Discussion
danjama said:
No worries, try to ignore the tweenies opinions, they tend to shout the loudest with the least actual experience. It is slightly stylised towards NFS IMO which is why people find it so easy to slate it as arcade.
The fact is, it has some of the most involving driving I have ever enjoyed. The GT3 Z4 and 12C GT3 are superb, and the game has its own three classes of open wheel racing to represent the progression from Junior Formula cars to F1; These are amazing.
It also has one of the best representations of Bathurst in any game.
The only thing I can't help with is how this will all be ported over to PS4 - I hope they will keep the fidelity of the physics as they are on PC. With a G27 set up it really is very good.
Yeah Bathurst looks great The fact is, it has some of the most involving driving I have ever enjoyed. The GT3 Z4 and 12C GT3 are superb, and the game has its own three classes of open wheel racing to represent the progression from Junior Formula cars to F1; These are amazing.
It also has one of the best representations of Bathurst in any game.
The only thing I can't help with is how this will all be ported over to PS4 - I hope they will keep the fidelity of the physics as they are on PC. With a G27 set up it really is very good.
https://www.youtube.com/watch?v=TNxXymU0FM8
y2blade said:
AlexHat said:
Is there an up to date car list anywhere? I've googled and found one from 2013...which isn't too current anymore I'd hope
More getting confirmed all the time, this is how it stands right now AFAIK...ajprice said:
y2blade said:
AlexHat said:
Is there an up to date car list anywhere? I've googled and found one from 2013...which isn't too current anymore I'd hope
More getting confirmed all the time, this is how it stands right now AFAIK...https://www.youtube.com/watch?v=9fF6Mz_c26s
danjama said:
AlexHat said:
No Lotus road cars? I know the game is more towards the race car side of things, but still...
Assetto Corsa has loads AlexHat said:
danjama said:
AlexHat said:
No Lotus road cars? I know the game is more towards the race car side of things, but still...
Assetto Corsa has loads It's like complaining that there aren't any flame throwers or dragons in it.
Edited by y2blade on Monday 12th January 20:48
Lotus road cars come quite a way down the list for me, and not needed when you take in to account the cars it already has and the lack of a class for lotus road cars to race in.
They would be behind Ferrari, Porsche, Maserati, Lancia and Alfa for me, well behind.
If anyone has a track and car combo they would like to watch, post it and I will have a go!
Also, as complete as that car list is, it is missing some that I have already seen in progress!
They would be behind Ferrari, Porsche, Maserati, Lancia and Alfa for me, well behind.
If anyone has a track and car combo they would like to watch, post it and I will have a go!
Also, as complete as that car list is, it is missing some that I have already seen in progress!
Mattygooner said:
Lotus road cars come quite a way down the list for me, and not needed when you take in to account the cars it already has and the lack of a class for lotus road cars to race in.
They would be behind Ferrari, Porsche, Maserati, Lancia and Alfa for me, well behind.
If anyone has a track and car combo they would like to watch, post it and I will have a go!
Also, as complete as that car list is, it is missing some that I have already seen in progress!
I don't care that road cars are not in it, I have enough games with road cars in.They would be behind Ferrari, Porsche, Maserati, Lancia and Alfa for me, well behind.
If anyone has a track and car combo they would like to watch, post it and I will have a go!
Also, as complete as that car list is, it is missing some that I have already seen in progress!
That was the confirmed ready to go list.
