New PC racing sim - Assetto Corsa
Discussion
Mr Whippy said:
That Alfa v6 turbo super saloon had so much promise.
Either it's the most dull sounding and bland feeling car in the world, or KS are slacking on QC.
Quite a lot of their road cars are crap actually.
I find the community/enthusiast made road cars better.
Deffo looking forward more to Gary's F550 than anything KS will offer.
PS nice work on the 550 Gary! Smooottthhhhh!
Is that just sub-d in Max using smooth groups for seams you'll changer later?
Then optimising?
http://racesimstudio.com/rss-gt-pack-pre-order-now-availableEither it's the most dull sounding and bland feeling car in the world, or KS are slacking on QC.
Quite a lot of their road cars are crap actually.
I find the community/enthusiast made road cars better.
Deffo looking forward more to Gary's F550 than anything KS will offer.
PS nice work on the 550 Gary! Smooottthhhhh!
Is that just sub-d in Max using smooth groups for seams you'll changer later?
Then optimising?
No need to wait any longer
Sounds are epic
Mr Whippy said:
PS nice work on the 550 Gary! Smooottthhhhh!
Is that just sub-d in Max using smooth groups for seams you'll changer later?
Then optimising?
Yeah pretty much, quite happy with the results too. Few areas I'm not a massive fan of - the glass surrounding the fuel filler cap looks terrible in some lighting situations (no worse than I've seen from Kunos either, mind you). Biggest thing for me was learning how to go about preparing your UVs for texturing, how to make the most of the available space, file size etc. Never really spend much time making sure that stuff was optimised before, though for RSS they need it to meet the same limitation Kunos use. That was by far the biggest challenge, and something I already know will be a lot easier for the next car.Is that just sub-d in Max using smooth groups for seams you'll changer later?
Then optimising?
SturdyHSV said:
Go get it! Really enjoying seeing the reception, being my first proper mod. Got a bit hectic on the few days before release, but overall a great experience. Still 3 more to go!Hoofy said:
Hehe, yeah this was I was gonna post - best representation of the incredible job the boys did on the SFX.Am I being particularly thick?
I now have a wheel with 900 degree rotation.
I turned off all aids (stability, traction, ABS). I did 35 laps of Nurburgring GP circuit. Not once did I complete it without spinning at least once. Well, I mean it's possible if I stick to 30mph all the way round...
I now have a wheel with 900 degree rotation.
I turned off all aids (stability, traction, ABS). I did 35 laps of Nurburgring GP circuit. Not once did I complete it without spinning at least once. Well, I mean it's possible if I stick to 30mph all the way round...
Hoofy said:
Am I being particularly thick?
I now have a wheel with 900 degree rotation.
I turned off all aids (stability, traction, ABS). I did 35 laps of Nurburgring GP circuit. Not once did I complete it without spinning at least once. Well, I mean it's possible if I stick to 30mph all the way round...
Check the rotation mapping in the wheel settings. I know with the Logitech wheels you have to set 900° in the Profiler to get it to map properly.I now have a wheel with 900 degree rotation.
I turned off all aids (stability, traction, ABS). I did 35 laps of Nurburgring GP circuit. Not once did I complete it without spinning at least once. Well, I mean it's possible if I stick to 30mph all the way round...
Hoofy said:
Am I being particularly thick?
I now have a wheel with 900 degree rotation.
I turned off all aids (stability, traction, ABS). I did 35 laps of Nurburgring GP circuit. Not once did I complete it without spinning at least once. Well, I mean it's possible if I stick to 30mph all the way round...
I run 900 degrees (4 flashes on the t300rs) as 1080 needed too much twirling for me. Its not easy like gran turismo but I can get round with a few goes. What car are you using?I now have a wheel with 900 degree rotation.
I turned off all aids (stability, traction, ABS). I did 35 laps of Nurburgring GP circuit. Not once did I complete it without spinning at least once. Well, I mean it's possible if I stick to 30mph all the way round...
Edited by skinny on Monday 15th January 21:49
Don't think I've tried that car yet - sounds like it could be a bit of a beast tho. Might give it a go over the next few days. It took me literally 2 hours to get the Lotus 72 round without crashing tho. I have never bothered changing the set up - maybe that's why I find it quite a challenge!!
Rawwr said:
Hoofy said:
Had a late night drive after changing things about. Nope, still can't do it. Just exit a corner a bit too quickly or carry too much speed in and one minute you're understeering, next minute you're on the grass facing the wrong way.
Remind me to never get in a car with you In the game, it's frustrating when you're carefully going round a corner and one of the AI cars bumps you a tiny bit and then you spin out.
Hoofy said:
Had a late night drive after changing things about. Nope, still can't do it. Just exit a corner a bit too quickly or carry too much speed in and one minute you're understeering, next minute you're on the grass facing the wrong way.
Have you tried turning the force feedback strength up? Like you I've never had an issue on a real track but can struggle sometimes in sims. I tend to put it down to lack of feedback through your arse so whack up the feedback to compensate.
It's especially hard judging wheelspin out of corners which seems to be where you're struggling.
Merry said:
Hoofy said:
Had a late night drive after changing things about. Nope, still can't do it. Just exit a corner a bit too quickly or carry too much speed in and one minute you're understeering, next minute you're on the grass facing the wrong way.
