Oculus Rift

Author
Discussion

Mr Whippy

29,055 posts

242 months

Wednesday 26th March 2014
quotequote all
Exactly, it was a device for gaming... I've no idea what a "social experience" Oculus looks like, but I'm sure I can easily live without it.

Roll on the next competitor to keep their integrity instead of selling out.


Makes you wonder if the game devs who jumped on-board will quickly be jumping off-board.

All I can see in the Oculus future is heavy licensing on the use of their API and forced advertising. There is no way that Facebook can make an ROI on $2 billion for this unless they do so.

Dave

Oakey

27,591 posts

217 months

Wednesday 26th March 2014
quotequote all
Mr Whippy said:
Exactly, it was a device for gaming... I've no idea what a "social experience" Oculus looks like, but I'm sure I can easily live without it.

Roll on the next competitor to keep their integrity instead of selling out.


Makes you wonder if the game devs who jumped on-board will quickly be jumping off-board.

All I can see in the Oculus future is heavy licensing on the use of their API and forced advertising. There is no way that Facebook can make an ROI on $2 billion for this unless they do so.

Dave
Have you seen the film 'Gamer'?

Durzel

12,273 posts

169 months

Wednesday 26th March 2014
quotequote all
GrumpyTwig said:
I worry it'll put game developers off simply because of the perception of Facebook as company or a beautiful product (I've not risked this much disappointment since waiting 10+ years for the Enders Game film) that had a lot of people excited will be buried in crippling licensing and legal bull...

Like you say though, we can only wait.
Well, the Minecraft creator has canned the version planned for Rift.

Notch said:
And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition.
Ouch.

Got to admit though flipping the company after getting $2.4m in funds from fans via the Kickstarter is a bit harsh. None of those backers will see an additional penny, whereas actual investors with equity stand to make millions.

AngryApples

5,449 posts

266 months

Wednesday 26th March 2014
quotequote all
Whilst I feel for those that backed it and agree with the sentiments re the games side of it taking a back seat to social, how many here would turn down a $2BN (or whatever their cut is) payday?

Personally, I'd be laughing all the way to the bank

(though probably buy all the backers a suitable present whilst I'm at it)

Mattygooner

5,301 posts

205 months

Thursday 27th March 2014
quotequote all

Mr Whippy

29,055 posts

242 months

Thursday 27th March 2014
quotequote all
Oakey said:
Mr Whippy said:
Exactly, it was a device for gaming... I've no idea what a "social experience" Oculus looks like, but I'm sure I can easily live without it.

Roll on the next competitor to keep their integrity instead of selling out.


Makes you wonder if the game devs who jumped on-board will quickly be jumping off-board.

All I can see in the Oculus future is heavy licensing on the use of their API and forced advertising. There is no way that Facebook can make an ROI on $2 billion for this unless they do so.

Dave
Have you seen the film 'Gamer'?
Nope not seen it, will take a look if I get the chance... smile

Mr Whippy

29,055 posts

242 months

Thursday 27th March 2014
quotequote all
Durzel said:
GrumpyTwig said:
I worry it'll put game developers off simply because of the perception of Facebook as company or a beautiful product (I've not risked this much disappointment since waiting 10+ years for the Enders Game film) that had a lot of people excited will be buried in crippling licensing and legal bull...

Like you say though, we can only wait.
Well, the Minecraft creator has canned the version planned for Rift.

Notch said:
And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition.
Ouch.

Got to admit though flipping the company after getting $2.4m in funds from fans via the Kickstarter is a bit harsh. None of those backers will see an additional penny, whereas actual investors with equity stand to make millions.
I completely agree.

They have lined their pockets by a deal that would never have come about without the backing of all those early investors.

Now if this changes little for what they backed initially is another thing, but given the huge sum invested by FB I can only see that they will milk this product for every penny in revenue and I can only see that coming from things that the initial gamer investors didn't want to see one bit!


Great business move, but zero business integrity. I can see a lot more kick-starter projects struggling in the future as people wonder where the motivations of these companies are actually going. Pretending to appeal to a dedicated funding market, but then swinging to a big corporate deal later!?

Hmmmm

Dave

MintyChris

848 posts

193 months

Thursday 27th March 2014
quotequote all
I think most are over reacting to the FB takeover. I don't see the problem with just waiting for the final product before jumping the gun?

Realistically I see this as a move by FB to acquire future VR tech for their social media. However, the upcoming consumer OR would be ridiculous to use with social media, its ungainly, heavy and will be bought by the sum total of no one for that purpose.

Expect to see a consumer OR that should be pretty damn good with absolutely no link to Facebook but then in a few years down the line you may start to see tech developed by OR/FB similar along the lines to the google glasses solely for the purpose of using Facebook.com.