there is a WIP/cars to follow as DLC list too:
1959 Aston Martin DBR1 (Not Yet Started)
1963 Aston Martin DP212 (Not Yet Started)
2009 Aston Martin DBR1-2 (Not Yet Started)
2013 Aston Martin Vantage GTE
1989 Audi 90 IMSA GTO
2012 Audi A1 quattro
2002 Audi R8 LMP900
2014 Audi R18 e-tron quattro
2013 Bentley Continental GT3
2003 Bentley Speed 8 LMGTP
1974 BMW 2002 Turbo
2012 BMW BTCC 3-series Touring Car
1999 BMW V12 LMR
2015 Dallara DW-12 Indy Car (Not Yet Started)
2013 Ford Falcon FG Australian V8 Supercar CotF (Not Yet Started)
2012 Ford Focus ST BTCC (Not Yet Started)
2012 Ford Fusion NASCAR Stock Car (Not Yet Started)
1966 Ford Mustang 2 +2 Fastback
2015 Ford Mustang GT
1962 Lotus 25 Formula 1 (Not Yet Started)
1965 Lotus 38 Indy 500 (Not Yet Started)
1965 Lotus 40 (Not Yet Started)
1970 Lotus 49 C Formula 1
1967 Lotus 51 Formula Ford (Not Yet Started)
1968 Lotus 56 Indy Car (Not Yet Started)
1997 McLaren F1 GTR Longtail
1952 Mercedes-Benz 300SL W194
1998 Mercedes-Benz CLK-LM
Mitsubishi Evo IX FQ 360 (Not Yet Started)
Mitsubishi Evo VI Tommi Mäkinen Edition (Not Yet Started)
1978 Renault Alpine A442B (Not Yet Started)
1999 Renault Laguna BTCC (Not Yet Started)
2012 Renault Megane Trophy II (Not Yet Started)
1987 RUF CTR Yellowbird
Unconfirmed
Tyrell P34
1982 Nissan KRD30 Super Silhouette
1989 Nissan GTP ZX-T or 1990 NPT-90
1990 Nissan R90CK
1990 Nissan Skyline GT-R R32 Group A
1994 Nissan 300ZX IMSA GTS
1999 Nissan Primera BTCC
2003 Nissan Skyline GT-R R43 Gt500
2014 Nissan ZEOD
2013 Nissan Altima V8 Supercar
2013 Nissan 370Z GT4
2013 Nissan GTR GT3
Lola T96/00 and/or Reynard 96i lookalikes
USAC Focus Midget lookalike
y2blade said:
Since the concept and first announcements This game has always been a racing simulator featuring racing cars, why are you surprised that there are no Lotus road cars?
It's like complaining that there aren't any flame throwers or dragons in it.
Flamethrowers or Dragons wouldn't fit in, but cars, no matter if they are road ones such as the A1 Quattro or Ford Mustang or racing ones like the R18 or F1 Longtail, would fit in.It's like complaining that there aren't any flame throwers or dragons in it.
Edited by y2blade on Monday 12th January 20:48
I have evidently grown up used to Forza style games with road cars able to race with race cars on the same tracks.
Some feedback from one of the Beta testers:
It's got full replays, photo mode, car showroom with photo mode, full career, open track days, you can customise the car setups, change anything other then car colours and decals, but you can be snap happy or tinker with the cars setup before heading out on track...
I've ploughed about 100 hours into the beta, seen its many rises and falls as the handling went from good or dreadful then good and now superb, and trust me the ai in this game are well aware of you and are smart and quick...
I have got high hopes for it, I think it'll attract the pure racer, but I think casual players could have a hard time with it at first... clean racing is the key to success and wining in this game.. ram your way around the track and you'll just wreck the car and eventually get black flagged...
Mechanical damage is possible, you can easily wreck your car , pit stops needed if you blow tires etc or you can set visual damage only or no damage at all..
you can set tire wear, fuel loads, you start a race on cooler tires and after a lap or so the grip comes to you as the tires heat up and the track rubbers in..
Each car has a predefined setup, which you can change and tinker with for each track , it will also use tires based on weather but I have found at the moment it's better to select your own tires based on conditions..
but I've found the defaults do work ok, but I am sure those in the know would get much more out of it if they know what to set..
you can save car setups per car per track, you can really go to town on it. problem is, at the moment the menus in the pc beta builds are still being updated, so it's still fairly confusing in places, and not a slick process..
You can set up the car for a quick qualifying hot lap and then change this for the race. The version I play on pc has a track telemetry showing brake temps, tire temps, balance etc... I'm not sure if this will make it to the console versions.. it's toggled with the direction pad, you can also make changes to pit orders whilst pitting, it's fairly in depth , so if in a race you don't like the rear wing down force, the pit crew can change it, obviously adds to pit stop times..
it's more in depth then gt5 /6 or forza in that regard. reason I think some will struggle with it, in terms of pure track racing, it's got that for sure, but for instance frills maybe not... if you want to take a bac mono around Silverstone for 35 laps and race clean in a hope to win then this is your game, if you want to do quick races, bump into other cars then drive club perhaps, or you want a now nonsense racer that thinks its a racer and acts like one but really deep down it's still an arcade game, maybe looks toward forza or the up coming gt7....
I think it's a superb in between racer between iracing on pc, that's way too serious for me, and gt6 which is a lot simplistic then iracing but project cars sits between iracing and gt 6 if that makes sense...
