bh if you haven't smile
Kudos. Beluga has a smaller profile with the landing gear down or something mad doesn't it?

A mate got my 50MCr rebuy Conda blown up by getting it caught in the toast rack. Mind you the last time he'd played Elite was 1986...

8bit

4,868 posts

156 months

Thursday 7th March 2019
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I keep saying I'll get back in to this and never quite gaining any momentum with it. In my current game I've got a few mil in cash, a couple of reasonable ships and moved up the rankings a little bit. I was a Kickstarter backer, played the beta and the full game since launch. I've been half wondering about ditching my current CMDR profile and starting over from scratch, now there is more stuff to do in the game, most of the time I was just grinding out bounties at haz res sites and I got bored.

I guess the question really is, has anyone started afresh in the game recently, having been playing for some time up to that point, and how did they find it this time round compared to the first? By that I mean, was it any more/less fun? Harder/easier? More/less interesting?

Zad

12,704 posts

237 months

Friday 8th March 2019
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Maybe you lot with HOTASes find it fast and easy to dock, I certainly don't! In the time it takes between throttling down at 5k and auto docking, I'd often have not even found the right slot to dock in. I just auto-docked on an orbiting outpost, from a standing start at 5km to docked was 42 seconds. Manually it would be 3 mins or so and isn't the most fun in the world. What's so vital in that slot on a cargo transporting shuttle anyway?

By coincidence, I had an interdiction for the first time in ages on this run. Despite building up my blue bar quickly and the pirate only having 1 bar it pulled me out of hyperspace anyway, which seems odd. In true PH fashion I just put my foot down.

"Get back here, I'm not done with you yet. This can all stop if you give me 1t of cargo."

I had a record 360k of goods on me at the time, which I guess is why I was interdicted, or else I'd have stopped for target practise. I boosted away hilariously quickly. Not sure what my Vmax is now, but I can't imagine many AI players could keep up with my equivalent of an Astramax Van.

Lurking Lawyer

4,534 posts

226 months

Friday 8th March 2019
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Zad said:
Maybe you lot with HOTASes find it fast and easy to dock, I certainly don't!
I can promise you, based on around 1,200 hours (!) of playing Ebiggrin that it DOES get easier and will eventually become second nature.

That said, unless optional slot space is truly an issue, I still prefer to stick a docking computer on.

A hint - the docking port on the Coriolis station will always be on the surface facing the planet.

FourWheelDrift

88,550 posts

285 months

Friday 8th March 2019
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I have a docking cimputer on my exploraconda simply because if I haven't docked for ages with millions of data I don't want an accident entering. An Anaconda is the only ship I have ever had issues with (leaving once) due to there being so much of it underneath. It turned out I had the gear still down, odd for me as it goes up as soon as I'm up and that spooked me so never leave home without one on it. Besides my exploraconda has empty slots and the DC doesn't weight anything. - https://s.orbis.zone/2ew4

br d

8,403 posts

227 months

Friday 8th March 2019
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FourWheelDrift said:
I have a docking cimputer on my exploraconda simply because if I haven't docked for ages with millions of data I don't want an accident entering. An Anaconda is the only ship I have ever had issues with (leaving once) due to there being so much of it underneath. It turned out I had the gear still down, odd for me as it goes up as soon as I'm up and that spooked me so never leave home without one on it. Besides my exploraconda has empty slots and the DC doesn't weight anything. - https://s.orbis.zone/2ew4
I've read that having the gear down on a Conda makes no difference in the slot. I always use a DC on mine and I have lost count of the times I've got stuck leaving the station. Waking up in a detention centre is a regular occurrence!

Wayoftheflower

1,328 posts

236 months

Sunday 10th March 2019
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Zad said:
Maybe you lot with HOTASes find it fast and easy to dock, I certainly don't! In the time it takes between throttling down at 5k and auto docking, I'd often have not even found the right slot to dock in. I just auto-docked on an orbiting outpost, from a standing start at 5km to docked was 42 seconds. Manually it would be 3 mins or so and isn't the most fun in the world. What's so vital in that slot on a cargo transporting shuttle anyway?.
I use Steam Controller or KB&M and docking should be a bit of fun.

Top Tip the little target indicator left and above the radar at first shows the Station mailslot and THEN shows your designated landing pad. Obviously for outposts it just shows the designated pad.

