New PC racing sim - Assetto Corsa

New PC racing sim - Assetto Corsa

Author
Discussion

skinny

5,269 posts

236 months

Monday 6th November 2017
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skinny said:
craste said:
You will love it, get the Porsche pack - the GT3RS is sublime!
looking forward to trying some of those Porsches - heard the cayman GT4 was pretty good too.
Well the GT4 road car was a massive disappointment - just understeers like a b*st*rd everywhere and really long gearing. The clubsport one is better but the steering ffb is not very nice.

Fortunately there's a lot of other nice stuff. The 962C is fun and also tried the 6-cyl maserati 250F which is a bit of a giggle

GrumpyTwig

3,354 posts

158 months

Monday 6th November 2017
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skinny said:
Well the GT4 road car was a massive disappointment - just understeers like a b*st*rd everywhere and really long gearing. The clubsport one is better but the steering ffb is not very nice.

Fortunately there's a lot of other nice stuff. The 962C is fun and also tried the 6-cyl maserati 250F which is a bit of a giggle
To be honest I find a lot of the road tyred cars don't really seem quite right. All of the FWD stuff is complete garbage and requires some pretty crazy setup tweaking to provoke them into handling right and other along the same lines as you mention.

In fact, all the Lotus cars bar the open tops seem to be so boring and lacking any dynamic feel I never touch them anymore.

Still, there's a lot to like elsewhere. If only the multiplayer servers had a bit more variety.

Hoofy

76,399 posts

283 months

Monday 6th November 2017
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Interesting discussion. Couple of things spring to mind.

1) What happens if you put on slicks instead of road tyres?
2) What happens if someone in the real car was to approach the corner at a similar speed?

I remember experiencing the opposite on track in my old Chimaera. The Chimaera in GT2(I think?) would turn in fairly well compared to the real thing. Couldn't understand why I was understeering so much. Then I swapped the virtual car's tyres to road tyres. Ohhh.

RobM77

35,349 posts

235 months

Monday 6th November 2017
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I must admit I've never found any inconsistencies between real life grip levels and grip levels in Assetto Corsa. I've owned the Elise and 2-Eleven from Assetto Corsa, and my current Tatuus Formula Renault is very similar to the Tatuus Formula Abarth. All seem fine. I've also driven a few of the other cars in the sim, such as the Evora S, Exige S 4cyl, Exige S V6 and Cayman S and again, all seem fine.

I can't link to it at work, but someone made a video comparing one of my in-car laps in my 2-Eleven with him on Assetto Corsa at Silverstone, and you can see the corner speeds and braking points all match. The only differences are a slightly higher top speed in AC for the 2-Eleven, probably due to a 'perfect' engine, or possibly a lack of turbulence modelling for an open car. Grip levels are also slightly higher in AC because in real life tyres are usually worn (I actually use secondhand medium compound tyres on my FRenault to save money, so that's obviously very different, but if I use the Medium compound tyres drive the FA in AC for 100km to get the wear level right, it handles and grips the same). The other difference is bumps - AC doesn't really model them that well and in real life cars get a bit nervous over bumps and in the Lotus especially, the kick back through the steering is very pronounced, whereas with my G27 on AC there's no real feedback at all.

Edited by RobM77 on Monday 6th November 18:20

skinny

5,269 posts

236 months

Tuesday 7th November 2017
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Hoofy said:
Interesting discussion. Couple of things spring to mind.

1) What happens if you put on slicks instead of road tyres?
2) What happens if someone in the real car was to approach the corner at a similar speed?

I remember experiencing the opposite on track in my old Chimaera. The Chimaera in GT2(I think?) would turn in fairly well compared to the real thing. Couldn't understand why I was understeering so much. Then I swapped the virtual car's tyres to road tyres. Ohhh.
Not tried that yet - played about with spring rates, ARB's, tyre pressures but not changed tyres. Of course it could be my driving style but it just seemed to scrub out wide at high speed and push on at low speed - unless I was being unrealistic about its ability and expecting to achieve much quicker lap times. The alfa 4C being another road car I got round just fine though.

Hoofy

76,399 posts

283 months

Tuesday 7th November 2017
quotequote all
skinny said:
Hoofy said:
Interesting discussion. Couple of things spring to mind.

1) What happens if you put on slicks instead of road tyres?
2) What happens if someone in the real car was to approach the corner at a similar speed?