Each car has a pre defined setup, which you can change and tinker with for each track , it will also use tires based on weather but I have found at the moment it's better to select your own tires based on conditions..
but I've found the defaults to work ok, but I am sure those in the know would get much more out of it if they know what to set..
It's got full replays, photo mode, car showroom with photo mode, full career, open track days, you can customise the car setups, change anything other then car colours and decals, but you can be snap happy or tinker with the cars setup before heading out on track...
I've ploughed about 100 hours into the beta, seen its many rises and falls as the handling went from good or dreadful then good and now superb, and trust me the ai in this game are well aware of you and are smart and quick...
I have got high hopes for it, I think it'll attract the pure racer, but I think casual players could have a hard time with it at first... clean racing is the key to success and wining in this game.. ram your way around the track and you'll just wreck the car and eventually get black flagged...
Mechanical damage is possible, you can easily wreck your car , pit stops needed if you blow tires etc or you can set visual damage only or no damage at all..
you can set tire wear, fuel loads, you start a race on cooler tires and after a lap or so the grip comes to you as the tires heat up and the track rubbers in..
Each car has a predefined setup, which you can change and tinker with for each track , it will also use tires based on weather but I have found at the moment it's better to select your own tires based on conditions..
but I've found the defaults do work ok, but I am sure those in the know would get much more out of it if they know what to set..
you can save car setups per car per track, you can really go to town on it. problem is, at the moment the menus in the pc beta builds are still being updated, so it's still fairly confusing in places, and not a slick process..
You can set up the car for a quick qualifying hot lap and then change this for the race. The version I play on pc has a track telemetry showing brake temps, tire temps, balance etc... I'm not sure if this will make it to the console versions.. it's toggled with the direction pad, you can also make changes to pit orders whilst pitting, it's fairly in depth , so if in a race you don't like the rear wing down force, the pit crew can change it, obviously adds to pit stop times..
it's more in depth then gt5 /6 or forza in that regard. reason I think some will struggle with it, in terms of pure track racing, it's got that for sure, but for instance frills maybe not... if you want to take a bac mono around Silverstone for 35 laps and race clean in a hope to win then this is your game, if you want to do quick races, bump into other cars then drive club perhaps, or you want a now nonsense racer that thinks its a racer and acts like one but really deep down it's still an arcade game, maybe looks toward forza or the up coming gt7....
I think it's a superb in between racer between iracing on pc, that's way too serious for me, and gt6 which is a lot simplistic then iracing but project cars sits between iracing and gt 6 if that makes sense...
Each car has a pre defined setup, which you can change and tinker with for each track , it will also use tires based on weather but I have found at the moment it's better to select your own tires based on conditions..
but I've found the defaults to work ok, but I am sure those in the know would get much more out of it if they know what to set..
You've confirmed most of my hopes for this. I'm going to be getting on ps4 as I have no space for a full pc to game on. Have you compared it to rfactor and assetto corsa, both have been highly praised and I assume will be the main pc competition, since youve already said it should be better than gt/forza.
I think the comparison is more about the format as opposed to the physics, iracing has no AI and most bumps will leave the car bent to the point of it not working.
Physics wise, pCars has about as good a systems anyone, you do not go in to the details with tyre model and altitude effects on the turbos for an arcade game.
It will compare directly with AC with both having elements which the other doesn't, if you like your sim racing and don't own both pCars and AC and even RF2,you will be missing out. Again, I am talking the PC version as I don't know how the console version will be.
PCars distinct advantage over AC is the dynamic weather and day and night cycle, here is Audi LMP1 driver Rene Rast showing you a full 24 house injust one lap of the Le Mans circuit.
http://www.virtualr.net/project-cars-le-mans-day-n...
Physics wise, pCars has about as good a systems anyone, you do not go in to the details with tyre model and altitude effects on the turbos for an arcade game.
It will compare directly with AC with both having elements which the other doesn't, if you like your sim racing and don't own both pCars and AC and even RF2,you will be missing out. Again, I am talking the PC version as I don't know how the console version will be.
PCars distinct advantage over AC is the dynamic weather and day and night cycle, here is Audi LMP1 driver Rene Rast showing you a full 24 house injust one lap of the Le Mans circuit.
http://www.virtualr.net/project-cars-le-mans-day-n...
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