I'm going to wait for the product and make a decision based on sound reviews...

jammy_basturd

29,778 posts

213 months

Thursday 27th March 2014
quotequote all
MintyChris said:
Realistically I see this as a move by FB to acquire future VR tech for their social media.
I see it as a move by Facebook to acquire companies that might make some money and give their shareholders a return on investment, because it is clear if they keep sodding about with Facebook to try and monetise it, they'll be left with something more deserted than Myspace!

dmulally

6,197 posts

181 months

Thursday 27th March 2014
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jammy_basturd said:
MintyChris said:
Realistically I see this as a move by FB to acquire future VR tech for their social media.
I see it as a move by Facebook to acquire companies that might make some money and give their shareholders a return on investment, because it is clear if they keep sodding about with Facebook to try and monetise it, they'll be left with something more deserted than Myspace!
I'm guessing it is a mixture of both. They have priors for not faffing about with aquired tech. Plus if they pull this off and release a product as promised then the biggest whingers on the internet can't complain. Gamers. Although they probably will anyway.

If they can get some sort of street cred in the VR space then they can then use it as a springboard for a Google Glass clone. That's my take on it anyway.

They really only spent $400M. The rest was in stock. Facebook could still become irrelevant at anytime so branching out is smart.

Mr Whippy

29,055 posts

242 months

Thursday 27th March 2014
quotequote all
They really only spent $400 million, but surely the stock has value? Or are we now saying FB stock has no value hehewink


Dev kit 1 was apparently 'amazing', but still we wait for dev kit 2, and now it's gonna be even better with FB investment? So it's gone from amazing, to extra amazing, and will finally be super duper amazing when it finally might arrive in yet another 12-18 months... which is still forever away.

A long wait for something that was apparently 'amazing' when it was first shown in decent games/implementation.

I'd have spent £200 for just 'amazing' had they stopped fannying a year ago, and spend another £200 for a HD version now. And another £200 for a better one in a years time.

Instead I'll just buy none ever because I'm bored already. Sony, hurry up and finish yours soon please, I'll happily buy it even if it's not perfect, and you can sell me a better one a year later and I won't mind biggrin

Dave

dmulally

6,197 posts

181 months

Friday 28th March 2014
quotequote all
Sony stand a better chance of making it work with the PC than someone like microsoft but I'm not holding my breath. I'm still happy to wait and see.

Facebook shares is funny money. They wouldn't be able to do much but trade with it without lowering the price. Myspace had a value of 12Bn at one time.

judas

5,992 posts

260 months

Sunday 6th April 2014
quotequote all
anonymous said:
[redacted]
Given that Michael Abrash jumped ship from Valve to OR/FB the day after the announcement, I think Valve may be out of the game for a while.

I have mixed feelings about the FB buyout - on the one hand it's Facebook, and they're just plain evil. On the other hand, they weren't bought out by Microsoft or Apple, who would have immediately made the whole thing locked into their hardware with a big fat fk-you to the PC.

While Zuckerberg may blither on about how VR will change social networking, the real reason I believe is that he knows Facebook will end up going the way of MySpace, so while he has the opportunity he's picking up companies that actually make something with real potential and getting them for a (relative) low cost and a pile of ultimately worthless stock.

Anyhow, I've just picked up a DK1 from fleabay and even with its low resolution it's amazing. The difference between having a 2D window view into a game and actually being inside the game is mind blowing biggrin Just need to get over the whole motion sickness thing now... hurlfrown

marctwo

3,666 posts

261 months

Tuesday 8th April 2014
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Oh well. I guess that's saved me some money.

Daston

6,075 posts

204 months

Tuesday 8th April 2014
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Apparently Chris Roberts (Star Citizen) is all OK with the FB take over and has said that the product would never have been developed through public funding alone due to all the QA.

I'm not going to write them off just yet.

Mr Whippy

29,055 posts

242 months

Tuesday 8th April 2014
quotequote all
You do as much QA as you need to do though.

I didn't see many people having high failure rates with the DK1.


I suppose it depends how you want to come to market. Many people come to market and iterate their product as they get more revenue and make it really nice.

Others want it to be near perfect from day 1 but it obviously costs a fortune.


Hmmmm

jammy_basturd

29,778 posts

213 months

Tuesday 8th April 2014
quotequote all
Depends what you define as a failure - seems like there are quite a few people reporting nausea.

GrumpyTwig

3,354 posts

158 months

Tuesday 8th April 2014
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jammy_basturd said:
Depends what you define as a failure - seems like there are quite a few people reporting nausea.
No doubt it'll always be that way for some people, the lag issues and movement accuracy improvements over time should sort it for the rest.

MattyB_

2,013 posts

258 months

Wednesday 9th April 2014
quotequote all
jammy_basturd said:
Depends what you define as a failure - seems like there are quite a few people reporting nausea.
Massively improved in DK2 it seems. Obviously it'll always be a problem for people who are especially prone to travel sickness or vertigo, but I think it's far less of an issue than it was.

I've still got my DK2 order in anyway, really looking forward to it despite the FB takeover.

scorp

8,783 posts

230 months

Wednesday 9th April 2014
quotequote all
jammy_basturd said:
Depends what you define as a failure - seems like there are quite a few people reporting nausea.
I'm doing a project at work for the rift. I found nausea seems to be an issue with fixed object on the screen (HUD, text, etc). kind of like sea sickness where head movement doesn't match what your eyes are seeing. Also the lack of head tracking can cause this too, like moving your head to the side, something the DK2 should fix.


Edited by scorp on Wednesday 9th April 01:49