I remember experiencing the opposite on track in my old Chimaera. The Chimaera in GT2(I think?) would turn in fairly well compared to the real thing. Couldn't understand why I was understeering so much. Then I swapped the virtual car's tyres to road tyres. Ohhh.
Not tried that yet - played about with spring rates, ARB's, tyre pressures but not changed tyres. Of course it could be my driving style but it just seemed to scrub out wide at high speed and push on at low speed - unless I was being unrealistic about its ability and expecting to achieve much quicker lap times. The alfa 4C being another road car I got round just fine though.
Can you test the cornering on tighter corners? Turn 12 on Vallelunga or the hairpin on Hockenheim. It might be the modelling for that particular car is duff. I noticed on some free downloads, the car's turning circle was too wide and whilst the AI was happily driving around, I would have to creep round a corner like I was doing a three point turn. nuts

RobM77

35,349 posts

235 months

Tuesday 7th November 2017
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One thing to point out is that in a sim you're blind to subtle shifts in weight transfer and feeling the amount of grip. As such, it's easy with a road tyre to miss the point of optimum slip and go straight to a high slip angle. This may not be the case here, but it's worth pointing out.

SturdyHSV

10,100 posts

168 months

Tuesday 7th November 2017
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garyjpaterson said:
Progress of the project can be found here: http://www.racedepartment.com/threads/rss-gt1-cham...

And the site where they will eventually be found is here: http://racesimstudio.com/
Oh I've seen RaceSimStudio come up before, those mods are very highly regarded. That's cool then, I'm typically more of a road car racer but a 6 car grid like that I could have a lot of fun with!

garyjpaterson

137 posts

103 months

Wednesday 8th November 2017
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SturdyHSV said:
Oh I've seen RaceSimStudio come up before, those mods are very highly regarded. That's cool then, I'm typically more of a road car racer but a 6 car grid like that I could have a lot of fun with!
Yeah, its a privilege to be able to work with them for this project.

But if you like road cars, then fear not! I aint going to all this effort to create the 550 GTS without doing the 550 Maranello! The road car will be from me only, nothing to do with RSS, and will of course be free.



SturdyHSV

10,100 posts

168 months

Wednesday 8th November 2017
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garyjpaterson said:
and will of course be free.
I assume you'll get some sort of share of the proceeds from the car sales?

I feel like I should at least buy you a beer as a sign of appreciation hehe

Maranello looks great, I drove one as part of a supercar track day thing, was the first of the 5 cars I drove on the day, main thing I remember was it not liking 4th gear very much hehe

Beautiful thing though, and underappreciated

garyjpaterson

137 posts

103 months

Thursday 9th November 2017
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SturdyHSV said:
I assume you'll get some sort of share of the proceeds from the car sales?

I feel like I should at least buy you a beer as a sign of appreciation hehe

Maranello looks great, I drove one as part of a supercar track day thing, was the first of the 5 cars I drove on the day, main thing I remember was it not liking 4th gear very much hehe

Beautiful thing though, and underappreciated
Haha I wish! Nah, I'm all for trying to make a bit of money from this modelling business, but I'm not gonna start selling anything with real brand names. The GT cars are part of a 6 car pack, and though they may bear some resemblance to some real car, they are definitely not those cars biggrin

But the 550 Maranello is a car I love, and its just a passion project, happy to see it enjoyed for free. Most of the physics is complete in game too, drives beautifully. Really great data on these Ferrari's online, much more than most other cars I've found. Takes a lot of the guesswork out of the equation which is great!

SturdyHSV

10,100 posts

168 months

Friday 10th November 2017
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garyjpaterson said:
Haha I wish! Nah, I'm all for trying to make a bit of money from this modelling business, but I'm not gonna start selling anything with real brand names. The GT cars are part of a 6 car pack, and though they may bear some resemblance to some real car, they are definitely not those cars biggrin

But the 550 Maranello is a car I love, and its just a passion project, happy to see it enjoyed for free. Most of the physics is complete in game too, drives beautifully. Really great data on these Ferrari's online, much more than most other cars I've found. Takes a lot of the guesswork out of the equation which is great!


Any detail shots you need whilst I'm stood by one? smile

garyjpaterson

137 posts

103 months

Friday 10th November 2017
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SturdyHSV said:


Any detail shots you need whilst I'm stood by one? smile
Very kind offer! I think I'm ok on that front though, really a ton of great reference available of the road car online, plus a got a bunch of close ups myself when I went to Spa 24 this year - stopped past the Brussels museum where as it happened they were celebrating Ferrari's 70th!