Have you tried turning the force feedback strength up? Like you I've never had an issue on a real track but can struggle sometimes in sims. I tend to put it down to lack of feedback through your arse so whack up the feedback to compensate.
It's especially hard judging wheelspin out of corners which seems to be where you're struggling.
Hang on. I do notice it going light sometimes. I just assumed it was the front wheels losing traction given that I'm holding the steering wheel!
Actually, I'd suggest turning FFB down, not up.
I spent ages trying to get the right feel across various games. One interesting thing I came across was that turning it down is actually more communicative. You feel things going astray earlier and can so correct them as you are not fighting the wheel so much. Obviously more extreme movements are not as good but if you are getting to those something has already gone wrong.
Worth trying.
I spent ages trying to get the right feel across various games. One interesting thing I came across was that turning it down is actually more communicative. You feel things going astray earlier and can so correct them as you are not fighting the wheel so much. Obviously more extreme movements are not as good but if you are getting to those something has already gone wrong.
Worth trying.
Bullett said:
Actually, I'd suggest turning FFB down, not up.
I spent ages trying to get the right feel across various games. One interesting thing I came across was that turning it down is actually more communicative. You feel things going astray earlier and can so correct them as you are not fighting the wheel so much. Obviously more extreme movements are not as good but if you are getting to those something has already gone wrong.
Worth trying.
This is generally considered good advice, the reason for the loss of information at high FFB is generally considered to be because you tend to hold the wheel tighter to keep a grip on it, so you tend to be less sensitive to the feedback, and also because of 'clipping', effectively if the wheel can only supply say 5Nm of rotational torque, and you've got the FFB set so high that holding the car steady is producing 4Nm of torque, there's only a little bit of wiggle room for it to communicate anything else before it hits the 5Nm max, and anything beyond that is lost.I spent ages trying to get the right feel across various games. One interesting thing I came across was that turning it down is actually more communicative. You feel things going astray earlier and can so correct them as you are not fighting the wheel so much. Obviously more extreme movements are not as good but if you are getting to those something has already gone wrong.
Worth trying.
Hoofy, I don't know how much experience you have with driving sims so I can only apologise if this is patronising, but having had friends over for years to try out Gran Turismo, Live For Speed or more recently Assetto Corsa, some observations I can offer are:
Approaching the apex:
Unless in VR, there's very little sense of speed, so they tend to go in to corners too fast.
They tend to apply too much steering lock, too quickly and too early in order to turn in. The resultant understeer combined with turning in too early messes up the racing line, making the corner tighter, meaning too much speed, meaning more understeer.
Once understeer starts, they apply more lock as the car 'won't turn'. This means more understeer.
Beyond the apex:
They keep the lock on for too long and so the car ends up swaying across the track as they exit the corner.
They apply too much throttle, too quickly, with too much steering lock still applied.
This inevitably leads to either a spin or a tank slapper, which then leads to a spin.
They either don't apply corrective lock quickly enough, or don't apply enough of it.
The bit that takes the longest and seems the most frustrating is knowing when to wind the corrective lock back off to avoid spearing off in the opposite direction.
I've not driven the M3 GT2 personally, but I would recommend something slower and more progressive (not on slicks).
Personally I spent ages driving the old Alfa GTA around the Nurburgring (with the track surface set as 'Old' for extra slipperyness). The car moves about very progressively so you've got a lot more time to get accustomed to the nuances of what the FFB, camera angle and audio is telling you.
I say camera angle and audio because when friends are driving I can generally still tell when the car is starting to oversteer or when they need to start winding off the corrective lock, and thus with no FFB this must be based on what I can see (always cockpit cam, so presumably it's just where the nose of the car is pointing compared to the direction of travel) and hear (tyre squeal level and sound gives a lot of information about grip)
Thanks. I'm fine with some stability control even playing with a gamepad. I mean, I managed 7'19" round the Nurburgring (Tourist) in an SLS AMG GT3.
I get the understeer thing especially as the BMW doesn't have ABS as standard. My only issue is the sudden loss of control eg when exiting a corner.
Will have a play with FFB settings.
I get the understeer thing especially as the BMW doesn't have ABS as standard. My only issue is the sudden loss of control eg when exiting a corner.
Will have a play with FFB settings.
Hoofy said:
Thanks. I'm fine with some stability control even playing with a gamepad. I mean, I managed 7'19" round the Nurburgring (Tourist) in an SLS AMG GT3.
I get the understeer thing especially as the BMW doesn't have ABS as standard. My only issue is the sudden loss of control eg when exiting a corner.
Will have a play with FFB settings.
In AC on the PC you can turn on the 'pedal input' display, I'm not sure what you're playing AC on and so whether you have that as an option, but it can be helpful to allow you to see visually how much throttle input your foot movement is actually being interpreted as. What you mentally feel is only half throttle may in fact be 75% throttle as far as the game / pedal is concerned, which would make things a lot more exciting exiting a corner I get the understeer thing especially as the BMW doesn't have ABS as standard. My only issue is the sudden loss of control eg when exiting a corner.
Will have a play with FFB settings.
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