No Mans Sky - looks interesting

No Mans Sky - looks interesting

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Discussion

TommoAE86

2,669 posts

128 months

Tuesday 19th July 2016
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I'm still pondering which platform to get this on but it's one of two releases I'm excited for this year smile

SWAT78

1,079 posts

184 months

Tuesday 19th July 2016
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Any views here on whether PS Plus will be needed to play on PS4? Google remains very uncertain...

I'm really interested in the concept but not to the extent of wanting to pay a subscription to play, especially where there seems such a small likelihood of actually interacting with others.

smithyithy

7,259 posts

119 months

Wednesday 20th July 2016
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I can't answer that specifically, but the No Man's Sky Subreddit has lots of good info and an FAQ-type thread here:

https://www.reddit.com/r/NoMansSkyTheGame/comments...

callmedave

2,686 posts

146 months

Wednesday 20th July 2016
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The game is fully playable offline.

without PS Plus you cannot share your discovery's or see other peoples discovery's.

SWAT78

1,079 posts

184 months

Wednesday 20th July 2016
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smithyithy said:
I can't answer that specifically, but the No Man's Sky Subreddit has lots of good info and an FAQ-type thread here:

https://www.reddit.com/r/NoMansSkyTheGame/comments...
Great link - cheers!

RemaL

24,973 posts

235 months

Thursday 21st July 2016
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So this is only for the PS4 and PC then?

Civpilot

6,235 posts

241 months

Thursday 21st July 2016
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RemaL said:
So this is only for the PS4 and PC then?
Yes. Xbox sites keep hinting that it 'might come to xbox one' but Hello games currently state that they have no plans for that (and Sony have put a lot of money into the PR/Advertising so I don't think there is any rush). So PS4 and PC only for the foreseeable future I'm afraid. Not sure it will even need a super powerful PC to run either.

DLC has been hinted at for the game as possible extra equipment and items, including the option of land transport/buggys to make exploring more fun cool

callmedave

2,686 posts

146 months

Thursday 21st July 2016
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Another legal case against Hello Games.

http://www.pcgamer.com/company-claims-no-mans-sky-...

Apparently part of the procedural code is from a patented source, without license.

Guvernator

13,168 posts

166 months

Thursday 21st July 2016
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callmedave said:
Another legal case against Hello Games.

http://www.pcgamer.com/company-claims-no-mans-sky-...

Apparently part of the procedural code is from a patented source, without license.
While technically I find it quite impressive, who actually needs 18 Quintilian planets anyway when only a fraction of those will actually be explored? I expect that figure is more a case of marketing one-upmanship rather than any great need to have that many.

Also I'm yet to play it but I always tend to find proceduraly generated levels to often end up feeling a bit bland, lifeless and fairly generic so I'm hoping Hello are the first company to break that mould.

callmedave

2,686 posts

146 months

Thursday 21st July 2016
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Guvernator said:
While technically I find it quite impressive, who actually needs 18 Quintilian planets anyway when only a fraction of those will actually be explored? I expect that figure is more a case of marketing one-upmanship rather than any great need to have that many.

Also I'm yet to play it but I always tend to find proceduraly generated levels to often end up feeling a bit bland, lifeless and fairly generic so I'm hoping Hello are the first company to break that mould.
That number is based on a 64 bit code.

They had previously worked on a 32 bit code and that ended up with something like 2000 million planets, to which people commented 'thats not infinate' and questioned the ability of Hello Games.

Hello games stepped up to the plate and created a 64 bit code system resulting in that number of planets.

Sadly this means that 99.9% of the planets/universe will remain undiscovered.


So yeah, its more down to bragging, and doing it 'because they can' over anything else.

TurboHatchback

4,162 posts

154 months

Thursday 21st July 2016
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Guvernator said:
While technically I find it quite impressive, who actually needs 18 Quintilian planets anyway when only a fraction of those will actually be explored? I expect that figure is more a case of marketing one-upmanship rather than any great need to have that many.