SturdyHSV

10,100 posts

168 months

Friday 10th November 2017
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garyjpaterson said:
Very kind offer! I think I'm ok on that front though, really a ton of great reference available of the road car online, plus a got a bunch of close ups myself when I went to Spa 24 this year - stopped past the Brussels museum where as it happened they were celebrating Ferrari's 70th!
They seem to have been chuntering on about this 70th for ages recently hehe

I must say in the background of that pic is one of the cars I've always missed being in a sim. Either that era Vantage or the later V550 / V600 twin supercharged monster. The version in Gran Turismo was awful and never got the 'premium' modelling treatment frown

Rawwr

22,722 posts

235 months

Wednesday 20th December 2017
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Bonus Pack 3 just made available on Steam (it's a free DLC, if you didn't know) and contains:

  • Alfa Romeo Giulia QV
  • Alfa Romeo 33 Stradale
  • Lamborghini Sesto Elemento
  • Lamborghini Huracan Performante
  • Maserati Quattroporte
  • Pagani Huayra BC
  • Maserati Alfieri Concept Car
  • Laguna Seca Circuit

Rawwr

22,722 posts

235 months

Wednesday 20th December 2017
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Just played through it, all the new cars are fairly average, apart from the 33 Stradale and Sesto Elemento which are quite entertaining and the Huayra BC will punish the ham-fisted pretty quickly.

However, the Laguna Seca circuit is f*cking glorious!

SturdyHSV

10,100 posts

168 months

Wednesday 20th December 2017
quotequote all
Rawwr said:
Just played through it, all the new cars are fairly average, apart from the 33 Stradale and Sesto Elemento which are quite entertaining and the Huayra BC will punish the ham-fisted pretty quickly.

However, the Laguna Seca circuit is f*cking glorious!
I've tried the lambos, pagani and alfas all on laguna Seca so far. Quite a few laps in each.

The Giulia interior sound is very disappointing, long gears and a dull drone means sadly I doubt I'll drive it again. It handles fantastically, turn in is so sharp and it settles into a drift so comfortably and straightens out very smoothly, but it sounds miserable and never feels quick (it is...), even in VR.

The Huayra isn't something I'd normally bother with, and it's probably not something I'll come back to often, but the way it's able to put all that power down is remarkable, and it received more laps than I expected going in. The off throttle sound is a bit too space ship for me, really not a fan of modern turbo cars.

The Sesto isn't all I expected, a little less raw sounding than I expected, although the downshift is a joy. The handling is much more 'audi' 4wd, for such a light car it feels a bit unwieldy at first, but it feels like there's depth there that you could learn and exploit, but I didn't gel with it in the laps I gave it.

The Performante sounds great, grips well, the 4wd is much more rear biased and again feels like it could really be exploited into a very rapid car, this got a lot more laps than I was expecting as well. It felt a bit 'contrived', i.e. it handled so well due to magical electronics and brute force, but it was none the less effective.

The 33 was the car I was most excited about because I love old engines and old cars on old tyres. The 33 doesn't disappoint on any front, there's real poise to its movements and the engine is a treat, especially with the limiter raised. It is surprisingly grippy as well, I presume the light weight helps with turning and braking.

Laguna Seca is very smooth, I've driven it so much in various other games, i will say I was a little underwhelmed that it didn't blow my mind in VR, but it's a fantastic track and feels like it'd take years to master. Somehow I expected more from the corkscrew in VR. I didn't really notice anything trackside detail wise, good or bad.

GrumpyTwig

3,354 posts

158 months

Thursday 21st December 2017
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I think without reiterating what's been said, the 33 and performante seem nice drives. The others seem just like a reshell of existing cars and the Giulia is amazingly dull (is it a diesel?).

The track is the best bit though, while not a massive fan of the track (not that I hate it) itself it's easily the nicest reproduction of it I've driven in a game/sim of any kind.

Free? No complaints here, though tbh they could have left most the cars out.

Mothersruin

8,573 posts

100 months

Thursday 21st December 2017
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I'm spending all my Sim time on Raceroom now. Much closer stuff.

Mr Whippy

29,071 posts

242 months

Saturday 23rd December 2017
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That Alfa v6 turbo super saloon had so much promise.

Either it's the most dull sounding and bland feeling car in the world, or KS are slacking on QC.

Quite a lot of their road cars are crap actually.

I find the community/enthusiast made road cars better.

Deffo looking forward more to Gary's F550 than anything KS will offer.


PS nice work on the 550 Gary! Smooottthhhhh!
Is that just sub-d in Max using smooth groups for seams you'll changer later?
Then optimising?