Speeding is not something to worry about unless you're in a known griefer system (ie. starter worlds, CGs, Engineer locations or Shinrata). The risk of speeding in a griefer system (in Open, Moebius or Solo totally mitigates the risk) is that someone will "suicidewinder" into you, the station will think you've murdered them and will toast you with extreme prejudice, throwing in a free trip to a detention centre.

Another tip, although made in the UK, Elite drives on the Right, as indicated by the green lights on the station toast rack. NPC ships exit on the "correct" side unless they're large and then will hog the most of slot.

Your position on the landing pad is given in XYZ coordinates in small, easy to miss numbers at the bottom right of the landing indicator screen (the one that replaces the radar when near your pad).

Another way to make landing easier is to bind some "Landing Overides" in controls, these take over from regular controls while your gear is down. I have WASDRF keys that usually throttle and yaw while in flight mode rebound to the forward, vertical and lateral thrusters, this makes positioning on the pad a breeze.


This week'd mining CG out at SagA* has been fun although I cannot believe some players are contributing tens of thousands of tonnes to it, they must play all hours of the day and night!


Edited by Wayoftheflower on Sunday 10th March 17:27

Wayoftheflower

1,328 posts

236 months

Friday 22nd March 2019
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Distant Worlds Expedition has moved on from Explorers Anchorage at SagA*

Gathering of a Squadron for a mass jump from SagA* on Sunday.

Mine's the black 'Conda biglaugh
About 50 ships jumped together in this instance (there were many more instances too).
Pretty cool to be part of although 90min of faff lead to 9seconds of Whooooooooooooooooooaaaa!!!1


Interesting electrically active stellar phenomena.


FourWheelDrift

88,550 posts

285 months

Wednesday 10th April 2019
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April update - https://forums.frontier.co.uk/threads/april-update...

To include:

Elite said:
New Modules

Advanced Docking Computer​

We're adding an upgraded version of the original Docking Computer, a module designed to allow Commanders to relax, let go of their flight sticks and automatically dock in stations to the serene strings of Johann Strauss II.​

The Advanced Docking Computer will not only allow you to dock, but also allow you to automatically undock from a station without anxiously worrying about getting stuck inside the mail slot. Let's face it, it will also help with those embarrassing Type-10 spoiler moments!​

This module will also come as standard in all newly-purchased small ships. If you're starting up a new account, you will find the Advanced Docking Computer in your ship from the get-go - making it easier for you to embark and disembark from your favourite stations without colliding with the walls, landing pads or your fellow Commanders.​

Supercruise Assist​

Available at your nearest starship department store (i.e. Outfitting) comes the new Supercruise Assist module. While in Supercruise, you'll be able to target a destination and activate Supercruise Assist, putting your safety in the reassuring hands of a machine. In this mode, your ship will automatically maintain the correct speed and approach to your target destination, and break out of Supercruise at the optimum time. You'll still have to align with the correct location, but you will no longer have to worry about doing a loop of shame!​

With the the Supercruise Assist, you will also be able to enter into orbit around a body - allowing you to launch discovery probes and take screenshots without the fear of face-planting the dusty, rocky ground.​

This module will also come as standard in all newly-purchased ships.​


Free module slots for everyone!

With the introduction of these new modules, small ships will be outfitted with two additional size one Optional Internal slots, while medium and large ships will also receive one additional Optional Internal slot. This will automatically and retroactively apply to all relevant ships.

Wayoftheflower

1,328 posts

236 months

Wednesday 10th April 2019
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Looks good, when I'm finally back from DW2 in a few months I'll be able to fit the surface scanner to my Conda in that new slot 1 and carry a little more cargo/armour/SRV in the slot 2. Will dig out the Cobra as well to see what 2 bonus slots does for it.

The noob only learning systems seem like a good idea too. Seal clubbing really is detestable.

FLK

196 posts

199 months

Wednesday 10th April 2019
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I'm not too sure about the extra modules slots for medium and large ships (do they really need them?) but it will help make the smaller ships more useful. There doesn't seem to be any detail of bug fixes either which I thought they'd have mentioned briefly given the impact some of them have.

Also wondering if people can get around the starter system lockouts by resetting their save as you could still easily cause newbies trouble in a starter sidewinder, but maybe they've already thought of this and you can only be in those systems once per account (I've not gone through the thread much yet if this has been covered)?

I haven't played for over a month, first time I've lost interest with Elite for this amount of time but I'll wait and see what the update brings.