Also I'm yet to play it but I always tend to find proceduraly generated levels to often end up feeling a bit bland, lifeless and fairly generic so I'm hoping Hello are the first company to break that mould.
I like the idea of an essentially infinite universe but it's the same for everyone. That way every player can find things that nobody else has ever seen, yet then use their star map to direct others to the same point if they want. This is the first game in a long time I'm actually excited about, I truly hope it's as good as it looks like it might be. There is a stifling lack of new ideas in the big budget games industry and this is a breath of fresh air.

I wonder if everyone starts in the same place or nearby or in a completely random location in the galaxy. The first would result in massive crowding and the second potentially never meeting another player, it'll be interesting to see how that's handled.

callmedave

2,686 posts

146 months

Thursday 21st July 2016
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TurboHatchback said:
I wonder if everyone starts in the same place or nearby or in a completely random location in the galaxy. The first would result in massive crowding and the second potentially never meeting another player, it'll be interesting to see how that's handled.
random spanwing.

you have a 1 in 18 Quintilian (?) chance of being on the same planet as another player, and then its two of you on a planet the size of our earth, you still will not find them.

Which leads too...what do we look like in this game? its all First person, you will not know until two players meet.



Guvernator

13,168 posts

166 months

Thursday 21st July 2016
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callmedave said:
That number is based on a 64 bit code.

They had previously worked on a 32 bit code and that ended up with something like 2000 million planets, to which people commented 'thats not infinate' and questioned the ability of Hello Games.

Hello games stepped up to the plate and created a 64 bit code system resulting in that number of planets.

Sadly this means that 99.9% of the planets/universe will remain undiscovered.


So yeah, its more down to bragging, and doing it 'because they can' over anything else.
Or more likely stole the code if that article above is to be believed. wink


So with random spawning to any one of 18 Quintilian planets, how likely are you to bump into other players?

LandR

6,249 posts

255 months

Thursday 21st July 2016
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Guvernator said:
Or more likely stole the code if that article above is to be believed. wink


So with random spawning to any one of 18 Quintilian planets, how likely are you to bump into other players?
It will almost never happen. It's essentially a single player game and it's incredibly unlikely that if you discover a planet and name things that anyone will ever see what you discovered.

Vaud

50,637 posts

156 months

Thursday 21st July 2016
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LandR said:
It will almost never happen. It's essentially a single player game and it's incredibly unlikely that if you discover a planet and name things that anyone will ever see what you discovered.
Will you be able to send your locations to friends given there are absolute references for sentinels, etc. could you meet up that way?

callmedave

2,686 posts

146 months

Thursday 21st July 2016
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Vaud said:
Will you be able to send your locations to friends given there are absolute references for sentinels, etc. could you meet up that way?
Sean Murray states that your friends will show up on the map view. but then even the map is massive so that can take time to find them as the only reference is 'im near a sun'

Guvernator

13,168 posts

166 months

Thursday 21st July 2016
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Just been reading up on the "multiplayer" and it seems it's not really the aim of the game as this isn't an MMO. Yes you'll be able to send your friends co-ordinates and possibly run into signs of other players having visited certain planets but the game world is absolutely huge so if those friends happen to be on the other side of the universe, it will take them a long long time to get to you.

Vaud

50,637 posts

156 months

Thursday 21st July 2016
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Can someone more tech savvy than me (I haven't played these kinds of games for years but this really appeals) advise if I should bother trying with a :

iMac late 2012
2.7 GHz Intel Core i5
8 GB 1600 MHz DDR3
SSD
NVIDIA GeForce GT 640M 512 MB

Running W7 via bootcamp?

I'm not expecting stellar performance, but thoughts on if it will be playable with settings turned down?

smithyithy

7,259 posts

119 months

Thursday 21st July 2016
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Min. requirements are:

Win 7
Intel i3
8GB RAM
GTX 480

I've put the 480 and 640M into a comparison thing online, the 480 is rated 6.9, the 640M is rated 6.2. But you have an i5 so that might balance it out?

Vaud

50,637 posts

156 months

Thursday 21st July 2016
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Thanks. I will tolerate some low FPS in more intense areas, I'm just hoping that it will run and function smile